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Kai

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Posts posted by Kai

  1. Bandwagon, ho. Unity is just a cheap alternative that is made affordable and easy by way of not offering the full functionality of other engines. Sounds like a kick in the **** to me. I'm not buying a bloody iPhone game, especially not for $20+. I'm considering dropping my pledge because my understanding of the conditions of us offering them several million dollars up front to make their game is that we would be receiving a game with AAA fidelity, both in terms of story and dialog (which I am not worried about), as well as graphics and audio, which we are simply not going to get on the Unity engine.

     

    *facepalm*

     

    what the others said and you might wanna read this: http://www.kickstarter.com/projects/inxile/wasteland-2/posts/228226

  2. I'd say the more variety in the game the better. With that I mean different races, cultures, probably religions, genders and sexual preferences. As homosexuality is quite common IRL, it makes sense to have it in the game, and to have different cultures within the game treat it differently would be pretty interesting. For the homophobes here that seems to be lethally afraid and amazingly terrified at the fact the LGBT people do exist, there might be a good chance that you will be able to treat those characters ingame like lesser people, which you seem to belive that they are. Which might make you happy for reasons I really can't understand. Then people like me can treat them without really paying attention to their sexual preferences unless we wanna have a romance with them or explore the culture that specific LGBT NPCs belongs to and the effects of their sexual orientation.

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  3. One thing I'm curious about is this. If I've understood it correctly, if you buy a game from GOG and then get a new comp, you can install the game again on that comp, no need to pay for it again. Does this work if you switch from, say a Windows PC to a Mac as well? Haven't had the need to use GOG yet.

    No, gog titles are windows only now. But a lot of them are for older versions of windows or dos. So you can just use a virtual machine or a dos emulator on your mac for that since all the original game files are there intact, all the games on gog work under their native os I think.

     

    I see. Well what I'm curious about is the P:E is released, I'd guess GOG will have it for Mac and Linux as well. And if so, the possibility to download it for different systems. But it's pretty hard to know right now then.

     

    One of the reasons why I spent too much time (and money) playing WoW was the ease that I could switch from PC and Mac. I originally played WoW on PC, then started playing mainly on Mac, and only occasionally on the PC. All of Blizzards versions of WoW were compatible with both systems which made the transition PC->Mac very easy. While there will be a few differences between P:E and WoW (it makes a ton of sense for WoW as they make most of their money from subscriptions), having both boxed and digital versions compatible with all systems would be pretty awesome. And it might be what the OP was asking about, not entirely sure to be honest.

  4. I'd say the 140$ tier is already the tier where you get the most for your money, considering that roughly 600 more people are in the 140$ tier compared to the 100$ tier makes me think I'm not the only one who thinks so. So while I'd love to have that book as well, adding the collector's book to that tier makes the 250$ tier pretty much worthless. A couple of autographs and an elite patch isn't worh 110 $ by a mile. So no.

  5. why must guns mean steampunk? pirate themed games and movies have guns but are not steampunk... their settings are closer to fantasy. dont be confused with arcanum! the fact that the first game to put elves, dwarves, gnomes and guns in the same setting was steampunk, does not mean that all games with that setup will be steampunk. take warcraft 3 or wow as an example

     

    agree, although wow have dwarves and especially the gnomes who are tech crazy, the game really doesn't feel like steampunk at all. Arcanum was great, I liked the balance between tech and magic, but don't think P:E will be too much like that.

  6. Well, Baldur's Gate pretty much had a skull with some other stuff around it as a logo, Icewind Dale had a tree, Neverwinter Nights had an eye. None of those were really that original, but they all made sense to the stories within the games. So if this logo is what they're going for, I'd guess it'll be related to the game in some way, which is fine enough for me.

     

    That said, a Mobius Ouroboros would be awesome.

  7. Although BGII is probably the game I've spent most hours playing, PS:T remains my favourite game ever. Mainly because it's so different to most games in terms of settings, what the goal of the games was for TNO, and especially the dialogues. Never was that into IWD, but FO and Arcanum are also reasons why I pledged as much as I could afford without really knowing that much about PE.

  8. I prefer to have my PC with a party of NPCs and all the banter etc, although I did a few runs in BG1&2 with an extra or a few extra PCs (things got stale after a couple of playthroughs). But in terms of replayability and different people's preferences, I think it would be great if there was an option to create all party characters ourselves. Sure it might be a bit more quiet, but I guess there's some people who like that as well. So pretty much like in BG where you could decide for yourself. Dunno how expensive it would be to implement, but I imagine it's cheaper if it's not dependant on multi player support.

  9. So... wouldn't you want no beards, then? Or at least, none on the males?

     

    Dragon Age had a lot of dwarves without beards, seen some in WoW as well, so it's starting to become a bit more common. Bearded female dwarves however is a bit more rare, unless there's a few games I've missed. The more varied all dwarves are the better, make them more like humans in terms of differences between individuals.

  10. I kinda remember a party member failing a morale check. That was precisely what the bard song prevented in BG, but that certainly didn't happen often.

     

    Its a interesting idea, depending on how the player is supposed to prevent those morale failures.

     

    In one of my BG1 playthroughs, I used Khalid a lot. He was really good at getting panicked, never tried with a bard though in that playthrough. And letting Dynaheir die while Minsc was in the party was often pretty ugly as well.

     

    I'd like to see something similar in this game, your party members reacting to either powerful enemies, a lot of enemies or other members dying in the fight.

  11. I won't mind a few races as long as they're at least a bit untraditional, if it's human/elf/dwarf then meh. If it's like in Planescape where you had a few races that felt unique, then I'll probably like it. Same with classes, I'd rather have a few well designed classes instead of the cluster**** of classes in NWN 2.

     

    And I like player housing/strongholds, makes my character feel like a part of the game world. The more variety I have in a game, the more I like it.

  12. Humbly disagree, having a player house a great way to really have your character feel like a part of the world.

     

    Also, english isn't my first language. Back when BG, PS:T and Fallout were released, my english skills weren't that good. But playing those game for way too many hours pretty much made me fluent. And even if there would be a game in my native language (swedish, so highly unlikely), I'd still play it in english. Too many puns and other small details tends to get lost in the translation (at least that happens with most books).

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