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AGX-17

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Posts posted by AGX-17

  1. Yeah, thank YOU, Obsidian. So great to see a developer step up to make a game like this. This is the first kickstarter that I've ever backed and the decision was a no-brainer for me. Been a fan of Obsidian's games for a long time, so really, really looking forward to this one.

     

    Same. I thought about Wasteland 2, dithered, missed the deadline so I've resigned to buying it, but I love Obsidian's work so much that I had to contribute on day one. But it was actually day two. SORRY.

  2. B-bu-buh-but regulation is the problem, not laissez-faire! *crayon scribbles over the portions of Adam Smith where he says government regulation and taxation of the rich are vital for capitalism to work*

     

    RON PAUL 2012! Lemme show you my sweet Friedrich Hayek tramp stamp, bro!

     

    I'm not a big fan of the Austrian school - although we agree that the fed is currently one of the biggest problems in modern economy. The fundamental problem imo is, that the system assumes the highest level of responsibility from the consumer, which is something we've seen again and again is just not present.

     

    And without restrictions and that responsibility the entire system is in a very real danger of succumbing to cartels, misinformation and outright exploitation of the consumer.

     

    Big business and government are the biggest, baddest cartel of our time, and exploitation takes place wherever possible. The progressive/labor movement of the early 20th century made the US/Western European populace more difficult to exploit, which is why they move their operations overseas to countries with weak labor laws, to find a more exploitable labor force. Well, except for the economic utopia of Deutschland. Zey are so industrious.

     

    Economics wasn't recognized as a legitimate science by Alfred Nobel (the economics prize was conjured up by a Swiss bank,) and it's dominated more by ideology than evidence. Reform in the field of economics is just as vital as reform in government. Classical/Neo-Classical economists tend to be right-wing ideologues more concerned with pushing the conservative agenda than studying the economy to find what works best. Evidence that laissez-faire can't work has been building exponentially thanks to more "hard" sciences like biology (humans are not fundamentally rational, selfish robots, for example.) They disregard the ample potential for corruption that has been recognized even by the laymen of the ancient world, and has been rife in every era in human history. The Randroids amongst them are the most delusional, ignoring entirely that all of human achievement up to this day has required cooperation and social cohesion, something which they consider the cardinal sin on Earth which must be eradicated.

     

    Capitalism is a better system than feudalism, no doubt, but that doesn't make it the final, ideal system of economy.

     

    .... This has been completely tangential to the thread subject, but worth saying, at least.

  3. if you want terrible stats, can't you just not use all of the available stats? You don't need to roll for that

     

    Never my problem, but actually you usually can't. The games won't let you continue until you've spent it all.

    (alhtough you can splurge it all on charisma or something, but still)

     

    In the ideal situation, Charisma would not be a dump stat. With really high Charisma, you should have people in towns lining up trying to get in your good graces in the hopes of getting a shot at sex with you, rough types trying to force themselves on you, and your animal magnetism should be like Steve Jobs' Reality Distortion Field, allowing you to rally even the most cowardly or skeptical individuals to lay down their lives for your noble cause or your petty whims.

  4. So I was thinking about this just now. A commenter (Starwars, in the 'spell cutscene' thread http://forums.obsidi...ell-cut-scenes/) said that "I hope something Project Eternity will do is to have as little interruptions to the gameplay as possible. No cutscenes or other things that constantly takes away control from the player."

     

    This made me think. Although I love making chess-like tactics, I also love relatively simple ways of doing combat. As in: the pause button may be there, but if given the choice, I'd rather not use it if I could deal with the combat on-the-fly, to really be involved in-the-moment rather than being the floating observer in the sky pausing the action, thinking about my next move for half an hour, before ordering everyone perfectly (I exaggerate, but still...).

     

    So I was wondering about whether or not it is possible to cater to both these play-styles, and if so, if that would be favored by most people.

     

    My first thought:

     

    Dragon Age Origins had this great mechanic of tactics where you could assign several orders to people that they would do if their trigger-conditions were met (example: if ally's health under 25%, do uber awesome heal, or: if 4 enemies in close proximity of each other, do the freezing area-of-effect spell to freeze them). That way you could issue your strategic orders without stopping the action with a pause and keeping the flow going. Plus, it added believability: characters were able to act relatively intelligently and independently from the player.

     

    Then I got round to thinking about SWTOR and its combat interface: skills are bound to the hotkeys of 1 through 0 and has a highly customizable interface so that data and skills could be accessed without much trouble.

