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Ercarret

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Posts posted by Ercarret

  1. Judging from your output log, the patch fix for the Raedric's Hold crash will fix this as well.

     

    Glad to hear that the "RH fix" isn't necessarily just for RH. I've seen people having this problem at different places and different times (I have it right at the transition to Act 3, while a friend seemed to have it at Brighthollow), and I was kinda worried that the fix for the RH instance wasn't going to solve the overarching problem. But since I take your comment as that not being the case, hopefully it fixes it for everyone. :)

  2. Guys, there are already a few threads about Raedric's Hold being bugged. No need to open another one, discussing exactly the same questions. Let's keep it centralized...

     

    While I agree having several open threads on the same topic is unnessecary, I think it's worth noting (as this thread does) that the problem isn't only in Raedric's Hold. It seems like more people are having trouble there, but it's an issue at several locations. I had no problems whatsoever in RH, but now can't progress to Act 3 because of the same bug. 

     

     \Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\output_log.txt

    look it after black screen, is there anything about chants?

    have u chanter in party?

     

    Why would a Chanter matter? Removing my Chanter did absolutely nothing for me. 

  3. I have the same issue, at the start of Act 3. Just after the little "act intro" with the rolling text I get a loading screen (no problems there, as far as I can see), and then just a black screen with a cursor. 

     

    It's really annoying, especially since I'm more or less done with the available side quests and therefor don't really have anything to do while waiting for a solution. :/

  4. Yeah, same here. I get the Act 3 rolling text thingy, a load screen, and then just a black screen with a cursor. Can't do anything; if I click, the game crashes.

     

    Since I don't really have any side missions left to do except a bunch of way-to-hard-right-now levels of the Endless Dungeon, I'm kinda stumped as to what to do while it gets sorted out. :/

     

    Save game and stuff: https://www.dropbox.com/sh/db89hcvqwnnxk45/AABsDJPwWxgQ-Wb6rOF2UOW7a?dl=0

  5. hmmm. I disabled the tips and I still hear it. Sounds like those flying skulls from ocarina of time, so annoying.

    Have you tried quitting and loading the last save since you disabled the hints? 

     

    Also: I think there are different tooltips (combats and general) that you can disable. "Show in-game tutorials" is the one I disabled, and since then I haven't had any problems.

     

    Hope it helps!

  6. I saw this on Incgamers:

     

    "I’ve not had this one myself, but by the sounds of things it’s some kind of audio glitch relating to the tutorial hint pop-ups that you get in the game’s first area. If you keep hearing journal page noises where they shouldn’t be playing, try this.

     

    Go to the ‘Game’ section of the options menu, find ‘Show In-Game Tutorials,’ and toggle that off. Going by what other people have said, this should fix the problem.

     

    Of course this means you won’t get any more tutorial pop-up hints, but it’s mostly stuff like “hey, did you know there’s a Scouting Mode that lets you sneak” and similar things. You can hopefully get by without them. It’s better than listening to endless journal page turning noises, anyway."

     

    I haven't tried it yet, but it sounds like the problem we're having. 

     

    http://www.incgamers.com/2015/03/pillars-of-eternity-journal-sound-bug-fix

  7. Here are my specs:

     

    HD500GB Samsung SP SATA2* 7200RPM Spinpoint 

    CPU Core i5 2500K

    PSU Corsair TX 650W V2 /80+ Bronze

    Windows®7 Home Swe 64-bit Single OEI, SP1

    MK Gigabyte P67A-D3-B3 Socket 1155, P67, ATX

    Corsair 8GB (KIT) DDR3 1333MHz/CL9/1.5V

    MSI GeForce GTX 970 Gaming

     

    If you need anything more than those, let me know and I'll do my best to provide them.

  8. Multiple. I've followed Black Isle and Obsidian for almost as long as I've played games and with the exception of Dark Alliance 2 I think I've played every games they've ever released. I'm a massive BIS/Obsidian fanboy and just the thought of them making a game made me throw money their way. :p

     

    That said, anything even remotely connected to Planescape: Torment gets my absolute attention. I think NWN2: Mask of the Betrayer is one of the best RPGs since the Infinity Engine era and I loved KOTOR2's take on Star Wars, but no game has ever captured me just like PS:T did.

     

    *edit*

     

    Ah, who am I kidding? Yeah, I like Obsidian and pretty much all of their games in general, but it'll always be PS:T. Vote changed.

  9. Oh, some own thoughts on the stretch goals:

     

    The focus seem to be on expanding on the stuff already there rather than adding other stuff, which is fine by me. They could write the tier descriptions as just "more", "even more" and "EVEN MORE OF THE GOOD STUFF!" and I'd be quite happy with that. A player house would be cool, though. I really liked the Keep in NWN2. Two million, here we come! :)

     

    Mod tools would be cool, but unless they really raise a lot of money, I'd rather they spent it on the game itself. I think that CDP Red handles it good, with shipping Witcher 2 first, supporting it second, and then adding mod tools third. That seems like the right way to go.

     

    What I was a little, well, not disappointed with (that would be too harsh a term), but something that I did not 100% agree with in regards to the stretch goals, was the promises of a new companion in several of the tiers. I generally prefer games with a small(ish) group of companions that are really well developed, rather than expanding the number of available companions too much.

     

    Eight can certainly work - Planescape: Torment is an excellent example of that, with seven of the best companions in gaming history - but I really hope that more are not added as part of future stretch goals. Just focus on those you already have and just dig and dig and dig into them. I loved Mask of the Betrayer for a lot of reasons, one of the foremost being that it served as a prime example of the benefits with a smaller and more developed cast. Contrariwise, I think that both NWN 2 (original campaign) and KOTOR 2 suffered a bit from having too many companions.

     

    Still, it's Obsidian. The only developer in the world to whom I would confess to being an absolute fanboy. Just thinking about their companions invokes pretty much the same reaction in me as thinking of donuts does for Homer Simpson. I have faith. :)

  10. Yeah, I'm with Aventenor on this one. Translating the game for different audiences who don't speak or read English very well could make the game a lot more attractive to a lot of more people. Granted, I don't know how much money it would cost to translate the game. This is partly because I don't have a clue regarding how big the game is planned to be, and partly because I'm guessing most games are translated by the publisher and I don't know how Obsidian would handle it without one. However, as long as it doesn't drain too much money, I think the money spent would come back eventually - either as pledges from Europeans or as purchases down the line.

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