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The Sharmat

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Posts posted by The Sharmat

  1. She's certainly not your typical western RPG romance option. If she were the main character she'd be the ruthless but determined protagonist archetype lots of people like to pretend their character is, but people don't expect that from NPCs, let alone female love interest NPCs. It's no surprise she turned a bunch of people off. I can only hope Obsidian's romances are just as unconventional and offputting by industry standards, or I'll have to go out of my way to avoid ever triggering them.

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  2. Of course Black Jacket (you can get 4 weapon slots at level 1 now, with quick switch, so 8 pistol or blunderbuss shots with no reload time).

    That sounds really cool until I think about having to switch that many times every single combat. Can you script weapon switches with the new AI system so people can go full Blackbeard without tedium?

  3.  

    Well back on topic, they won't actually do sex scenes in PoE 2 right, joking aside? How would that even work? Have the guy that narrates the prologue and act intros read some terrifying fanfic about cloacas?

    I can’t see them doing anything that cheap. I suspect that romancing anyone (except the fish-man-****) is going to be pretty difficult to pull off.

     

    EDIT: huh...apparently sl*t is blocked?

     

    But then how can we talk about Magran?

     

    This may be a good thing actually. It forces the writers to move beyond the whole boning as a win condition thing and write an actual relationship.

  4. How would you do it for a rogue? I made a deadfire archipelago ranged focused rogue in PoE 1 specifically for import when I learned about PoE 2. It seems like a ranger dual class would make sense but I just don't see the pet being a part of my character concept, so I'd rather hear alternatives.

  5. In Deadfire it's just like a regular quarterstaff but with draining. Only thing it does is heal you a bit with each hit you score. There will most likely be a better unique staff than this.

     

    In PoE it had draining and 20-30 (!) base damage while a normal quarterstaff had 14-20. That's what made it so good...

    Well that just sounds awful. Why would you ever use it outside the first level? Even if you're doing the melee wizard build, seems like you'd just do the old melee wizard buffs but forego a magic weapon and fight with nonsummoned equipment. What's Josh on about?

  6. That's only in Witcher 1 I'd say. In Witcher 2 Triss is in character and doing the manipulation you talk of (albeit not very well, I mean, she's no Philippa). Witcher 3 meanwhile glosses over all that in its haste to forget the prior games, I thought.

    Personally I was disappointed in how little Yennefer there was in Witcher 3 given all the build up. But what was there was good. And to be sure, she kind of gets dumped by the wayside for focus on Ciri in the books too. So it's just keeping with tradition.

     

    Well back on topic, they won't actually do sex scenes in PoE 2 right, joking aside? How would that even work? Have the guy that narrates the prologue and act intros read some terrifying fanfic about cloacas?

  7.  

     

    Example 3: Romances to be treated as respect. You (speaking to any member of the forum) do not want romance that's easy to get where there is no sense of "Wow. I worked so hard to be here and finally she says 'Yes' to me." Companionship and romances in video games always felt a little stepford wives-ish. There's no transparency or even more importantly, reltability as games have never been able to replicate the feeling of a real relationship. It's possible but difficult to achieve because there are alot of risks. The important thing to remember here is that rpg gamers have accepted and made the robotic response of npc to player romances the standard of romance dialogue. It's sad.

     

     

    It's sad to think that we've not even come further than what BG2 achieved in this regard, even if BG2's answer was still extremely linear, at least it caused players to reflect upon what the NPC was saying and consider their answers carefully.

     

    As you say, romance in most RPGs nowadays has devolved to 'choose the answer that has the heart next to it and receive instant adoration'.

     

    Where there are mechanics that allow the player to build up friendship points or whatever, as a barrier to romance progression, these rarely involve any critical reflection; usually they're just 'give random gifts until this person likes me, then I can **** them'.

     

    It's lazy, designed to appeal to the lowest common denominator, and it sickens me.

     

     

    I agree that most 'romances' in modern games are shallow, click the right choice and you eventually get rewarded with some soft porn. In the ME series I thought there was one thing Bioware managed very well, the (as a male Shepard) bromance with Garrus. I actually realized I cared for this guy and started picking him for missions. In ME3 I didn't have the heart to win in the friendly competition :)

     

    If Obsidian can take this approach, I am very interested. Already Eder has a bit of that Garrus quality, IMO.

     

    I'd actually argue that the bromance is no deeper than romance, it's just something they often don't bother to do. Garrus is basically Shepard's lapdog regardless of what happens.

     

    @Drowsy Emperor Part of the problem there is you absolutely can do romance out of daddy issues/abandonment issues/whatever. But to avoid it being the phenomenon you describe where it's just "Lend a sympathetic ear until humping commences", to make it actually realistic...you'd have to have the main character have similar issues they could commiserate over. Main characters do not have issues in these kinds of games. Ever. They have plot hooks, but no personality, no psychological scars, nothing. They can't. It ruins the power fantasy.