     

    But then again, if there really ARE going to be parties with 4 through 6 (if I remember correctly this was mentioned somewhere?) members, then that would become quite the challenge to control without breaking the flow by pausing.. (though the aforementioned tactics could be interesting for the exact same reason).

     

    So... Thoughts/opinions on this subject?

     

    - Tim

     

    Great mechanic? In theory it sounded good, but in practice it failed to account for 90% of the possible battlefield conditions. You've got tanks sitting there rapidly switching a sustained mode on and off, a mage using an AOE spell on a single enemy because the rest of the swarm moved to the tank but the target hasn't, a rogue using an attack that would deal triple damage to a stunned enemy right before the enemy is stunned, not that the warrior can stun anyone wasting stamina turning that sustained ability on and off...

  5. Dude, try to at least approach DA2 with an open mind, there's a surprising amount of RPG veterans who've found in enjoyable in spite of its faults, they just don't come here (any longer) ;)

    Hey, I'm so open minded that friends sometimes makes jokes about being "too drafty in the attic" :)

     

    First impressions. I still don't like the combat (which was what turned me off in the demo originally). The setting I'm a bit indifferent to and the change in art direction doesn't bother me. Some of the companions are hilarious, I think I'm going to like Varric (sp?) and I like the occasional understated humour in the story. Only got the first 3 recruited yet though, I suspect Merrill (which I remember from the Dalish origin in DA:O, where she was fussing over a mirror that Duncan destroyed) has moved to the city, so I can probably also get her in my party now. Not sure if I want to swap out my sister for her though.

     

    Varric is DA2's saving grace. Of course, considering how restrictive DA2's class/party structure is, you can only bring Varric if you're playing a Warrior or Mage (all battles follow the standard MMO bossfight model.) Making things worse is that enemy aggro is immediately focused on the first party member they see, so if you like controlling the game's protagonist, and that protagonist isn't a Tank (the only thing warriors are for in DA,) you're going to suffer tactically (have to waste your initial actions diverting the threat to the tank, ruining a rogue or mage's opportunity to start on the right foot.)

     

    And Merrill. Just. Give up on her as a character, it's going to get bad, and it's going to be fast. Exponentially fast decline. If they intentionally wrote her that way, they did a good job. If they wanted people who aren't 12 year old girls or "bronies" to like her, they failed utterly. In her introduction she's capable of recognizing sarcasm. Not ten minutes later she will be incapable of understanding it even when slowly explained as if to a small child.

     

     

    Waiting for Dishonored to arrive in the mail. I have stopped buying physical copies of PC games, but I got it for £22, so I can't complain.

     

    Yes, from what I've seen, the Steam prices outside of NA are ludicrously inflated, but you will not likely regret it. Gameplay is a more polished/intuitive Arx Fatalis or Dark Messiah of Might & Magic, the story is interesting, the setting is novel, if a bit too familiar visually (you will swear you're in the middle of an Edwardian City 17 at some points,) and YOU CAN SUMMON SWARMS OF RATS TO DEVOUR YOUR FOES WHOLE! Bonus feature: no corpse for patrolling foes to discover. That or they'll discover A SWARM OF RATS DEVOURING THEIR COWORKERS WHOLE. And when the rats are done with the first guy? I think you can guess what happens next.

  6. I didn't care that much for bards until I used one (a bard-equivalent, anyway, sings songs to buff allies, debuff and banish enemies,) to utterly destroy the Lovecraftian-eldritch abomination endboss with THE POWER OF ROCK in a game. Directly, as in the song did the killing, not the buffed party. So yeah, let's listen to some songs.

  7. One day I will replay NV and get to all the DLC's, not to mention Sawyer's mod, which I downloaded but never tried. I love the game but I played it so much, sooooo obsessively, it's going to take a while before I can go back to it. Either that, or maybe I'm afraid if I start again, I'm going to become that obsessed again. :lol:

     

    Glad you're having fun with it, Cant ... it's a great game!

     

    I felt like that after Skyrim, the game was supposed to last me a year but I just blitzed it like an addict for three or four months, seen it all now. Also yay for Sawyer's mod, it makes the game insanely difficult at some points :thumbsup:

    Skyrim burns out a lot faster than Vegas. Replayed NV many times, hit Skyrim once and was done. The landscape's beautiful and all, but the gameplay is bland and the writing is... well. You know. Beth's philosophy of letting or even forcing a player not to RP and to do absolutely everything with one character is one of the worst aspects of their game design.

