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Darth Drabek

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Posts posted by Darth Drabek

  1. Never heard of him.

    Same. My first guess was pornstar-- really, look at that name!

     

    Well, I do remember some stories about the fact that.. uhm.. he was well-endowed... but no, that wasn't his profession.

    :(

    He was a damn' good artist, and that's coming from someone who's never been a fan of Type O Negative.

    R.I.P. Pete, the musical scene will miss you very much.

     

    I'm pretty sure he actually posed for Playgirl. And all the goth girls swooned.

     

    The thing that really separated Type O Negative from all the other doom n' gloom black metal bands out there was the sly wit and black humor of their lyrics. Listen to "Everyone I Love Is Dead" or "Unsuccessfully Coping with the Natural Beauty of Infidelity" for examples. If it weren't for that, I'd probably never have given them the time of day, as I'm not a huge fan of the genre.

     

    Oh, and their cover of "Cinnamon Girl" was pretty righteous.

  2. Speaking of vehicles, the Hammerhead DLC pack is going to get released next tuesday.

     

    But it aint the only thing that's going to get released that day! Get ready foooooor.... The Alternate Appearance Pack!

     

    alternate_appearance-01-o.jpg

    The Alternate Appearance Pack features new outfits for your favorite squad members, including Garrus, Thane, and Subject Zero.

    Price: 160 BioWare Points.

     

    Jack: Can't see ****, Commander!

     

    Jeeeeesus, you have to be kidding me.

     

    They should have put the duct tape over her mouth instead, amirite?

     

    /actually thought Jack was a decent character

     

    Oh, and it looks like Garrus finally got that armor patched up.

  3. My two cents:

     

    In open-world games that allow you to go anywhere right away, scaling is bad news. If the game allows me to storm the Big Bad's castle at level 2, that's fine. My little adventuring party should get totally eviscerated, though, to let us know just how much better we're going to have to get to succeed.

     

    Most games circumvent this by giving the player a not-so-subtle push toward quests/assignments more suited for their level, i.e. "Oh no, my basement! There are rats everywhere!"

     

    Would you rather have a system in which if you skipped that particular quest and came back at level 20, and those rats were able to give you a hell of a fight? That does not make sense!

     

    In a more linear game, however, when the designers have more control over the types of enemies the player faces and when they face them, scaling can make for more balanced gameplay. I'm cool with that.

  4. I'd like to take a moment to pay respects to an artist who shaped the way I listened to music. RIP Alex Chilton, you will be missed.

     

    There is no better homage than this:

     

     

    Seconded.

     

     

     

     

    "Would you be an outlaw for my love?"

  5. I am having the most frustrating morning due to music.

     

    I woke to find my phone alarm going off and this great track playing. I was actually quite enjoying it despite it not being familiar. Started out as dub reggae with brass band New Orleans jazz feel then moved effortlessly into a much more modern rythmic style and sung vocals.

     

    Then I remembered I don't have the radio aerial for my phone. I WAS DREAMING! So I desperately tried to simultaneously wake up and yet stay asleep enough to retain some of the tune and lyrics. In teh end all I could remember was the chorus and ending rhythm. Of course I can't write music, so I was forced to sing it into my dictaphone. I'm now wondering how the hell I can reassemble the rest of the tune and make millions. :lol:

     

    I've been listening to any tune with similar lyrics (there aren't any with identical lyrics) and you wouldn't believe how many songs there are with the title "What you want". Including, ironically, one from an album entitled "You may already be dreaming".

     

    To give you a feel for the first part think spoken word rap overlaid on a mashup of yorkshire brass band and NO jazz. Then go towards Soul Assassin rhythms with motown vocal elabroations, returning to spoken word. Got it? Ok, now imagine it's actually good.

     

    That does sound fantastic. I love me some N.O. jazz.

     

    Ryan Adams - Cannonball Days

  6. Nice work GD, but I think you swung and missed on one division.

     

    The Mariners are going to win the AL West this year. The moves they've made are in perfect accord with post-steroid era baseball's emphasis on pitching and defense. They won't score a ton of runs, but they will win a bunch of games.

  7. btw, we has no personal use for personal shields, barriers or fortification as a power choice. lack o' cover typical results in death in less than 3 seconds. a level 4 shield or fortification means you can survive outside cover for an additional 1.5 second? wow.

     

    sentinel looks like it is fun... access to throw, warp and overload? engineer ain't bad neither with overload, incinerate and the level 4 combat drone. our favorite is probable infiltrator with warp ammo as a bonus power. when we look at the numbers, the most effective is probable the soldier with the revenant assault rifle and warp ammo as a bonus power. dunno.

     

    HA! Good Fun!

     

    Sentinel is fun. That was the class I chose for my first playthrough, as I was concerned about staying alive but wanted more flexibility than a soldier provides. The sentinel's tech armor really helps a lot with the "staying alive" part. I'll bet it's better than the protection-type of bonus powers (barrier, fortification, geth shield).

     

    It has an unlimited time duration, so if you make good use of cover you can actually activate it once and have it last the entire mission. Even if you play more aggressively, the armor always lasts longer than its cooldown, so you can generally reactivate it as soon as it's breached.

