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Jozape

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Posts posted by Jozape

  1. I was considering getting some of the Binboks to have a decent split controller that I can use for more than a few minutes. I tried Nintendo's joy-cons recently and I couldn't use them without a lot of discomfort. I've been a bit hesitant with the Binboks though as there seems to be a lot of manufacturing variation.

  2. Power consumption and heat are really bad on the 12900k, and that's without AVX-512... Imagine how bad it would have been if they had enabled it (it is in the big core architecture but not the little). E.g. in Cinebench the 12900k is pulling 120W more than the 5950X! 12600k and 12700k aren't so bad, but at best match Zen 3 efficiency which only has one type of core and has a power penalty from using chiplets.

    Edit: 140W more in Blender according to Techspot

    • Like 1
  3. 5 hours ago, Zoraptor said:

    Also, why on earth would anyone buy the top SKU? Nearly 50% markup for... 4 extra efficiency cores and 200Mhz, but, lower base clock. Surely that 180USD could be spent better on pretty much anything.

    Yeah the 16-core SKUs don't look as interesting as the 10-core and 12-core SKUs. 12600k and 12700k are obvious winners since they have as many big cores as the Zen 3 equivalents, but the 5900X and 5950X are still unmatched in that department. Still, the price on the 12900k isn't that bad compared to them.

    Quote

    Should be noted that those prices from Anandtech are bulk buy (1k unit) prices. They'll be a bit more expensive for consumers.

    True and these will probably be scalped to stupid prices, as every new hot product (hopefully only figuratively) is nowadays.

    5 hours ago, Bartimaeus said:

    The thing I'm most curious to see is their power efficiency, given Intel's incredible struggles with it since AMD's Zen forced them to go higher and higher just to keep up performance-wise. The fact that they're going with a hybrid core architecture that's split between "power" and "efficient" cores does not exactly inspire confidence in me here.

    Almost everyone, including the efficiency gods Apple, use a big+little architecture nowadays to get more performance and battery life with less die area. I'd be surprised if AMD didn't also have plans for a big+little architecture in future parts, at least for laptops.

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  4. Intel is a little aggressive with their new Alder Lake lineup: 12700k with 12 cores (8P+4E) for 409 USD, and it comes with an iGPU. 384 if you don't need an iGPU (12700kf). 289 for the 6P+4E 12600k, 264 if you don't need an iGPU (12600kf). Also supports both DDR4 and DDR5. Performance in rumors is pretty exceptional too. A nice correction after the milking that was Zen 3.

    Source: https://www.anandtech.com/show/16959/intel-innovation-alder-lake-november-4t

    • Like 1
  5. 1 hour ago, Wormerine said:

    EDIT. Wouldn't it be nice, if they remade KOTOR2 as well, and work with Obsidian or/and Avellone and like finish it, this time around

    If there was ever a game I would be okay with a remake of, it's definitely KotOR 2. Too buggy, unfinished, and promising to leave in its current state. They should have just skipped remaking 1 (already great RPG) and gone straight to 2 so we can get 3 sooner. Oh well... Still excited for a remake for a change since 2 could be fixed and Revan's story could eventually be finished.

  6. I've been playing with a controller using remappers a lot during the past year (DS4) and the touch-sensitive thumb sticks are such a great idea; I'm used to not having latency when stopping and moving, and with a stick that is unavoidable because it has to travel back to the deadzone when you let go, and that takes time. With capacitive thumbsticks though they can read when you let go of the stick and instantly stop input from the stick. Good for mitigating stick drift too, if you can't stand increasing the deadzone area. Other potential areas are for chording e.g. thumb on the right stick causes RT to shoot, when thumb is off it makes RT reload instead. Or gyro aiming turns off when the thumb is on the stick, turns gyro on when off the stick. I wish every controller could do that.

