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Audiocide

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Posts posted by Audiocide

  1. I agree 100%. I was under the impression that this was conceived  to be a PC game. If there is a console version in the works, where most users don't have access to a physical keyboard, the feature should be trivial to remove.

     

    Naming saves is not only a nostalgic feature but has actual utility to the player, especially in a game of this scale.

  2. Over-emphasized realism, adherence to DnD resulting in impaired game play.

     

    Yes DnD is the father of these games, but some of the ideas and ensuring everything "makes sense" down to minute detail level doesnt always work well for cRPG's. A lot of these ideas tend to really be pushed by the hardcore RPG crowd. I understand where they are coming from, but there is a reason that the audience for cRPGS is much greater and diverse than the audience for PnP DnD.

     

    I think the whole point - the very point that many people, myself included, have paid good money for is that this game is being made for the exact audience you mentioned. The hardcore CRPG crowd.

    • Like 2
    • Level scaling - unless it works like in BG games - i.e. actually makes the encounters harder as you level up.
    • Trash combat - see: Deep Roads.
    • Persuasive lines that aren't actually persuasive.
    • Fake choices in dialogues - kill it with fire.
    • Random (and level scaled) loot in the Skyrim fashion.
    • Cooldowns.
    • MMO-like mechanics - DPS meters, aforementioned cooldowns etc.

     

    Interesting. There's a lot of people who don't actually want to see the MMO thing in a single player CRPG.

     

    Some kid threw a tantrum when I mentioned that I didn't want to see anything WoW in this game, what with spamming the number keys and such.

    • Like 1
  3. I'm already triplling my pledge before the thing ends. I don't really care about romance or multiplayer. Neither is something I want in a game.

     

    It'd be nice to have some fun dialogue options to rebuff romantic advances though.

     

    I've already raised my pledge three times (and a fourth time for the Order)

     

    What's this order stuff? I haven't been to the forum in a few days and I wasn't aware that there was an order thing going on.

  4. There will be some editing going on, no doubt. But writing a funny line or two shouldn't be too much of a problem gameplay-wise. Maybe they'll say the more over-the-top stuff when they're clicked too many times. I'd actually enjoy that - I'm curious about what people will create. Names are another problem entirely, though. I can't imagine how they will all be congruent with the region/culture they are placed in.

  5. So the idea with breastplate would be that it would have enough extra room that even large breasted warriors wouldn't be uncomfortable? Perhaps. I'm not sure how real breastplate attaches. Whether it is loosely fitted or tight against the undergarments. I find human female warriors a bit unrealistic anyway.

     

    Actual live honest-to-god real life female human warriors used the same armor as everyone else. Breastplates were spacious enough. If not, they just got a larger one.

     

    This might be a bit grim, but some actual female fighters actually chopped off one of their own breasts to be able to fight more effectively.

     

    I also disagree about strenght. I actually met some really strong females during martial arts training. There are genetic limitations of course, but a highly skilled female could easily defeat all but the most monstrous of dudes.

     

    Plus, strength isn't the only quality required in a fighter. Some really tall and wiry people can make up for it in agility and reach.

  6. What's the problem with having a strength requirement for certain melee weapons? Seems logical to me. Armor as well. Real two handed swords are heavy enough that you need some significant strength to handle them properly. And that's even more true with war hammers, maces, flails, and morning stars which would weigh a ton. A mage carrying a giant weapon seems ridiculous to me. Real longbows also require strength to use properly. If you have a weak character you should be restricted to small weapons like daggers or short swords and crossbows (or firearms) for ranged.

     

    True. I saw an actual sword in a museum that looked absolutely ridiculous. But some dude, many centuries ago, was able to actually swing it.

     

    But they should be rare weapons. A smith wouldn't craft 50 pound swords just for fun. Nobody would buy them. Base strength requirements and penalties are fine. A 150 pound rogue would be all but useless in full plate armor. But scaled equipment that requires ever increasing levels of a particular stat is just silly. Actually, I'd be happy without increasing stats with every level.

  7. 5. Play fair. No cheating on the part of the enemy combatants. Anything they can do the player should be able to do and vice-versa. The only exception to this might be gods/deities who may be able to spam lightning bolts indefinitely or whatever. Making them insanely difficult so that they are basically undefeatable is a better option though. I dont' see the need to break the game rules even for gods.

     

    Definitely agree. Actually, I think that even the gods or godlike beings should be killable - even if it's extremely difficult. One of the most memorable things about Morrowind for me was killing Vivec and trapping his soul in Azura's Star (no other soul gem was large enough).

  8. No level scaling.

     

    No quick travel.

