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stoffe -mkb-

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Posts posted by stoffe -mkb-

  1. It could be that ShipBuild()  was used to set a hidden boolean to TRUE,  making it a retailed version for the market. So the Million dollar question is how to set it to FALSE, thus make it a debug verson.

     

    My guess is that the ShipBuild() function was just used for checking an internal engine condition to determine if the current build of the game engine was a development build or a release build. This was probably intended to make it possible to block out certain custom debug statements in scripts (see k_inc_debug.nss) in the release version of the game to prevent any debug printouts from remaining by mistake.

     

    In order to change this you would likely have to recompile/build the swkotor2.exe binary with the debug define set, which, of course, you can't since the odyssey engine source code isn't opensource. :sorcerer:

     

    The scripting functions you are interested in, such as SpeakString() and AurPostString() (and debug text, such as the console text, being shown on screen) are most likely only accessible in the debug build of the executable, and are excluded when building a release version to save resources and memory.

     

    I won't pretend to know how Bioware or Obsidian have organized their code, but many programming languages have easy mechanisms for excluding chunks of code at compile time depending on if a define is set, which is often used to get rid of debug specific code when the final release version of a project is built.

  2. I made the mod myself for internal use, so I'm certain it didn't add new feats. :) And it cannot be leftover from KOTOR I as there was simply no feat or Force power called "Battle Meditation" there.

     

    Actually there was. Bastila had that feat as standard in KotOR1, though it didn't do anything but sit in her feat list looking pretty. Here's a screenshot of it:

     

    http://img216.imageshack.us/img216/1327/ba...ditation8lf.jpg

     

    The only thing you can "blame" Obsidian for in this case is to not have removed Bastila's creature template from the first game in the TSL data. :)

  3. of course its a second saber. For starters you can see the hilt and for enders, there is nothing at the point of origin if it were a blaster bolt.

     

    If someone has the Xbox version, check out the top screenshot of someone using a double bladed lightsaber at what looks like the droid encounter where you crash in the snow.

     

    The lower screenshot on the back of the box is of a situation not possible in the game either (Handmaiden in the party with a female Exile). Game makers tend to do this often for some reason. :)

  4. Atton mentions it as you Jedify him.  Part of the "You were there" speech.  The name of the specific planet is eluding me as well!  maybe someone has a save near there?

     

    "At Duro, when basilisk war droids rained like meteors onto the orbiting cities, and when the Mandalorians set fire to the Xoxin plains on Eres III - the fires that still burn."

  5. but the option: "... - and none among the jedi"(the darkside option) never appears for me.  whether i talk to her -before- any other handmaiden, after a handmaiden, or even after freeing my 'crew' from their cells.

     

    is there a reason for this? a bug in the game? cut content? has anyone else experienced this happening?  any help with this would be greatly appreciated.

     

     

    Looks like a bug to me. Seems like they forgot to set the negation flag for the conditional check that makes sure you only get darkside points once when you pick that conversation node. Thus both the "give darkside point" variant and the "already said it" variant are blocked out from the start.

  6. Now... Didn't Canderous say in the first one that Revan destroyed the Mandalorians at Malachor V?

     

    And now we learn that Revan was distracted by Mandalorian scouts while the Exile and Bao-Dur detonated the place?

     

    What? Was Revan at the final battle at Malachor V at all??

     

    Devs?

     

    She showed up just in time when all the grunt work was done to finish off Mandalore herself and take credit for the victory. :-

     

    After all, Mandalore (the new one) still claims that Revan killed Mandalore (the dead one) and took the helmet in K2:TSL.

     

     

     

    But granted, K2:TSL did rewrite the events of the Mandalorian War quite a bit from how it was described in the first game. Not just the Malachor V battle...

     

    (K1: Massive fleet battle won by Revan's forces due to superior tactics and battle strategy.

     

    K2: Scrape together all the damaged Republic ships into a fleet, man them with everyone Revan wants to get rid of, and use them as a decoy the Mandalorians couldn't resist. Then crush them all with a gravity bomb.)

     

    ...but also the war in general, where in K1 the Republic forces more or less crushed the Mandalorians once Revan was put in charge of her third of the Republic fleet, while in K2 the fight was portrayed as much more evenly matched.