     

    It also creates a nice explosion around you when it goes down, which makes kamikaze rushing a horde of husks a feasible strategy.

     

    I'm on my second time through now, playing an adept. Adepts may have a tough time with enemies sporting multiple layers of protection, but NOBODY wipes out a room of peons with more style. Those singularity+warp combos you keep hearing about? They really are all that and a bag of chips.

  8. The phrasing led me to wonder if the DLC was only free on "day one" -- for first-day purchasers.

     

    Not this.

     

    The codes might have a "best before" date, though. I think my preorder items card had one by the end of this year, or something like that. Can't remember what it was like for the DAO stuff, and as my home computer is currently borked, I won't be the one to check, either :shifty:

    Yes. The point isn't to encourage early purchases-- it's a direct attack on that giant shelf full of "used games" at your local game shop. People who buy retail (thus giving Bio & EA their cut) get the DLC for free. People who buy second-hand (with no royalties to EA/Bio) have to lay out $15 if they want it (which is a decent approximation of the markdown between new and used games).

     

    Thanks HK, Nepenthe and Enoch. That's what I thought, just wanted to make sure I wouldn't get screwed if I don't make it to the store Tuesday.

     

    For the record, I like the incentive. Knowing that the DLC would cost an extra $15 means you would have to wait until the used copies are selling for $45 to break even. That value-add should be enough to entice some people to buy new instead of used.

  9. It's the same as Dragon Age. Disk Check.

     

    There's day 1 DLC including a new squadmate that you get with the Cerberus Network Card. The CNC is included free with all new copies of the game. So, basically it's EXACTLY what they did with Dragon Age and Shale.

     

    I'm going to guess they'll do this with all their titles now.

     

    What I'm wondering is if Zseed will be as well done/integrated as Shale. Something tells me he won't be because I know the writers on DA talked about Shale from the very beginning (2005), but Zseed seems to be something they added when they saw how well it worked for DA.

     

    I have a question regarding this "free day one DLC." If this Cerberus card is in every copy of a new ME2 game, then anyone who buys a new copy of the game will be able to type their code in and download the DLC for free -- regardless of whether it's "day one" or sometime in February.

     

    Is that correct? The phrasing led me to wonder if the DLC was only free on "day one" -- for first-day purchasers.

  10. I think Jade Empire gets a bad rap.

     

    Usually even the detractors agree that the art design was great -- many of the game's areas were stunning. I thought the combat was fun, too. It can get repetitive, sure, but that's when you try using some finesse and busting out some of those harmonic combos.

     

    I don't have any issues with the story, but the NPCs weren't exactly the most original lot I've ever adventured with, that's for sure. The Mysterious Loner, the Ingenue, the Femme Fatale, and a motley crew of Comic Relievers all join you on your quest.

     

    Some of the "closed fist" choices scattered throughout the game make you feel like a truly terrible person. Much more than other Bio games, in my opinion. Still, it's worth the guilt just to see Dawn Star's transformation from wishy-washy boring good girl to a much more interesting NPC.

  11. My point is that you don't need to inflate the stakes to cosmic levels to make the story feel epic. With decent writing a personal story will be easier to relate to and be much more gripping and satisfying than fighting for some abstract goal of cosmic proportions. Not many developers understand this or at least don't have enough initiative(or freedom from publishers) to stray from the norm.

     

    I hear ya; I really do. But that isn't the kind of game BioWare is trying to make. You're talking about indie films; they're talking about blockbusters.

     

    They're different, sure, but it's OK to like both.

     

    ...

     

     

    Regarding Enoch's proposed "everyone sacrificed for the greater good" ending: I know the developers have said it's a possibility, but I can't see how they would implement it. Who becomes the PC if Shepard dies? Conrad Verner?

     

    If you import a game in which Shep sacrifices himself -- which I think should be an option -- that character should be gone. And I don't think Bio will do that.

  12. Mass Effect delivers exactly what I want from a video game. I loved the first one despite its flaws. I've been trying not to get too excited about the sequel, but that launch trailer... wow.

     

    I don't understand why people rip on ME for being so unabashedly epic, yet speak in hushed reverential tones of the fabled Baldur's Gate series. Look, I loved those games too, but SoA and ToB pretty much define the term "epic adventure." If you're sick of saving the world/galaxy, go play Shenmue and move pallets with a forklift for three hours.

     

    Another baseless criticism leveled at ME is the series' infatuation with EXTREME behavior. Why exactly is it so shameful for an RPG to allow your PC to role-play John McClane? Video games are escapism. I'm not going to push someone out of a window in real life, so I appreciate BioWare giving us the opportunity to role-play a protagonist who doesn't play by society's rules, maaaan. And does anybody really want a mild-mannered Commander Shepard?

     

    Anyway, I'm looking forward to grabbing some collars next week. Say goodnight, Manuel.

    Shadows of Amn is most certainly not about saving the world, at best you save an elven village(plus your soul) and even in Throne of Bhaal the world is hardly at stake.