     

    No quest trackers or pointers.

     

    No.. and I can not stress this enough. No auto dialogue!

     

    I have many thoughts on this particular topic, but your post is pretty much dead-on.

     

    No cinematic movie approach. This is a game, I want it to be written like it's a DnD adventure, not a action film where I sit back and watch as my character is all awesome. This is the problem I have with Bioware's games, they seem more interested in being films and telling you the plot and how to act rather than letting the player steer.

     

    I agree. As much as I absolutely loved the last Mass Effect, including the ending, I would give anything for another Baldur's Gate or Torment type of game that lets your imagination do the work.

     

    Another pet peeve of mine, especially with Bethesda games is the usage of Hollywood actors for voiceovers. I mean, I love Sean Bean's movie work, but his voice is instantly recognizable, and that detracts from game immersion in my opinion.

     

    I'm all for Kevin Michael Richardson though. He did Sarevok, and worked on a bunch of other games. I think he's one of the greatest voice actors out there. Also Ron Perlman. Although, I forget this is a limited budget project, so, those names might be too costly anyway.

    • Like 1
  9. When a game tells you that you MUST have at least 5 people with you or that you MUST be a lonely adventurer, it kinda breaks the immersion by throwing game's mechanics in your face. It's not terrible, but it's there. Having no such restrictions adds to believability.

     

    Exactly. You could choose to play a leader or a loner. I don't see why choice is a problem for so many people.

  10. Clint Mansell is probably more expensive than Jeremy Soule. Mark Morgan for nostalgia-reasons in my case, but if what i really want is a composer that understands the setting and the general atmosphere that the game is going for. Therefore, i would vote for Alexander Brandon, what he did Mask of the Betrayer, Deus Ex and Unreal made half the game for me.

     

    Deus Ex soundtrack is among my favourites as well.

     

    Yeah I didn't really think Clint Mansell is realistic, but the dude's my favourite soundtrack composer of all time.

  11. You voiced my exact concerns in a less... diplomatic way.

     

    I agree though. It does feel like there's a lot of the younger generation present. Their introduction to CRPGs were probably the recent offerings by BioWare and such, and they think the lack of that horrendous over-the-shoulder camera, fake looking facial animations, and usually poor voice acting will take away from the game.

     

    Here I disagree. I think a well-written romance adds depth both to the main character and to his/her love interest. And to the relationships of the whole party if other members react to that (be it jokes, or jealousy, or support).

     

    The problem with that is the romances are almost always so lame that it's actually painful to watch them unfold. But I guess it fulfiils the fantasy that you can actually get laid by compliments and gifts or whatever.

    • Like 4
  12. I'm afraid it is, at least for me. It has been discussed and argued again and again so there's no point in beating the proverbial dead horse. Suffice to say I consider the new generation of Bioware games to be a simplified version of the old and I cannot enjoy them for what they are. In this aspect I cannot be swayed by any argument.

     

    I am in the same camp.

     

    And I too would like to find out just how modernized this thing is going to be.

     

    I have been able to enjoy the newer games for what they are, but as a previous poster has said, none of them have scratched that itch. Not even a little bit.

  13. The Japanese swords like the Katana, and such, aren't really what I meant because you do see those far too often as well. Think about things you don't see, are Japanese weapons something you actually rarely saw? I definitely meant ancient cultures like the ancient Sumerian and further back, or the the ancient South Americans. The Ancient middle east is a good one though, and I'm glad you brought that up. They had some outright lovely looking stuff

     

    There are some pretty interesting weapons from the far east. I don't recall ever having seen the Japanese bo in a game for instance. It's just a long stick that can be held in a bunch of different grips. There's also the weapons I've seen in Chinese movies (not familiar with their names) that are heavy balls or knives tied to the end of a chain. They could even use whips.

     

    But I guess they would all require seperate animations and models, so they might not be able to implement a huge variety. I'd still like to see more varied choices.

     

    Well in actual history you had times that it was, and thousands of years of time in which the more traditional armors you see in Fantasy RPGs simply did not exist (obviously some never existed period if we're talking about the truly out there armor/weapon concepts ;) ). And yet people still fought. In different armors, with different weapons, of course, but fight none the less they did. Which is more what I'm getting at than, "I want all the men to be muscled, gleaming with sweat and in their underwear! NOW!" . . . heh.

     

    I see what you mean. If that's how he learned to fight, he could be more effective fighting in his tighty-whities than a standard character. But if you're going to put that dude against an armored knight or such, he should still suffer some penalties. The knight should ALSO suffer speed penalties due to his massive armor though, so I can actually see that situation working out.

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