  7. Anyone besides me that noticed that the mandalorian standar is shaped like the Star Forge?

     

    Yes, they are using the insignia of the Black Rakata (the warrior caste) for some reason. Perhaps Canderous collected some souvenirs on the Unknown World before they left. :- Maybe the Mandalorians thought it'd help them create an Infinite Empire of their own with some inspiration from the past...

  8. For me, it was because a_ebo003_load is not called at all when entering the Ebon Hawk, unless loading from a save game in which your character is already on the Ebon Hawk... but, if it is loading from a save game, execution of that script is aborted (due to the GetLoadFromSaveGame() preventative check in the original script) :lol: ...At least, that's what I observed after reconstructing the original script, placing debug output calls at every point of interest, and going in and out of the Ebon Hawk from various locations after talking to Ratrin/getting 003EBO_Hatch set to 1.

     

     

    Using a straight SendMessageToPC(GetFirstPC(), "...") for debug printouts in an OnModuleLoad script (like a_ebo003_load is) is unreliable since the player hasn't necessarily been spawned in the area yet when that script is running. GetFirstPC() will not return a valid object at that time. (GetFirstPC() do however tend to return a valid object in OnModuleLoad when you reload a savegame within that module, rather than enter it from another module.)

     

    If you delay the debug printout with a few seconds to give the player time to spawn it should appear when you enter the Ebon Hawk normally too.

     

    In addition, since the OnModuleLoad isn't an "OnEnter" event, the value returned by GetEnteringObject() wouldn't be reliable to use there since there is no entering object that's relevant for that event. It would likely return an invalid object in most cases (except, I guess, if the player just before has been the last entering object of another event that sets that value. At least that's my guess as to why the container gets spawned some times rather than never.)

     

    I assume that script was originally designed to be used with a Trigger, where it would have worked fine, and they forgot to change it when they used it in OnModuleLoad instead.

  9. This is how I've done it in all my games so far since it seems to make the most sense for some reason :blink:

     

    1) Quick stop on Dantooine. Speak to no-one, don't enter Khoonda. Just head straight for the crystal cave and pick up the Exile's crystal.

     

    2) Go back to the Ebon Hawk and pick up Visas.

     

    3) Nar Shaddaa.

     

    4) Dantooine (the rest)

     

    5) Dxun/Onderon

     

    6) Korriban

     

    7) Dxun/Onderon redux.

     

    ;) Dantooine Meeting

     

    9) Railroad to the End.

  10. I do not know if this has been discussed before, but the chronicles of the KotOR story that is displayed at LEC, does not seem to match the stort as it is presented in TSL.

     

    Anyone care to explain or flesh this out a bit?

     

    Those "Chronicles" completely contradicts and wrecks the story of the first game as well. I'm willing to bet that the person who wrote them has not played either of the games. I wouldn't pay much heed to what they say, regarding the KotOR series.

     

    They may provide some interesting backstory to previous events for people like me who has not read any novels/books or seen more of StarWars than the movies and a handful of games. Though it's of course possible that they are as accurate about that EU background info as they are about the game story. ;)

  11. I made the same assumption (I've found the Pazaak droid's modules at least once), but I was hoping for a quest that might put all the puzzle pieces together in the game.  To what end, I don't know.

     

    Just something that came to mind that I wanted to check up on.

     

    Perhaps more was planned at some stage... But personally I don't mind some things being left unexplained or not being elaborated upon. That kind of flavor just shows that the Exile isn't the all-knowing center of the universe through whom everything must happen. :thumbsup:

  12. It was cut... like so many other things. There is a similar thing with Mira. When you tell her: "I wanted to teach you some of the forms i have learned" she says: "This better not be any of that boring meditation stuff. Tha puts me to sleep" and the you have a Force Choke option. The whole form learning thing was completely cut.

     

    Perhaps they felt it was too evil to let you brutalize your own party members, something about the protagonist being more evil than the antagonist(s)... :blink:

     

    If you really desire to choke the poor guy though, it shouldn't be that hard to modify the Disciple's dialog to unlock that option, you just have to edit the conditional script that blocks it out. Try unpacking this file and put it in your override folder, then trigger his "Comment on darkside looks" dialog. Then you should be able to choke him, provided that you know any of the Wound/Choke/Kill powers of course. (Can't say what state the animations etc for that dialog branch is in though. I always play a lightsider so I couldn't test such a thing, so try it at your own risk ;) Just delete it from your Override folder again if it causes trouble.)

