NoxNoctum
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Posts posted by NoxNoctum
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As opposed to spells cast "innately". Might be a dumb question but just wanted to be sure.
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I got the game when it originally came out but got distracted with other things. Now I'm reinstalling. I know I'm going to get the IE mod so I can nerf the XP table (as supposedly it turns into easy mode late-game if you don't use it), but beyond that I'm not aware of what's out there at all.I have both expansions. Thanks for any suggestions.
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I'm playing with the IE mod with the square progression for the nerfed XP table (so 1000, 4000, etc...) . Do I still have to be careful about doing too many sidequests to avoid being overeleveled? Or am I good to do whatever I want?
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When do I get to pick this? And where is it visible on the character screen?
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Is there any way to stop it from happening or am I doomed to have it every time after a fight?
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I put the game aside after release day as I just did not have time to sit down and play through it thoroughly but I am starting to have that time . Couple quick questions?
a) Was Reckless Assault fixed?
b) I can no longer craft a low level flame spell in the starting wood area. What's changed? (as a rogue, with level 2 lore)
c) Is it my imagination or have animations been added/improved since release?
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I'm playing Rogue and yeah I restarted game fresh after a complete wipe and reinstall actually.
Anyways I'm restarting as I can't seem to fix it.
Here's the save, it repeats every time I rest (I have more endurance after I wake up, over the limit):
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So I just restarted the game after the patch. Right after the initial encounter that kills your two starting companions I go to the Valewood and rest. When I wake up, I have 51/38 HP. Bug right? My Con is 3 also which at the beginning had me at 29/29... what's going on here?
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I'm not sure I want everything that's in the IE mod, and it seems parts of it are mandatory. Could I get some tips on how much I should reduce it via hex editor? I haven't gotten more than 10% into the game so I really have no clue where to start. I'm not playing solo, full party, and plan on completing most if not all quests.
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Seems like it would be relatively simple to do, anyone know if someone's done it yet? I was only a few hours into the game when I decided to stop because I don't want to get over leveled and have an easy end game.
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I'm very early in the game still myself (have not had much time to play), I am on hard at the moment. Would restarting on PoTD fix this XP issue? I really don't like the idea of avoiding quests. I usually don't replay games so I want to experience all the content.
If not I may wait to continue until there is a fix.
So far the game's challenge has been just right, but then again it's supposed to be solid in Act 1 from what I've read.
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I play with them on. I'd rather play with them off since it feels less gamey- and more immersive, but there are many instances where I can't tell what the tone of the reply is, so I can't really tell how it's coming across to the NPC. (i.e. sarcasm etc.)
That said I only pick choices based on what I feel/roleplaying. In past RPGs I would pick all one sided for the trait I was going for but found myself enjoying the dialogue a lot when I went based on gut/instict instead.
EDIT: My bad, I thought this was the option that characterized each response (stoic, passionate etc.). I have the one that shows blocked out dialogue options off. Too gamey.
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This has been kind of annoying me lately - I can't seem to find the reason that's causing it. Sometimes after I pause, and then select an active for each party member and left click on a target, it won't trigger. For example, when I want to cast blind with my rogue, usually I have to go it 2 attempts, because it almost never actually does it the first time.
The end result is that I end up fighting for a second or two against a non-defuffed enemy. Can be fatal in some circumstances.
What's going on here? Obviously I'm missing something games-mechanics wise.
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Including things that are not traps? (i.e. hidden stashes etc.)
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This is maybe a dumb question -- but why would you take a level 1 spell when leveling up if level 2 spells are available? Aren't level 2 spells strictly better generally?
Is there any way to exchange the level 1 spells that a char has for other level spells (for example change what Aloth starts with)?
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I know it's a pet and an item, what is the item? I don't want to install the DLC if it's something OP that I can't get rid of.
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I'm thinking ones that apply extra damage/debuff for every hit and so benefit from high attack speed, especially from a dual wielder.
Also please include the ones that are non-class specific if any but available to the rogue.
I read the descriptions but sometimes have difficulty totally being sure how they work.
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I have a lot of games on GoG but none that were still receiving patches with any frequency when I bought them. How long does it normally take GoG to release their version of the patch?
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So I take it this isn't out yet for GOG?
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Yeah I just don't like the idea of a super high might elf. It just -- seems off. Maybe I should just get over it .
Someone with some rationalization capabilities help me out here --- the description page says might represents "physical or spiritual strength". A small elf character having a ton of brute force doesn't fit, but maybe I could consider it something else?
It might seem a bit silly getting hung up on this, but I don't know, it helps me get into the experience more ya know?
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Wait a second -- are all characters with those "soul backgrounds" that you can read backer NPCs?
Anyways I've found them very well written so I don't think it detracts. It does confuse though - since they look like someone that will be plot critical.
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Can someone explain the change the Chill Fog? I don't get the description of the change.
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Yeah I just don't like the idea of a super high might elf. It just -- seems off. Maybe I should just get over it .
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Is it possible to build a viable dual wielding rogue that doesn't have a ton of might?
I'm playing an elven female rogue and for RP purposes I just don't want to get a ton of might. Can I make do with say 13? I was thinking along these lines:
Might: 13
Con: 6
Dex: 18
Per: 16
Int: 12
Res: 13
I was thinking that relatively high deflection from Per and Res would balance out low Con. And obviously I'll be putting my tank(s) front and center. I'm barely ~1 hour into the game so I can restart if needed. (already have a few times...)
I want a BIT of Int for conversation options also frankly again for RP purposes. I could min-max it but don't want to play a character that's dumb as a rock .
Narrator?
in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Posted
Maybe this is a bad idea, but what do people think of the game having a narrator during the descriptive bits of dialogue? In the first game I find it pretty jarring when there is dialogue read aloud that skips the non-dialogue portions. Having a narrator would bypass that.
I'm listening to a several fantasy audiobooks ATM and quite enjoy the added flair that a narrator adds to the experience. Anyways, just a thought. Like most here I'd rather the budget be focused on things other than voice acting in general.