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Kai

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Posts posted by Kai

  1. The game where I've had most fun playing a druid was actually WoW around WotLK, especially in the kitty form. I've never enjoyed the shape shifting aspect in other games, they seemed kinda underdeveloped, but in WoW I found them way more fun and different compared to other games, a healer who really likes the nature and has a crappy shape shift ability. Instead I could sneak around like a rogue, do a bunch of damage from close range, shift into a bear to handle larger packs of mobs or just root them, run away and heal myself before attacking again, and that's just a part of the variety. Plus I really liked the lore aspect of them in WoW. Dunno how they are now as I haven't played WoW in a while.

     

    I actually hate playing druids in DnD games as I find that they could've been so much more in terms of utility to a party, despite the fact that from a philosophical standpoint I like them a lot more than the clerics I usually end up with instead as healers. Make them draw their power from and be in tune with nature, but don't make them feel as a bunch of tree huggers too much. And just as paladins often feel like the warrior version of clerics, I'd really appreciate if rangers didn't feel like the fighter version of druids.

  2. Dragon Age: Origins. The Fort Drakon rescue mission.

    You where thrown into the gaol and two of your henchmen would have to save the day, at first without your help. It was hilarious!

    And if your companion´s subterfuge skills where full of fail, they could always resort to violence.

    The Fort Drakon rescue mission had tons or replay value, because every npc team would try a different ruse on the guards.

     

    That quest is probably the only one in any game that made me reload the game 10+ times just to see the various way you could complete it. Brilliantly made.

     

    Besides that one, I prefer quests that are well written and that gives me option on how to complete them. Not just good, evil and something in between, but also the method of solving it, like stealth, combat, talking, bribing, intimidating or something else. Been too long since I've played the old IE games to remember any specific quests that I really liked.

  3. I've seen so many of these stupid threads across RPG boards that all i see now is: "gender differences are disgusting...i wish all women looked and acted like men. Also, every character should be a bisexual love interest."

     

    Ya, I kinda agree with this.

     

    It is kinda strange that a lot of times it's men posting it :blink:

     

    That's because the only thing better for a male gamer than playing a male character having a romance with a female character looking and acting as a male character is when we play a female character looking and acting like a male character and having a romance with another female character looking and acting as a male character. It's just awesome

    • Like 1
  4. A conversation that could never have happened before the internet.

     

    Although clearly I have lustful feeling towards giant statues feet regardless of their gender (see Statue of Liberty and Colossus of Rhodes )and this is due to me regarding them with awe as the embodiment of a potent spirit.

     

    Nothing sexier than a giant foot empowered by magic.

     

    And... are those... penises I see wriggling on it's feet? Disgusting.

  5. What about cutting the beard of the epic beard guy on the stream? He said he would do it if someone pledged 10k$ and someone actually did do it. Will we get a video of this ;P?

     

    This. :)

     

    Oh yeah. We promised the folks who donated $10k we'd get that beard off and we're going to get that beard off! (It might not happen for awhile though - he's entering another beard contest and we want to give him a shot at winning something, because...)

     

    ...the only thing better than shaving a beard on camera is shaving a PRIZE-WINNING beard!

     

    I assume that for your next kickstarter, there will be an exclusive 10k tier that will give one happy pledger his beard. It'll probably be sold out in seconds

  6. About the Shaker RPG: starting a KS for a CRPG as P:E was half way done was a really bad idea. First, P:E have gotten most of the attention, Shaker seem to have been drowned from the noise P:E have made. Secondly, a lot us who pledged to P:E maxed out our pledges, meaning that even if we'd like to get in on Shaker, we don't have the funds currently. Running the KS a few weeka from now would've been a lot better, as most of us would've gotten a new paycheck, and there's not competition from P:E, in fact the attention P:E got might have been a good thing for Shaker compared to now. At least that's how I view that project.