     

    ---

     

    I'm glad they didn't put the form learning in the final game though, that would have made no sense at all. As the Jedi Masters say when you fight them, learning such a form would take decades of hard and dedicated training. The Exile can do it due to her...special... condition, but your party members shouldn't be able to.

     

    Sure, she already hyper-accelerates their experience gain and power through her force bonds, but the forms are one of the special things that makes the Exile unique. All the others have some special attacks, powers or feats, so you got to leave something for the Exile to feel special about. :p

  13. In the game always kill or give the order to kill:

     

    1) Atris. Yeah, I hate that bitch and it doesn't give you any DS points so the choice is made.

     

    I always spare Atris and let her quit the Jedi and try to get her life back in order. Seems like the best thing to do. Nothing would be served by killing her (except perhaps Kreia's will). Being "bitchy" is hardly grounds for execution to a lightside ex-jedi. :( Besides, when you force her out of her delusions by defeating her at the end, she seems a lot more reasonable. Maybe she'll be okay again in time.

     

    2) Vaklu. To get some more influence with Mandalore and to pick up his remains

     

    I leave it up to the Queen and let her execute him. No need for me to do her dirty work, and there wasn't really much else of an option if Onderon was going to stabilize again since he was too well connected. One does tend to become more pragmatic than your average cloistered idealistic jedi when you live through a war and the fallout from it.

     

    3) Saquesh. Here is also some usually good remains and no DS points here to. I only kill him the second time to get the Lightsaber from Hussef.

     

    I usually clean out both the Exchange and the Serroco in the refugee sector. Should leave plenty of space for those poor refugees. Besides, armed thugs on a testosterone high that tries to kill someone for opening a door have noone but themselves to blame. :p

     

     

    4) Slusk. Good remains. The exchange should disappear!

     

    Had to be eliminated to give the Ithorians some peace. The Exile (my version at least) isn't gullible enough to trust the word of a ruthless gangster that's already tried to kill her twice, that he'd leave the Ithorians alone.

     

     

    Maybe you have some suggestions as well about who deserves to die and the ones you kill as a Lightsider. What are your opinions?

     

    If the Jedi Masters hadn't forgotten to pack their brains when they departed from Onderon and Nar Shaddaa they would certainly have still lived. But as it stands I can't say that my lightside Exile was all to sad to see them gone. With their misinformed, fearful and near-panic response to the Exile they nearly doomed the galaxy to death.

     

    Perhaps she'd have incapacitated them and tried to reason with them first if given the opportunity, but Kreia's lifeforce-drain did the trick just as well, and spared the Exile from having to dirty her hands with doing what was necessary for the good of the Galaxy (if they'd not see reason).

  14. Ok, I'm a little bored...

     

    Earlier today, I went through Goto's ship for the 3rd time, and I once again thought about the massive droid controlling equipment he had on board his ship.

    (If you went through it without the message, next time through, take Bao-Dur on his ship...he is the one that brings it up.)

     

    I don't recall seeing it ever mentioned before, but is this yet another missing quest that was partially cut due to time constraints?

     

    All party members have some kind of comment when you enter the Central Droid Controller with them on G0T0's ship. As I see it, it is connected with all the droids G0T0 can override and control planetside on Nar Shaddaa. If you have high enough awareness when examining the swoop droid and the Pazaak droid for example you'll discover a small module attached to them with a transmitter/receiver. I assume the "spy droid" in Vogga's warehouse has a similar module attached, and that so did the cleaning droid attacking you if you do the Bith Scientist quest.

     

    G0T0 uses all droids on Nar Shaddaa as his eyes and ears, and there has to be millions if not billions of them in a place like Nar Shaddaa. Since droids are so commonly used for every imaginable task in all places in a city, this would make G0T0 nearly omniscient to all that's going on on the moon. That's why G0T0 didn't know what Visquis was up to at the JekJekTarr for a long time, since it was one of the few places where there were no droids. :(

  15. aight people,i thought this would be interesting to chat about.i'm sure ya all went thru the game several times so i need your oppinion on this.WHAT DO YOU THINK IS THE BEST ITEM IN THE GAME? ( armor , robes,implants,crystals.....anything!!!!)

    let's hear it :thumbsup:

     

    Coolest item: A tie between the Carbonite Projector and Cryoban Grenade.