  7. I'm adverse to pouring more and more money into lots of details that is possible like never before with UE5, but I'm definitely a big fan of a lot of the stuff in UE5. Nanite solves a big part of the LOD problem (for opaque rigid geometry anyways), TSR looks like it takes really good care of aliasing and upscaling, virtual shadow mapping looks like it takes care of most of the shadow problems too with aliasing and LOD, etc. Plus Lumen's dynamic lighting instead of baking lighting for different times of day should be good for production, not just the players.

    So UE5's freebies are nice, but beyond that I'm skeptical... Also Quixel and Meta Human probably won't benefit TOW much unless they change their art style (unless I'm mistaken and Quixel or Meta Human have more than just realistic materials and models)

  8. Looking forward to TOW2 and Starfield, but I was before this show and we didn't learn anything so...

    I like the Guardians of the Galaxy movies so I was initially excited to hear about a game, but man there was something off about what they showed in the trailer, like in the later seasons of Game of Thrones.

    I really liked Age of Empires 2, 20 years ago. Lately I've been getting into Starcraft again with Starcraft 2 (which I never really played before this May) so maybe this will be for me again.  Looks really, really similar to 2 from what little I've seen though, would have expected a little more evolution.

  9. On 5/25/2021 at 4:04 AM, Theonlygarby said:

    I doubt we get anything on avowed.  I'm fine with them not showing gameplay until they are farther on.  It's always misleading.  If it was soon to be released I'd prefer gameplay... but I doubt that's the case so I'd rather some sort of plot reveal.   Probably won't get either

    I only want to see gameplay. Need to be able to complain give feedback ASAP.

    • Haha 1
  10. I'm hoping there is no voiced PC too, and more generally that the principle of least astonishment is followed. The voiced delivery is a problem, but so is having the player character do other things I didn't expect. Didn't realize this could be a big problem outside of Mass Effect-style RPGs until I tried Age of Decadence.

  11. 290W is a lot compared to the alternative products, but when the 11700k is pulling that much (using AVX-512) it is destroying everything else in performance, so that's actually not bad. Of course, the 104 degrees Celsius peak (again, using AVX-512) on an expensive air cooler is still horrifying.

    225W is what they recorded under more normal heavy loads that use AVX2, which is significantly more common than the irrelevant (for now) AVX-512. That is in line with other 8-core APUs on the same node like the 10700k and 9900k.

  12. The RX 6800 XT looks like a very good deal for its price got to give AMD that. Honestly can't think of a single game that I'm interested in that would actually benefit from it though, besides maybe Cyberpunk? I'm not a fan of CDPR's games to this date, so even that game I'm unsure about. Anyways this architecture looks promising for AMD's laptop APUs, would be nice to have something that can just play RPGs and maybe the occasional weird indie game on my laptop instead of having to use a separate desktop PC. I wonder if Rembrandt will have any of this "infinity" cache. 32 MiB maybe would be enough for a 1080p laptop? Also want to hear about this super resolution feature, should also be especially useful for laptops like Nvidia's DLSS.

  13. 5 hours ago, Katphood said:

    When something is aimed at the 'majority' instead of the actual gamers. Sony should have made the backwards compatibility work flawlessly, instead they have simply tested the 100 most played games on the PS4 and pretty much no talks about PS1/2/3 backwards compatibility. Xbox Series X on the other hand plays most 360/OG Xbox games like candy. 

    Sony now claims that the overwhelming majority of its PS4 library will work on the PS5, and the top 100 was just a snapshot or whatever into what would work in boost mode according to their testing over some hundreds of games (which seems to be less testing than Microsoft still which claimed to have done more than 100,000 hours of testing recently). They also have PS4 and PS4 Pro legacy modes, maybe those will require less work.

    • Like 1
  14. 3 hours ago, Azdeus said:

    Wow... that clock speed on the GPU. O.o

    The SSD speed is crazy too. Much faster than the Xbox SSD or even anything on the market supposedly. And you'll be able to use (PS5 certified) m.2 drives instead of Microsoft's proprietary format. I really like the low latency emphasis with the Xbox though. I think that should be something the PS5 can imitate but we'll see.

    • Like 1
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