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Phinelete

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  1. What I'd love to play is something that goes back to Black Isle's/Troika's genius philosophy of RPG design. Thoughts:

    - isometric,

    - preferably a party-based dungeon crawler in the vein of Temple of Elemental Evil

    - obligatory turn-based combat !!! (excellent examples of amazing TB combat systems: ToEE, Jagged Alliance 2, Silent Storm if you're looking for inspirations)

    - deep mechanics, allowing for great replayability

    - plenty of choices and consequences

    - dialogues with skill checks

    - multiple ways to solve quests, factions to join

    - inspired, interesting setting (Fallout's 1950s vision of the future, Arcanum's Steampunk/Magic mix, ToEE's Greyhawk)

    - beautiful art direction and artwork (Arcanum, ToEE)

     

    It'd be wonderful if you also looked at these games and drew inspiration from them:

    - Darklands (choices&conseqences masterpiece),

    - Realms of Arkania 2 Star Trail (items which matter and influence how you interact with the game world, excellent world map travel system)

    - Wizardry 8, which achieved incredible depth because of its balanced classes and races, so balanced, every combination was viable and interesting

     

    Thank you very much for asking everyone, MCA!

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