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Posts posted by Sammael

  1. I voted "no" because I honestly believe the house mini-game should not eat up such a huge amount of development resources, which are going to be extremely limited. I think the house/stronghold stuff should be mostly left for the second installment in the series - you know, the one where they already have the world, the rules, and the engine pinned down.


    People are having loads of unreasonable expectations already.

  2. In my conservative estimate, the game development cost will be much, much higher than $1.1M. Consider just the size of the team that must work on it and their annual salaries and we're already way over the initial figure. And that doesn't include a lot of stuff that must be contracted.


    I very much hope that the Kickstarter brings in at least 5M, and 7M would make me confident that Obsidian can complete the game without financial hardships.

  3. Stop the presses, we have breaking news: I agree with Volourn.


    Why not simply have a mixed of both 'sexy' and 'unsexy' armour based on the race, culture, and technical ability of the being crafting/wearing said armour and clothes. Realisticly, just like in real life, people are varied and their tastes are varied so some women (and men) like to dress as sexy as possible no matter the situation, others are prudes no matter what, and other are in the middle and dress to suit the situation and their needs.

    • Like 1
  4. Let's do a roll call of The Old Guard. You are qualified if you (1) know what BISIMG stands for; (2) know who primarily controlled the Overseer account; and (3) remember these two pieces of information from your own experience, not from reading about them somewhere.


    This is not meant to be an elitist thread, merely a place for us old farts to reminisce about the (good) old times.

  5. Fan input is a double-edged sword: if you listen to the fans too much, you may steer away from your original idea and deliver something that you are not 100% behind. On the other hand, if you don't listen to the fans at all, you may be out of touch with what your customers actually want.


    Probably the best approach is to take the ideas you already have and pitch them to the public to see their reactions. Josh did this for several aspects of IWD2, and I believe it ultimately helped the game become something more than a mere IWD expansion pack (as originally envisioned by Feargus).

    • Like 1
  6. Batman: Arkham Asylum (best damn game I've played in a decade).

    This, I think, is a top sign that you should play more games. :)



    I start a lot of games, but very few of them manage to capture my attention these days. Arkham Asylum had it all - story, characters, learning curve, gameplay, graphics, music, and voice acting. The few minor qualms I had about the game were so insignificant compared to the game's merits that they are barely worth mentioning.

  7. A couple of years ago, I became the lead developer in the company I've been working for since 2000. ATM, we are working on the third version of our insurance information system (not the most exciting area in the world...). Lots of work and LOTS AND LOTS AND LOTS of stress (since my job includes analysis, design, development, testing,


    I'm rarely playing computer games these days. The last two games I actually finished were King's Bounty: Armored Princess and Batman: Arkham Asylum (best damn game I've played in a decade). I simply do not have the time or the focus to play longer games these days (never managed to finish the Witcher, despite liking it quite a bit).


    I play PnP often, on average once per week - but some weeks are crazier than others (three saessions last weekend - played in one Mage: the Awakening session, ran one Planescape session and one FR session). The system I'm using is a homebrewed version of D&D I've been working on for the past 3 years.

  8. Gah... I just read that Visceris passed away last year. That just sucks, regardless of the many arguments we've had over the years (over a decade... damn). I hope others are well...

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