  8. The most casual one but if it (as in any rpg game) would be like how I described, I would play on the hardest one. Unfortunately that will not be for years and I'm already so old (in my tirties).

     

    The only mode I finished for Pillars 1 is Classic.

    So essentially you're saying you want two sets of difficulty settings: One for combat resolution (like we currently have) and another for story resolution? In essence the latter ranging from "You are the hero of everything and everyone loves you, ever choice you make is ultimately vindicated" (Mass Effect, for short) and "Haha you talked to this guy in act 1 now he's killed everyone you loved in act 2 out of spite" (Like the original Witcher and the Walking Dead had a horrible thalidomide baby)? Interesting but would be even more work than different combat difficulties I think.

  9. There is this weird situation now with multiclassing. Summoned weapons can be ridiculous in PoE1 as mages aren’t as survivable in close engagements. However, mix wizard with fighter and some of its perks and he gets much better. Give him summoned weapon from PoE1 and he is ridiculous. Yet, for a pure wizard and new summoned weapon might not be worth it (or more importantly fun). That’s a issue of stretching a system designed for single classes into multiclassing.

     

    Having those “situational” or “multiclassing oriented” abilities wouldn’t be an issue in itself, however, single class wizard might have an even smaller selection of spells if we count those “multiclass skills” out on account of not bringing enough to the table. Still, how many single class wizard builds needs there to be, if we can also shake things up by mixing spellcasters with other classes on subsequent playthroughs?

    Well I think a dev would probably see it as a big problem because, let's face it, most people playing the game will never multiclass. That's a feature for people that actually care about learning the game's systems, and most players don't.

     

     

    My Battlemage build with Concelhauts was one of my strongest beta builds I made. That and Crusader w/ Pike weapons (Fighter/Bleakwalker) are tied damagewise/survivability in Beta content IME (in my experience).

     

    Just because you see success with a spell doesn't mean it is good. The case that peeps here are making is that your build would be just as strong/stronger if you used a regular weapon instead of summoning concelhauts staff. Draining is a great enchantment but when you have to summon the weapon you are trading a unique weapon property (of a weapon you would otherwise be using) plus 5 seconds of cast time.

     

    The success you are seeing may be in spite of the under-powered weapon rather than due to it.

     

    If 5 seconds is that decisive I have to wonder if maybe combat encounters just go too fast in PoE2. I mean, they could be pretty decisive in some of the nastier PoE 1 battles but surely every fight in Deadfire isn't Concelhaut?

  10.  

    That trailer really told me nothing new. Shame on me for signing onto this forum. :D

     

    And man, does anybody else think the characters are too big for the screens? Looks like a bunch of Yao Mings...

     

    I completely agree on the characters on the screen. They are too big and seems out of place. Hoping that they can shrink it to a desired size

     

    If them being proportionally larger increases readability then I'm all for it. I love Pillars combat system but damn if it isn't hard to see what's going on without blowing up the combat log at higher levels.

     

     

     

    Well, they could go with the Divinity: Original Sin 2 option, where the ubiquitous narrator calmly describes the sex your character is having in somewhat graphic detail.

     

    (Probably not, though.)

    Still not sure if those are the worst sex scenes ever or the *BEST* sex scenes ever.

     

     

    best sex scene i would said it goes to witcher 2 of geralt and triss in the elven ruins.

     

    I don't even like Triss but you're right.

  11. One issue I don't think has been mentioned---base spell accuracy is really bad in PoE 2. Even with maxed perception. They've added weapon modals that decrease either reflex or will or fortitude by -25 on hit so spells will land. But assassinate gives spells +25 accuracy, so assassin/wizard lets you actually hit with an AoE nuke at the start of combat (which in terms of casting time is basically a "free" cast). 

     

    There's a Bounding Missile spell that benefits massively from increased power level---possibly bugged, because unlike every other "jump" spell, it does more damage with each jump instead of less. Missile and jump spells get extra missiles and jumps from power level and so do much more damage, while many other spells barely benefit at all.

     

    Evoker Death Godlike gets +5 power levels when near death and could be very good. The Shieldbearer paladin subclass has a Lay on Hands that prevents the recipient from getting knocked out. 

     

    Long casting time lends itself to setting up large nukes while debuffing enemies and buffing the caster....

     

    On Ninagauth spells---Ninagauth's Shadowflame is one of the best nukes in the beta. Ninagauth's Bitter Mooring is also good... we don't have access to higher level spells except through some scrolls, haven't tested them yet but they seem to be strong nukes (Meteor Storm etc.).

    I didn't expect the special spells like Ninagauth's Shadowflame would stay in the game. Nice.

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