     

    The whole super awesome main character thing is such a cliche, especially when you don't grow into it, but start out as such. I'd like my post-postmodern heroes, especially in sci-fi, to resemble actual relatable characters not some superhero caricatures.

     

    I addressed two specific issues in one paragraph there and conflated some things that didn't belong together. Let me clarify:

     

    1) The "Epic" feel. What is it? It's it! Hard to define, but it isn't completely story-dependent. Shepard is a better-than-average human military officer who saves the galaxy. Epic, sure. SoA and ToB PC started out as a nobody but can actually become a god with crazy god-powers. Also epic, regardless of story.

     

    2) The "save the world" plot. Obviously, I didn't intend to use SoA and ToB as examples of this. Hell, you spend most of SoA searching for a girl the greater world wouldn't miss. Sure, the "save the world" plot is cliche (especially the "ancient evil returns to kill us all!" element), but it's a space opera for crying out loud! Saving the galaxy is what you do in space operas!

  13. Mass Effect delivers exactly what I want from a video game. I loved the first one despite its flaws. I've been trying not to get too excited about the sequel, but that launch trailer... wow.

     

    I don't understand why people rip on ME for being so unabashedly epic, yet speak in hushed reverential tones of the fabled Baldur's Gate series. Look, I loved those games too, but SoA and ToB pretty much define the term "epic adventure." If you're sick of saving the world/galaxy, go play Shenmue and move pallets with a forklift for three hours.

     

    Another baseless criticism leveled at ME is the series' infatuation with EXTREME behavior. Why exactly is it so shameful for an RPG to allow your PC to role-play John McClane? Video games are escapism. I'm not going to push someone out of a window in real life, so I appreciate BioWare giving us the opportunity to role-play a protagonist who doesn't play by society's rules, maaaan. And does anybody really want a mild-mannered Commander Shepard?

     

    Anyway, I'm looking forward to grabbing some collars next week. Say goodnight, Manuel.

  14. I just finished Brutal Legend's main story arc last night and thought I'd leave a few impressions for anyone on the fence about possibly purchasing this game.

     

    First, the setting, story, art, voice acting, humor, and reverence to heavy metal lore are all fantastic. There are many, many in-jokes referencing classic metal songs, albums or artists. I won't spoil any of them here, but it's accurate to say that current or lapsed metalheads will enjoy Brutal Legend more than those with no familiarity with the genre.

     

    Now let's get to some of the popular complaints. I've seen plenty of internet denizens and professional reviewers alike express this particular sentiment: "Wait, now it's an RTS game? That's not what I expected, therefore I must RAGE!"

    That behavior is unnecessary. You're still in the thick of the battle, using your melee and guitar-based attacks. You just happen to be building an army and making some strategic decisions during the battle, as well as hackin' and slashin' everything in sight.

    Honestly, the RTS battles aren't that difficult anyway. The only RTS's I've played were the first few Warcraft games (at which I sucked mightily). If you can handle those, Brutal Legend's RTS battles will be a piece of cake.

    DO NOT avoid this game because you have some vendetta against real-time strategy games.

     

    Another complaint I've seen is that the sidequests are too repetitive. That's valid, but it's still not a reason to avoid the game. There are several templates (ambush, race, kill X number of Y, two types of tower defense quests) along with a few truly creative sidequests which I won't spoil.

    I didn't mind the developer using the same template several times because the dialogue wasn't always recycled, and the locations of the quests were often very different, which lessened the feeling of familiarity (as opposed to, say, Mass Effect's identical prefab bunkers).

     

    Take the time to explore the world they've created. You'll find loads of cool stuff that you'll miss if you just blow through the main missions. Plus it will make the game last longer, which you will probably want. For better or worse, Brutal Legend's main campaign is not a 40-hour epic.

     

    Lastly, talk to everybody -- especially the members of your army when they're just hanging around camp. Honestly, those little conversations had some of the funniest lines in the game, so don't miss them!

     

    That's my two cents. Two cents? More like a buck and a half!

  15. http://jay-mariotti.fanhouse.com/2009/08/0...ittsburgh-mess/

     

    Great rant on the self destruction going on in Pittsburgh. The Marlins have had three big fire sales over the years, two resulted in the utter dismantling of championship teams. Eight years later they are a much stronger and deeper franchise that plays consistently good baseball has hve for several seasons. Sometimes rebuilding is not a bad thing. It saves money and may produce a winner later on. However, if it is only done to save money with no real eye for the future the result is the Pittsburgh Pirates.

     

    First, Mariotti's a blowhard.

     

    Second, some Pirates fans are actually quite happy with the deals that have been made since the new GM came on board in 2007. Yes, it looks really bad. Over the last two years they

  16. I can count on one hand the number of games for which I've paid full price. The last one was Mass Effect. The next one will be Brutal Legend.

     

    I generally buy games used, so my gaming dollar goes to glorified pawn shops and random Amazon sellers. The developer never sees one cent (I've got a mortgage, dammit. Don't judge me!). However, I want Double Fine to take my money for this game. This type of creative risk should be encouraged.

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