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GamerQC

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Posts posted by GamerQC

  1. I'm wondering if Obsidian and the devs would be on board for a Stick of Truth sequel? The first game will probably sell very well and we know devs usually start a new project almost as soon as the last one is over. Of course Matt & Trey probably have tons of ideas (maybe DLCs?) since their original script for the game was so big.

     

    inb4 "sot isn't even out yet"

  2. Surprised no one posted it already. Sadly not my interview (which never got answered, but that's another thing).

     

    Obsidian Entertainment has proven through its Project Eternity Kickstarter that it can afford to make original IPs. However, just because the company doesn't necessarily have to work in existing franchises doesn't mean the team will stop doing so.

     

    "Working with franchises can be challenging, but at the same time I really did enjoy working on Star Wars, for example, and I have done a lot of Dungeons & Dragons games, but I still enjoy it very much," Obsidian creative director Chris Avellone told me. "And there's plenty of franchises out there that we would love to work with still."

     

    Developing games in pre-existing universes can be rewarding for Obsidian, Avellone suggested. South Park: The Stick of Truth, which is as far from Obsidian's comfort zone as anything would be, illustrates the benefits.

     

    "The fact that you're implementing game system mechanics that cater to the South Park franchise, in the sense of rude and obnoxious different weapon types," Avellone explained, "we rarely get a chance to flex our design skills in those directions, and it's a lot of fun to do. We're actually learning a lot while we're doing it. That's another advantage of working on someone else's franchise. You sort of get inside their head for a sense of how they think, and how that stuff can be converted into game mechanics."

     

    Obsidian was dropped into South Park with a surprisingly clear vision of what to do, as a concept had already been proposed. "We didn't actually know what they were thinking about in terms of RPGs, so we went up there for one day, they ran us this animatic sequence of how they imagined the opening of the game playing," and Obsidian "got it" immediately. "It was hilarious, and we got it, we see what you're trying to make here. It's going to feel like the show, it's going to look like the show. Here's how you interpret the controller mechanisms."

     

    What wasn't as clear from the outset was whether the Stick of Truth offer was true. "I would never have thought we'd get a chance to do an RPG like that, and like holy crap," Avellone said. "When we first heard about it, I seriously thought some other game company was punking us. 'Ha ha ha, we're from South Park and we want to do an RPG!... ha ha, fake.'"

     

    http://www.joystiq.com/2012/10/10/obsidians-avellone-on-south-park-and-the-continued-appeal-of-ex/

  3. I knew about PMs, and I'm sorry if I overreacted. But you'd be slightly traumatized too if you'd worked on past interviews which took months to complete because of communication problems. My only goal is to get this done within a reasonable timeframe. I think now my best plan is to wait for things to unfold, which hopefully will happen. Thanks for the help and comments :yes:

  4. Still didn't even get an answer though. Doesn't hurt to say "yes" or "no". And @kirottu, I might be a "no-name reporter", but at least, unlike others, am trying to get exclusive content for my website. Of course if I always get a middle finger as an answer, such as yours, it discourages me to even try. I know developers and producers are busy, I'm not stupid, but it doesn't hurt to help someone who's genuinely interested in the development of your videogame project. That's why working with indie devs is so fun; they actually answer your emails and they do care about your coverage. I'm not saying Obsidian doesn't care, but it's kind of a pain to just get in touch with someone, and THQ isn't helping either. All I want is answers, and to be honest I never had trouble before but thanks for letting me understand I'm not worthy of an interview with you guys.

  5. I know it's kind of weird to post such a request here, but I have a few questions I'd like answered for my website about the South Park: The Stick of Truth videogame. Nothing too fancy, just six questions for an exclusive feature. Unfortunately I never found out how to contact a developer from Obsidian, and THQ wasn't of much help either.

     

    Please let me know if I can send you the interview. I know devs read these forums and I'd really appreciate your help.

     

    Best,

     

    Mike

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