     

     

     

    I'm stuck in Old World Blues. those damn scorpitrons are too durable, and I'm spending tons of ammo on them... even 100% Sneak can't save me :(

     

    I know, right?! Turns out, I asked MCA and apparently they had to nerf sneak somehow for memory reasons (it's on the twatters somewhere,) don't know why they'd have to do that on PC.

  8. The Walking Dead, Borderlands 2, Super Robot Wars Z2, and Dishonored IF IT WILL LOAD. Trying not to do another run of New Vegas with the latest iteration of JSawyer's JSawyer mod. I've already got several hundred hours clocked in there, and the whole "steam friends freaking out about your NV play time" thing is wearing thin.

  9. Romero's involvement is being hidden due to THE GAME THAT SHALL NOT BE NAMED.

     

    I backed it because I like the idea, which is essentially sci-fi future professional LARPers travelling to various worlds to play assigned roles who get stranded due to some unknown cataclysm. There's nothing I want to see in a game more than science (SCIENCE!) vs. magic.

  10. Please tell me that you don't believe for a second that this has anything to do with Syria and everything to do with Turkey going after Kurdish separatists?

     

    I assume the Kurdish issue has more to do with whatever resources may lie in Turkish Kurdistan than desperation to keep Kurds around, but I still don't understand the modern world's insistence that all current national borders (you know, the ones drawn by Western powers with no understanding of the tribal and cultural complexities of the regions they're setting the borders of,) be preserved no matter the cost. It's a bit of a tangent, but look at a country like Somaliland. It was an independent nation that willingly joined together with Somalia after colonial rule ended, and after Somalia's collapse it went back to being an independent, functioning state, but most of the world refuses to recognize it as such, despite the fact that it is a stable, functioning democracy untouched by the chaos of Somalia proper.

  11. To keep that amount of energy locked up inside, all day, every day, save for maybe a 15-30 minute walk? Of course they're going to go nuts and destroy things. When getting a dog it's vital for the safety of your furniture and the dog's quality of life to do real research on the breed and what behaviors it was bred for.

    Yeah, exactly. I don't always understand why people get a dog (or any pet) that they don't seem to have the time/energy for. I tried researching breeds of dogs and their common temperaments and that was when I realized I probably didn't have what it take since I'd want one of the larger, more active ones.

     

    My sister-in-law has moved out of CA, up north now, with a much much bigger yard/house vs. what she had here, so I bet that's helped. Their dog wasn't huge, but it was extremely hyper (some kind of wolf/husky looking breed). Having more than a small, fenced in suburban yard to run around in is probably heaven for him. :)

     

    Unfortunately, most people are simply content to think "a dog's a dog's a dog," and that it's just another showpiece of their economic success. Sure, they might love their dog, but that doesn't mean they understand the dog or its needs. I couldn't tell you how many project irrational beliefs on dog behaviors, i.e. seeing whimpering submission as an admission of "guilt" for a "recognized infraction," as though the dog "knows" that rummaging through the trash is "against the rules." Animal hoarders are a prime example of people who have an overabundance of "love" but zero understanding of the needs of the animals they "love."

  12. Googled Hadi Tajik. DAAAAAAYUM girl, you lookin' fine!

     

    yeah, capitalism has turned out the be in the top-100 of bad things - although it did a marvelous job to begin with. Unfortunately it did not create the equality and natural balance that it would in theory - in instead created huge multinational firms much akin to the trading companies of the 16-18th centuries. So I'm totally down with restructuring that too. original.gif

     

    B-bu-buh-but regulation is the problem, not laissez-faire! *crayon scribbles over the portions of Adam Smith where he says government regulation and taxation of the rich are vital for capitalism to work*

     

    RON PAUL 2012! Lemme show you my sweet Friedrich Hayek tramp stamp, bro!

    • Like 2
  13. Training a dog is one reason why, even tho I might enjoy having certain types of dogs, I probably won't ever get one. I keep thinking about it but ... watching hubby's sister's very hyper dog, I don't have the energy it would require, anymore. All I have to worry about with a cat is whether they scratch the furniture. :)

     

    Dogs with high-energy are generally bred for work of some sort. A lot of people don't get (then again, a lot of people don't get a lot of things,) why their dog tears up the house while they're out; it's because the dogs were meant to be out chasing foxes, herding sheep, mauling enemy soldiers, and all the other purposes we'd bred them for in ye olde tymes. Example: A Dalmatian can run about 50 miles a day. Every day. So long as it's well fed, anyway. To keep that amount of energy locked up inside, all day, every day, save for maybe a 15-30 minute walk? Of course they're going to go nuts and destroy things. When getting a dog it's vital for the safety of your furniture and the dog's quality of life to do real research on the breed and what behaviors it was bred for.