     

    I don't want to turn this into what has Shaker done wrong thread, but I think they made a lot of other mistakes other then starting this midstream on P:E, though I think that one is a really big one. Am I the only one who felt like they saw the P:E kickstarter and then decided to their own "Old School" RPG one, but older school? Thats probably not fair, it likely was just councidence, but when they initially released it they didn't give any details on the game itself other then it would be old old old school. And I am not sure that RPGs older then around the Infinity Engine are going to get a huge following. I remember kind of enjoying real old school RPGs like Bard's Tale, but that is in context to what games existed at that time. I don't think that really old school design has any real advantages over existing RPG design, and especially not over isometric designs.

     

    Also the name on the kickstarter was originally 'Old School RPG', which, I personally think was a really bad name for a kickstarter. And can someone explain the character portrait of the guy in the Shaker shirt? I thought it was supposed to be a Fantasy RPG?

     

    *Sorry to derail the thread*

     

    Actually, comparing Shaker to P:E is a good way of seeing what Obsidian did right. The entire "who are we" on the P:E KS is really well done, as it shows what they've achieved in the past (all of the titles pictured are CRPGs in various settings), and how those earlier games are relevant for the vision of P:E. For me, that section alone made me want to pledge. They've also referred to those titles constantly throughout the KS which for those of us who've played the earlier games, gave us great reference points to understand what they talked about. It's kinda like "this is what we've done before, imagine what we can do with even more freedom". Which meant that the fact that there wasn't a lot of lore, let alone a real title for the game when the KS started, was less of a hindrance that it would've been for another company. Play on your sntrenghts to cover your weaknesses.

     

    Shaker on the other hand doesn't have the same luxury as Obsidian when it comes to earlier titles (while Doom is an awesome game, it's not something I care about in the context of a CRPG), which means that the same kind of vagueness is a significantly bigger problem for them.

  7. When it comes to men and women being treated differently, I want variety on that subject. Having some civilisations where gender equality is the norm, some where women are treated like second class citizens, some where the men are treated that way and the rest somewhere in between. As it seems that P:E won't be all "this is good and that is evil", offering different ways to handle feminism, with various reactions depending on whom you're interacting with and your PCs mental skillset, is pretty much what I want.

     

    As for objectifying women in games which is depressingly usual, I don't think P:E should do a complete 180 turn and have close to zero beautiful/hot women in the game. Again, that is not variety, which I want. Neither do I think that nearly all women should be portrayed as hot. The looks and clothing should be depending on the NPC and its personality. And treat the males the same way. And why not have some characters without gender, would love to see how they are treated within the game and how those characters would react on women and men.

     

    I guess that's my 2c, I really dislike the more radical forms of feminism, just as I really dislike men who only view women as T&A without a brain, gimme some variety.

    • Like 5
  8. And I wouldn't mind dragons in the game, however I want them to be really powerful, and intelligent/wise. If they've been on the top of the food chain for a couple of thousand years, then they probably will look down upon the "lesser" races. Let them be among the hardest enemies in the game to fight, but also make them equally hard to convince through dialogue. Kind of like deities, but a little bit less powerful.

     

    I don't want the Skyrim version where you can kill a dragon with a few shots if you have the right skills.

  9. I'd say overall they did well, the communication with us fans was really great, and I think that helped upping a few pledges. Same with the add-ons, even it can be fairly confusing with all the add-ons, letting us choose some additional things that weren't included in our selected tier was pretty sweet and a good way of increasing pledges overall.

     

    As for things to do better, preparations before the live streams could've been better, like the sound in the dnd stream. Won't complain about Adam's IWD installation as I found it quite amusing, plus he had a ton of other stuff to do and played on a Saturday when he could've been home sleeping.

     

    About the Shaker RPG: starting a KS for a CRPG as P:E was half way done was a really bad idea. First, P:E have gotten most of the attention, Shaker seem to have been drowned from the noise P:E have made. Secondly, a lot us who pledged to P:E maxed out our pledges, meaning that even if we'd like to get in on Shaker, we don't have the funds currently. Running the KS a few weeka from now would've been a lot better, as most of us would've gotten a new paycheck, and there's not competition from P:E, in fact the attention P:E got might have been a good thing for Shaker compared to now. At least that's how I view that project.

    • Like 2
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