     

    Best Item: The Exile's personal saber crystal (when its full potential is reached).

     

    (And by contrast, the most pointless item has to be the Killstick, but fortunately you can't get that one without cheating. :p )

  16. unless they subscribed to the idea back then that being a 'grown up' started at age 12, like some cultures have in history, and some still do...still being a 'kid' below 18 is a relatively recent development in human history - as stoffe mentioned, who knows what the star wars universe 4000 years ago thought? :D

     

    That's true, don't know enough about the "standard" culture within the Republic to know when they concider various species to be adult. It's easy to think of things in terms of ones own culture as universal.

     

    After all, the Jedi Order appear to be training kids as warriors as soon as they are old enough to hold a training lightsaber. :thumbsup:

  17. whats wrong with that? there are plenty of women who are hot and in their 30's or if you mean ick cos 17 is too young well then bear in mind the theory that a man's *eating* prime is around that age :)

     

    Too much information... :thumbsup: This is a game forum with minors present (at least judging from the content of some posts, no offense meant if someone feels this pertains to them). While kids discuss things like eating habits at kindergarten nowadays we should probably at least attempt to stick to the illusion of political correctness and stay on topic. :)

     

    That said, I don't get the impression that the Disciple is romantically interested in the Exile. I see it more as Hero Worship, she's a role model that he admires greatly. Someone who impressed him so much when he was a kid that he couldn't forget her. :)

  18. silvershadow what is the max age you would put on Atton?

     

    Logically i would say early 40's from the game i would say 20's (he looks like a babyface) form the avatar pics they have here i would say 40's again (he looks like an eveil scumbag in thos pics)

     

    Unless the Republic uses children soldiers he could be at youngest 28-29. Though I prefer to think of him about 5 years older than that.

  19. Who would win? I would say Sidious

     

    Concidering the StarWars tendency of things being more powerful the older they are, and how the "ancient masters" always could beat any contemporary champions in their sleep, Kreia would win.

     

    But then you would have to define "win". Win what? A straight fight? The one who has the most peons when they die win? Who was best at spinning complex webs of plans and manipulating others? Who would win a game of chess? :thumbsup:

     

    They are a bit hard to compare though, since Sidious/Palpatine is very much a Sith Lord until his death, while Kreia by the time you meet her is a former Sith Lord (and former Jedi Master before that). So in terms of who was the most powerful Sith by the time they met their end, it would be Sidious since Kreia wasn't a Sith when she died. :)

  20. The console is on the far short wall and looks like one that's used as wall decoration all over the place rather than a standard computer console, but this particular one can be used.

     

    Though I would have preferred it if you had been allowed to dump G0T0 at the last bomb site, since he (it?) by his own words carries a rather powerful proton core. A heroic sacrifice to save the Republic... :thumbsup:

  21. Btw, not being all that familiar with SW lore - what's the general cut-off age for becoming a Padawan? Just curious.

     

    Well I'm not sure, but judging by Epsiode I, I think 7 is the cut off date--and they were making an exception for Anakin.  I would assume it is around 7 though.

     

    A lot can change in 4000 years though, so the KotOR era Jedi Order wouldn't necessarily have the same code and rules as the Movie era Order would.

     

    And concidering that the Jedi Order was down to 1 Jedi Master (the Exile), a handful of neophyte apprentices and a redeemed Sith by the end of TSL (assuming you play lightside of course), they could pretty much have changed what they wanted when they rebuilt the Order. :thumbsup:

     

    In this case I prefer to believe such things has changed, since the Disciple certainly both looks and acts older than 17 in the game.

  22. I believe it is a simple oversight on the developer's part. There are no scripts attached to that dialog that grants any skill point bonuses. You can either fix this with a 3rd party mod to the game (it's not very hard to fix yourself if you know how to edit the game data), or hope they'll change this in an upcoming patch.

  23. This is slightly frivolous, but I was wondering what the character age ranges were.  It helps to give some context to the game.  Perhaps the strategy guide says something, or I just missed any specific references in the game.  I assume that the Exile is around 30.  Any ideas?

