Don't make the mega dungeon too easy to exit and re-enter in Pillars of Eternity: General Discussion (NO SPOILERS) Posted October 17, 2012 Uh a lot of this is sort of a non issue for now because we don't know enough to give an educated opinion. For example, how big is each floor? Do they get larger, smaller, or stay the same size as you progress? Will the game have teleportation magic? Is the dungeon designed to start at a specific "level" range then smoothly progress all the way to the bottom or will their be large spikes spread out as you progress where suddenly you have to be noticeably stronger? Will there be bosses spread throughout or just one final big bad at the end? The simple act of the game having that aforementioned teleportation magic (ala town portal scrolls of diablo) makes the whole thing a non issue for example. Just remember, this isn't diablo. Everyone likes loot but the game is not a loot grinder, there can be all sorts of reasons for wanting to leave the dungeon that can have nothing to do with how full your bags are.