Time Unit Based Combat System in Beta Feedback for Turn-Based Mode Posted May 1, 2019 Yeah, this idea has been discussed several times on the board already. I agree with you that's it's probably the ideal way of implementing turn-based combat for Deadfire (certainly better than the existing system, and I think also better than an action point based system). It's actually so ideal that when I heard they were doing a turn-based mode I just assumed that's how they would do it, and was pretty surprised when it wasn't. In any event, the next big patch is probably going to be out in a few days, and I expect that will include any major changes they're going to make to the turn-based mode, so we'll soon see if that's the direction they've chosen to go. Korica, it's the system used in all of the Final Fantasy Tactics games (the original, Advance, and A2), and in Final Fantasy X. I think other people have mentioned a similar system was also used in the Heroes of Might and Magic games, and it's probably turned up in other places as well.