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Posts posted by Eyonik

  1. I'm speccing Eder right now in PotD difficulty. Before 3.0 I read everywhere that Defender + Wary Defender is the way to go. But now Defender gives -5 Deflection and Wary Defender only +5 to all defenses except Deflection... which is not really great. So I'm thinking if Guardian + Hold the Line might be better than Defender + Wary Defender.

    Or should I just skip Wary Defender and go for Defender + Hold the Line for +3 Tagets engaged?


    Defender: +2 Targets engaged, -5 Deflection

    Wary Defender: +5 Fortitude, +5 Will, +5 Reflex


    Guardian Stance: -10 Accuracy to Fighter, +10 Deflection to Fighter and nearby (2m) party members

    Hold the Line: +1 Target engaged

  2. I'm starting a new game with a Babarian Mainchar on PotD. Everywhere I read that Perception should be around 14. But most that it gives me are 4 points of accuracy. I know that acc is important but you get 3 points per level and there are so many items and buffs that increase you acc. So those 4 attribute points seem to be better invested in stats that give percentage bonusses.

  3. If you have a weapon with a bonus like crit modifier, does this bonus only count towards a hit with this specific weapon or to all hits?

    I know you can wield 2 Hatches and get the Deflection bonus twice, but if you wield 2 Battle Axes (each has +0.5 crit bonus), do you get +0.5 crit bonus on each hit or +1 crit bonus?


    Sorry if this question was already answered, but I couldn't find anything about it.

  4. Depends on how much you want to minmax. If you mean create the most powerful party possible, I'm sure somebody else can help you, I haven't even tried Barbarian or Monk yet. 


    But another way is, I think you can pretty much go with any class composition, and then try minmaxing to get the best out of them, which is another fun way. I think POTD is winnable with most party makeup. I'm currently going through with PC melee Rogue, Kana, Pallegina and Alroth. Which is technically zero tanks and a couple of widely panned classes. I'm doing just fine. 


    To get back to 'best party composition' though, I think Ciphers' ability to stun and charm indefinitely put them above Wizards. Melee rogues I think can achieve higher damage output on single targets than ranged rogues or rangers, but are of course at greater risk of an early death.

    I just wanted to ask if it is even possible to finish PotD with PC and only story companions. I'm about to start a new game because I'm sick of "cheating" in all follower changes made by patch 1.0.3 and I'm thinking about starting the with PotD.
  5. For me it seems the Stronghold is mostly virtual. I mean I am there and I can see it but I can neither participate in the adventures (hello random quests) or see my visitors.

    Currently I got a wanted criminal at my Stronghold reducing my security and prestige... I can pay her to leave or take one of my partymembers out to escort her. My party currently IS at the Stronghold... I mean I just need to go there and stomp over this criminal (and maybe get some loot). But no, I can not interact with visitors.

  6. Very cool indeed. My Barb is the highest DD of all story companions anyway (23k dmg at lvl8 vs 2-5k dmg) so I imagine this party to stomp over almost everything.

    Could you please post one or two screenshots of your group in action? :D


    I'll be thrilled to hear how that party fared against banshees or the Master Below.

    Banshees, Spirits, Shades, etc. should become easier with Brute Force ability (Attacks target Fortitude instead of Deflection if Fortitude is lower) since they have high Deflection and low Fortitude.
  7. I just noticed, Blooded was "nerfed" in 1.0.3 from 2x damage when under 50% Endurance to 1.25x damage. I doubt its still worth that much...

    My Barbarian is very "fragile" and I don't want to keep her below 50% that often. Also the bonus only lasts as long as the barbarian is below 50% Endurance... the Human Fighting Spirit ability lasts for 28s (but only gives 1.15x damage).


    And Brute Force... most enemies got much higher Fortitude than Deflection, I doubt its worth it, even with Threatening Presence. Its only usefull against Enemies like Ghosts and Spirits.




    I wish the developers can inplement hit chance in the UI.
    The chance to hit depends on the enemies Deflection (and Fortitude if you got Brute Force)... so you could only show the crit chance against enemies with X deflection. But its easy to calculate: Since you need to get a "roll" > 100 to score a crit and the dice is a d100 you need to have higher Accuracy than the enemy has Deflection. For every point of Accuracy above the enemies Deflection (or Fortitude if its lower and you got Brute Force) you get 1% crit chance. E.g. 60 Accuracy, 40 Enemy Deflection = 20% Crit Chance.
  8. A fix for this is easy to program


    We know from the CheatEngine guide that the game stores a stat and its bonus in memory. When a savegame is created, the game serializes the variables and writes them to the savegame. When a savegame is loaded, the values get deserialized. I guess this is, where the bug happens, sometimes the bonus gets loaded incorrectly.


    When items are equipped and skills are used, the bonus gets recalculated but only relative to the current bonus. (current bonus + effects = new bonus).

    So what should be done is to recalculate the absolute bonus completely when items get equipped or skills are used (all effects + all equip = new bonus)

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