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Mordaedil

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Posts posted by Mordaedil

  1. It may, perhaps, have been more effective for Rhomal to type, "Don't make RPGs like Diablo." or even, "Don't make NWN2 like Diablo." rather than this weirdly unfocused ramble that seems to bounce randomly between taste-aggrandizement, strangly misplaced blame, questionable understanding of scale and context and selective RPG history while having a title that is at best tangentially related to this cryptothesis you've outlined.

     

    Of course, I haven't been to the Bio boards so I have no idea what baroque style one must use to communicate there.

    That is the true jist of it. We were all like-minded back a year ago when everyone posted on these boards. But on the BioBoards we get all kind of whimsical creeps, both strayers from NWN forum and people with veritile little understanding of what makes a good game.

     

    Rhomal was more a protest to set a waking call in thoose people, then anything people here really needs concern themselves with.

     

    No need to concern yourself with the man, when he is trying to deal with people with an average IQ of 75 on this other forum. :(

  2. Usually, discussions go beneath the level, not above it. Which is quite appearant here...

     

    Read the article as: Rhomal does not have a problem with twitch games themselves, he enjoys them himself. The problem arose when people on the Bio-Obsidian forums posted as if they wanted the game to become the next Diablo-like game, rather than the next Baldur's Gate.

     

    Speed-clicking, linear story-lines, little focus on the character's developement all deviates from how the RPG genre should be. The suggestions leads up into dividing the RPG genre into two branches, and labeling the game by what standard you go by.

     

    At least that is how I understood Rhomal in this article. Even though the article headline could be put more mildly, it's not so easy, if you had seen the crowd we attend at the Bioboards.

  3. This was Obsidian's first game.  If Obsidian releases a second game like this, they're washed up; it's "Game over man, game over!".  And even if their next, next and next games are near-perfect, Obsidian will likely find that the problems they ignore today will haunt them long into the future. Consumers will look long and hard before spending their money on a game that is likely to be abandoned by the developer. And every release of every future game will likely draw comments by reviewers, recalling SWKOTOR2, and raising questions whether Obsidian will fix any known and yet unknown problems in the game.

     

    Personally, I'd like to see Obsidian succeed.  But if I were a close and trusted friend or adviser, I'd tell them in a heartbeat that they're currently following bad advice, acting against their own best interests, and damaging their chances of achieving sucess in the long run.

    I agree. Neverwinter Nights 2 stand on wether they fall or rise. I find what happened with KotOR2 a shame, having to loose as much content as they had to loose. Because it didn't fit into their ultimate plan, which was the end of the game.

     

    That Atari is withholding screenshots on the game from the public is of some speculation, however. :ph34r: I sincerely hope they get around to make NWN2 the best sequel there could ever be. And hopefully, the community can make KotOR2 the game it should have been.

  4. In this final encounter, me and a friend had played pretty similary, except he had a more powerful character.

     

    So we both go at the final boss and defeat her first time, then she summons her regular three lightsabres.

     

    I was to weak to face them head on, after loading three or four times, I ran around the platform, boosted up and chopped down Kreia alone. My friend used his dark side powers and croaked both the lightsabers and Kreia.

     

    Now, what happened was that he just got the final ending where the ship flies out of Malachor V, while I got a final conversation where I can ask Kreia about every detail on what will happen in the future of every party member I had.

     

    Now, I begun to wonder if people knew this, as I felt the ending was satisfactory, while my friend found it lacking. I told him to do what I did, and he felt it was a lot better ending.

     

    What do you say? Have the whiners on the net done this the wrong way, or...

  5. Alright, so I've gotten to the old war base where Czerka corporation has set up. I've freed the guy who was lost there, defeated the big tank, and prepared for launch. So, I try to board the ship, I 'sense' a movie going (my computer acts abit funny whenever it tries to switch between ingame and movies) and then I get a crash message. I figure it is the movie that causes the crash, for when I enter the movie section of the game, it also crashes when I try to fire the bottom two entries.

     

    I tried searching for 'movies' and 'crash', but that really swamps me. Anyone can save me? Is a reinstall recommended?

     

    Thanks.

     

    EDIT: Make that ANY movie from the movie folder. I tried disabling it, but gosh, I miss an entire sequence!

  6. I'm here because I was anticipating NWN:1 7 years ahead it's time, I expected something similar to StarCraft for en editor, and I wasn't really dissapointed in that area.

     

    Later, I have come to play on PW's, play singleplayer, play multiplayer with a small group of friends, make mods, script, DM, quest as DM and so on.

     

    I'm just terribly excited about an sequal and what it would bring me.

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