  14. Guevara was right that imperialism, neocolonialism and monopoly capitalism (=corporatism) is a bad idea for a healthy society. Too bad did he think that a substituted proletarian dictatorship through a bloody revolution with guerrilla tactics was a good idea for a healthy society.

     

    What's the saying again? "The path to Hell is pawed on good intentions"?

     

    Communism, as Marx defined it, was a small-government economic system in which every person owns an equal share in every aspect of production. The ultimate goal was (contrary to right-wing beliefs,) to liberate people as individuals from the wage slavery of capital so that they could individually pursue intellectual, philosophical and ethical empowerment and improvement (what he dubbed "essence.") His fatal flaw was naivety, a failure to recognize human nature, in believing that the Socialist revolutionaries would be incorruptible and disinterested as he was (the man could have been a successful businessman or academic, but he chose to live the life of a secular ascetic, a choice which cost the lives of four of his seven children.) The old saying that power corrupts has yet to be disproven.

  15. If you want gray choices go play BioWare games....seriously they are filled with fake choices, identical choices that only appear to be different and the all time favorite choices that do not matter for anything.

     

    No. The ONLY way to do a choice system properly is by including the extremes and middle choices.....Alpha Protocol and Fallout: New Vegas are perfect examples of choice systems executed perfectly. Now if you want gray there's plenty of options to choose from, none done by Obsidian because Obsidian only makes amazing games, not sub-par garbage.

     

    I haven't seen a single person say that Bioware-style "illusion of choice" situations are the definition of "gray" or "morally ambiguous" choices. There is zero threat of the 21st century Bioware being the model for Obsidian's new original IP.

  16. So you want a fat, perverse, possibly pedophilic NPC to harass the player constantly? With the exceptional creative team behind it, PE should not have to fall back so hard on blasé references for comedy. Besides, I don't see a lot of crossover between late 90s LoZ players and late 90s CRPG players. The fantasy of LoZ is lighthearted and child-oriented, I do not believe PE will be the same, like its IE predecessors.

  17. The new announcement talked about PE expansions, which I have mixed feelings about. I am very happy it is an expansion and NOT some silly DLC. However I do have some fears.

     

    Fears

    - The main game will be short. I want them to release a LONG game like the old games were, I really do not want a short game like todays games. If they are planning for sequels, they may want to feel the need to shorten the main game to hurry up and start on its expansion.

     

    The game is tentatively slated for a 2014 release. Given the fact that they're licensing a ready-made engine, that allows for more than a year of dev time without many worries about technology (I doubt they're aiming for a January 1st release date.)

  18. Since character creation is my (oddly) favorite part of any RPG, anything works.

     

    Rolling the dice is self explanatory, and it feels more arbitrary than the others since players can just keep rolling until they get the optimum build.

     

    Manually controlled works well, although it is vulnerable to metagaming and min/maxing. But RPers can still make choices to fit their character rather than ease of play.

     

    Choosing narrative answers is the most immersive, and can be a lot of fun, but can also be quite opaque, leading to frustrating, unintended builds and forcing players to repeat CC until they figure out the "right" answer for what kind of character they're shooting for (unless you have quick and easy respecs available.)

  19. In a society with magic, I could imagine an addiction to certain forms of it. Those would be written up in tomes of proscribed spells and lore. Some unscrupulous Wizards may practice black market spell crafting in seedy dens.

     

    And couldn't magicians just come up with spells that have effects similar to, or greater than, any realistic "drug"?

  20. Having grown up in the 8 and 16 bit eras, melodic and catchy songs are what do it for me. Japanese compositions seem to fit the bill better than anything else. I feel Western video game soundtracks try too hard to stay in the background, but as any playwright or film director can tell you, music can be just as vital to a story as dialogue and imagery. I honestly couldn't hum a theme from a western game other than the elder scrolls theme, Deus Ex, Halo or some tracks from warcraft 2.

     

    Right now this is all I need:

     

    http://www.youtube.com/watch?v=hCUeVmboXtk

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