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Horrorscope

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Posts posted by Horrorscope

  1. 13 minutes ago, Wormerine said:

    Which fO? Bethesda (and New Vegas) took more of a wasteland route, but that's not how I perceived original games: they were always very populated and was more about societies then isolation.

    As to game style: while original fallouts were RPGs based on consist mechanics allowing to tackle quests or even break quests as long as you adhere to overall rules. OW fits more into BioWare style story driven RPG with for the most part directed use of gameplay features (dialogue, exploration, combat). As such it's evolves from what Bethesda did, rather then Tim/Leon original work.

    FO3-FO4. yes this feels more like Bioware to me than Bethesda.

  2. 11 hours ago, TheRoadstar said:

    I absolutely adore the game. However, one major criticism I have is the horrendous choice of color palette for outdoor environments. It's an absolute eyesore. I don't know if someone on the team worked on No Man's Sky, but that's what it looks like. It's so bad, I've been trying to adjust the color on my TV to make it bearable. Please don't do this in the future. A patch to correct this would be great.

    The other major knock I have on the game is the betrayal of PC players who want to play on Steam. Selling out to Epic was a pure greed move. I bought the game on Xbox to avoid supporting Epic's anti-consumer practices, but Obsidian just as guilty as Epic in this matter. Please show that you care about your customers next time by not complying with Epic's immoral antics. Thank you.

     

    You might want to check out some reshade mods and then tweak on your own, perhaps reduce saturation on the colors, that should tone it down quite a bit.

  3. 17 hours ago, Omgilovesteak said:

    I was also wondering do bonus stats on armor help a companion. Like a +1 melee weapon bonus on armor or something like that. i can't tell :(

    This is a good question, I just figured the number in () under each Skill is the number we all enjoy and use, but I guess I don't really know that. I do know items with stat modifiers do not stack, the greatest number will be all that is needed. I thought Josh has talked about this in the past and he prefers stacking because it is easier for the game player to understand and I agree, not stacking adds a lot of going back and forth on the companions to max out what you could have, make sure you have one high in hack and then no one else uses hack mods, it becomes cumbersome. I thought his preference was stacking and then with that the bonuses singularly are not as great but have a higher top end if you really want to focus on a few, to me that is a better micro-managed situation.

  4. It's been a common theme lately for RPG's, but this game will need a balance pass and probably be part of a larger patch, possibly even an enhanced version, yes it is too easy on hard, Supernova has some weird difficulty choices to it, so I steered clear. Yes there is room to pick it apart, perhaps I just find the overall sum greater than the pieces.

    As far as more of your advanced concepts, yeah gaming has a long way to go and it's been a good while since barriers have been broken into new ground.

  5. FO's and OW's to me have a very different gameplay vibe, the gameplay in OW to me is like an enhanced ME 1-3 gaming loop, multi-location, limited world scope. FO's to me felt much more like a isolated survival game in a wide open singular world, totally different in feel to me. I like both types, but the games to me are just different. The FO things to me are the terminals, the perks and the dialog pov.

  6. I am an older gamer (63) and would like to be able to explore the world. Even on Story level I still find all the combat mindless killing. I have to resort to playing it with console cheat "God" mode enabled; because I am unable to successfully handle combat. This, however, doesn't allow me to obtain any achievements. I'm not asking for a kiddy version; I know there are lots of gamers out there who probably think it's already too easy! I just want to know if it would be possible to make story mode more like it's decription alludes; for those who just want to explore more and engage in combat a little less. Thanks for taking time to hear a senior citizen who enjoys the game anyway!

     

    I do agree with you, realtime-pause combat is a mess to control, I don't have this game yet, but I know there are AI scripts you can build in POE2 and I look forward to trying them out, to me Obsidian needs to focus on that. Then we can play realtime and if the team isn't cutting it, we can go back to school and work on our scripts and try again. To me it makes an interesting game play mechanic. I'm playing Tyranny now realtime, because it just doesn't feel good TB (doesn't feel all that great real time either), the skill/spell choices seem ehh overall. So I drop difficulty down and just do my best spamming, which then brings up two issues. Only 1 skill bar available and the specific sections spells, skills, potions etc, there needed to be an option to always show all. It is incredibly bleh working this area in true real time, you have to open the darn section up and then trigger it. These games including the classics have always at best had a little frustration with them, realtime-pause to me feels like master of none. There are plenty of pure TB games now and those play great in general, I've always felt there was a world that should exist in realtime between TB and Diablo type ARPG's (spreadsheet blenders) and to me this is where Obsidian games wants to play in or should want to play in. Either make the UI much more manageable executing realtime orders to a group of characters or give us a superior scripting AI interface where part of building your character is building their attack/support scripts.

    • Like 1
  7. Can't you turn the tables in Tyranny and pretty much go against the bad factions, taking the side of the oppressed? To me that makes if feel like you are the good guy again, but instead of one antagonist, you have two, double duty good guy. The reason I turned on them both is one side is taking over the world but it is splintered perfectly down the center with two factions that despise one another, so when the world is conquered you still have two opposing sides and inevitable civil war. I found that profoundly stupid and no peace there, so... a total purge of the aggressor was in order, since their plan was no better then the world prior.

  8. I'm trying to force myself to like the game, but there are issues that just won't go away. I really hope Obsidian can patch some of this, but some feel unfixable:(

     

    Some of them:

     

    1. Load times are still considerable and the game size is too big for SSD. Running through Nehetaka is a string of load time where I find myself starring into the black abyss of my monitor, thinking about how I'm sitting in front of my monitor and looking into blackness of it.

     

    2. Companion romances are in need of dire fix. Cca 1 day and 4 hours of world time, having basically not spoken to Maya, she proclaims that she wants to pursue romantic relationship with me. I felt nothing, because there was no setup, no prior interaction. It's just poorly done.

     

    Yes to load times. Perhaps give us something like a ton of stats to look at while it loads. If you can't fix the time, give us something to chew on as we wait.

     

    As for the quick flirt. I have a family now of over 20 years and I met my wife out of the blue and it became romantic from the start, tons of people have similar stories. They don't all and in fact most don't fester like Sam and Diane (Cheers), love/lust at first sight is a real thing.

    • Like 1
  9. I've learned not to really trust Steam reviews or user Metacritic stuff. A lot of it is fanboys for one side or another fighting a war that makes no sense and using reviews to do it with.

     

    The only reviews I actually consider are those from people with considerable play time in the game.

    I seek and read them, being around the block enough, one should be able to read the room and figure where things are at and not get wrapped up in the emoitional. Would I be incorrect at this time to think PoE2 is a bit buggy and not tightly balanced, that some patches over the next couple months have a chance to fix? Because that is what I feel about the product currently. Reasonable?

  10. Solid arguments about any path you take. It depends on my mood and how much I want to stay or just get through, it changes all the time. Ideally for me, it would be challenging enough where my choices of character builds can matter. Most games aren't like that anymore and my time can sometimes agree with that. It's tough all around knowing what the populace of game-players feels like moment to moment.

     

    I do play some games on easy for story and speed, but to be honest, there is so much good content in TV these days a game still can't hold a candle to it. So perhaps I should rethink a little, if a game is deemed story and speed to me, maybe I should save the cash and watch a movie/series instead and leave me with just serious gaming, something other media's can't compete with.

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