     

    Thanks,

     

    Royal

     

    It's pretty much a matter of speculation since the game gives little clues. What I imagine is:

     

    Exile - 38 or so... was old enough 10 years ago to be a full Jedi Knight who helped in training new recruits and experienced enough to lead troops to war. Looks 10 years younger than she is, since it's hinted (by Mira) that she stopped aging physically when she was cut off from the force.

     

    Mira - 25 or so... she was fighting at the end of the Mandalorian wars 10 years ago, though it was hinted she was fairly young at the time.

     

    Visas - Hard to tell... I imagine her to be around 30, or just below. Don't know if Miraluka have a different lifespan than humans.

     

    Handmaiden - Comes off as fairly young, judging by her manners and how her half-sisters treat her. 22-23 or so?

     

    Bao-Dur - No idea, don't know how long the average lifespan of a Zabrak is. I'd say he's about about middle-aged or just below, however long that might be.

     

    Kreia - 60-65 or so... It is hinted that she might be younger than she looks, since at least some of her creases and age wrinkles are actually Darkside disfigurations (as hinted by the Disciple). Still, old enough to have been a Jedi Master, Council Member and then a Sith Lord for at least 5 years.

     

    Atton - I'd guess about 35... Old enough to have been a Republic soldier in the mandalorian wars.

     

    Disciple - Fairly young, about 22 or so... That would have made him a 12 year old kid back before the Mandalorian started and he was (briefly) trained in the force by the Exile at the Dantooine enclave, when he developed his Hero Worship for her.

     

    T3M4 - 5 years old. :- He was built on Taris just prior to its destruction 5 yeard ago.

     

    HK47 - 7-8 years... Built after the mandalorian wars ended and at the beginning of Revan and Malaks campaign as Sith.

     

    G0T0 - Younger than 5 years I'd guess. While Telos was bombed to a radiactive ball before Revan was dethroned by Malak, I doubt the Republic would have the resources to waste beginning to restore Telos while still at open war with Revan's Sith Empire. So I'd say G0T0 was built shortly after the war ended to aid the Ithorian restoration project on Telos.

     

    Mandalore - I'd say around 55 or so. Don't know if Mandalorian lifespan is longer than the average human though. He's a veteran soldier who was fairly high in the mandalorian ranks during the Mandalorian War.

  24. I was just wondering.  I understand that, in the originally envisioned ending, you could wind up facing Kreia or Atris at Malachor V, depending on what choices you made during the game.  So my question is: what would Kreia's role in the end-game be?  Would she not be Sith?  Would she have been killed?  She wanders off?

     

    I was wondering if anyone knew the answer to thiis.

     

    If that's what was planned at some point then I'm happy they changed it. Atris and Kreia fit in their current roles perfectly, and it would make no sense for Atris to be the End Boss, just as it makes no sense having her fight Nihilus (Nihilus wouldn't fight her, he would drain her to death on sight and that would be the end of it).

     

    I think Kreia is perfect as the end boss since she's not the typical antagonist, and she fights you because she wants you to defeat her, not because you have chased down the Big Bad Evil to end their terror, as most games tend to have you do.

     

    And I think Atris is perfect in her role, showing the human aspect of the Jedi. Someone who has suffered loss, feels betrayed and has started to doubt the teachings she has been fed since she was a small child. Still, they are all she knows, so she klings to the illusion of being a Jedi even as she is dragged down the dark path by her own emotions as much as by the influence of the Sith Holocrons she has gathered.

     

    ----

     

    That said, a game and its story can change a lot during development, as development tends to be an iterative rather than a linear process. The existance of scraps from a previous iteration of the game does not mean that it would fit in with the current state of the game and story, and thus it's very hard to look at such scraps and for certain say that "this is what they had envisioned all along!".

     

    It's a bit like having a jigsaw puzzle where a third of the pieces are missing and the remaining pieces can be configured in a multitude of ways and still produce a picture, though a different one for each way, if you use your imagination to fill in the blanks and manufacture the missing pieces... to use a poor metaphor. :-

     

    What I mean to say is: Atris may well have been the end boss at some point, though I seriously doubt she was anything like the Atris we meet (and ultimately confront) in the final game. Characters, their personality, names, role and place in the story can get changed around a lot during development.

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