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AGX-17

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Posts posted by AGX-17

  1. Get drunk, fight ***tty. Reaction time and thus accuracy/evasiveness reduced significantly, trip over yourself and be left totally vulnerable while down, drunk characters' assigned tactics get swapped for inopportune ones at random due to drunken stupor. Seems straightforward. Maybe wake up in bed with an unattractive (or depending on your luck, very attractive) person of either sex? Add some kind of trauma perk as a reward.

  2. The Tinker idea might be interesting. Leonardo da Vinci actually made a clockwork "knight" in his day (basically all it did was do the robot, he built it to wow his patrons and their guests at parties,) as well as designing a programmable, self-propelled cart. The plans for the cart still exist and reconstructions work, though the secret behind the clockwork knight are lost. Keep in mind that these early "programs" were designed entirely through the arrangement and types of clockwork driving the device. Those form a solid proof of concept that shows that in a renaissance-based world of magic and soul power, more impressive feats could be possible. It'd have to be a crafting-centered class, i.e. they want loot to improve their machinations rather than enrich themselves or equip themselves for battle.

     

    Disclaimer: This opinion may have been strongly influenced by the new Mechromancer class in Borderlands 2.

  3. Suikoden was a great duology (3+ do not count on account of their being BAD.) But there wasn't a lot of customization involved in your castle.

     

    Anyway, it would be nice to get a choice of type of home. Personally I'm rather smitten with the tower-houses that started appearing in Europe in the late middle ages (and were a necessity of space constraints in renaissance cities.) Since this is a European-style setting, unfortunately, no Mesa Verde or Macchu Picchu type settlement is likely to be on the drawing board. Those places are aweesoooome.

  4. How long is she gonna last in the blazing sun on an 8 hour march? Unless you are some kind of super-mutant, I doubt anyone could last more than an hour in that thing.

    A problem shared by... pretty much any RPG character that ever wore heavy armour.

     

    It's a legitimate concern in an RPG, but real militaries had things like supply lines. Hell, as long as there are ice or water magicks, it's irrelevant.

    I'll confess, it's something that is a minor irritation to me in most RPGs. DAO even showed your character waking up from a rest in full armour from time to time.

     

    Also, the helmet of Sutton Hoo is baller-tier.

     

    All the time in DAO, unless you specifically stripped your character of armor before rest. Of course, it also takes a good squire or two to get you into and out of a suit of plate armor.

     

    BTW: Yes, Rædwald (almost certainly his helm,) was the swaggest Saxon king.

     

    Known to modern man.

  5. I was picturing an ill-tempered, slightly crazy race of people wearing kilts.

     

    braveheart.jpg

     

    Except with large, pointy ears. ;)

     

    Funny story. William Wallace looked no different from the English he was fighting (full chain, nice robe, etc.) Boy Braveheart got a lot of things wrong. And don't even get me started with that garbage "artistic license" they took to make Isabella "She-Wolf" of France boinking him. She was 3 years old during Wallace's fight against England.

  6. Based on the lore in update # 20, I'm guessing (perhaps incorrectly) that orlan will be one of them.

     

    "A race of people found mostly in northern, temperate climates but also as far south as the Dyrwood. Physically, they are notable for their small stature, two-toned skin, and exceptionally large, hair-covered ears."

     

    And the hairy ears.... I'm having trouble picturing that looking decent.

    Or something like furry ears that you might see on... Catgirls/boys. Neither of which seem terribly appealing.

     

    I doubt they'd come up with something that looked awful and terribly out of place in the setting though, so I'm guessing they simply have a lot more imagination than I. I certainly look forward to finally seeing what this, the other mysterious race and the Godlike races look like.

     

    Honestly, I'm cringing every time "furry" is mentioned in the context of PE. Please, Obsidian. Don't endeavour to attract.... THEM.

  7. I'm not all that concerned with viewing such moves or having the animations correspond unfailingly to the actual moves we're queueing up. As long as the results of the trip or disarming move are shown so that we can readily see whether or not our attempt at employing the secondary function was successful, I'll be happy. After all, we aren't really here for the painstakingly detailed eye-candy, are we? No, we're here for the story, gameplay, and character interactions of a retro-style game.

     

    Seems to me that some of these actions would be best suited to passive skills that activate on a successful roll, rather than a planned-ahead tactic specifically chosen. e.g. You can't really choose "absorb enemy handaxe into your shield." It's more a matter of circumstance and the makes of both shield and weapon involved.

  8. I don't mind high level encounters being available at any given time so long as the player does not necessarily have to enter the area and ample warning is provided that you need to be much stronger to have a chance. Throwing an invincible enemy at players of any level is simply poor game design. It's implicitly assumed by most players that if they hit a random encounter they have some chance of success (unless it's an Enclave patrol in Fallout 2, but the game's proper story never directed you to the Navarro region until you were at that point in the story, and you could run your ass away if you did blunder into them.) The player is the star, it's ultimately the player's story, and some cheap, unfair fight ending the quest just for ****s and giggles is not something we should be seeing.

     

    Unwinnable battles are the classic mark of a traditional JRPG, and they should stay that way. Actually, Japan, stop doing that, it's stupid. I know you guys (japan) hate nonlinearity, choice, player initiative and characters who could realistically be capable of lifting a 500lb sword, but really. Come on. At least western RPGs are catching on there finally. Conformist confucionist cowards!

     

    No Mary sues in this game....

     

    I don't think an unbeatable boss qualifies as a Mary Sue.

  9. Sometimes TES games give you skill increases for opening a book (that doesn't necessarily make you read it.) I don't think you should be forced into it, since they're there for lore and flavor (which I'm all for,) but some people might get burnt out on reading text, reading combat notifications and reading novellas and poems constantly. Reading is great, but there are times and places for everything. Obviously the contents will be worth reading. This is Obsidian we're talking about. Besides, what if you're playing an illiterate bumpkin character?

     

    Actually.... They should have fancifully illustrated books, walls of churches covered in illustrative statuary and similar methods the powers of the middle ages used to communicate primarily biblical messages to the illiterate. An image, icon or symbol can be more powerful than the written word. People were making art tens of thousands of years before they came up with written languages (a necessity born of economics rather than intellectual or philosophical purposes.)

  10. Another skewed poll that is missing viable responses. What about abilities in the 1-100 range?

     

    That is Elders Scrolls system. ;)

    If u follow BG, IW, ToEE, u`ll now it is 1-20 or 1-18...

    So what we want? ;)

     

    An Elder Scrolls-style system is a terrible idea (and there is no way Obsidian would go with such a thing, they did their best to at least tone down Bethesda's ruined version of SPECIAL in New Vegas.) It has always functioned terribly because it is infinitely exploitable even without trying. Bethesda's game designers seem to think it makes sense for an elderly hermit who spent his entire life studying a particular school of magic to suddenly become a ripped Adonis, marathon champ and master swordsman on a whim of the twilight of his life. 5 minutes of making iron daggers makes you the most legendary of legendary smiths in Skyrim. If you asked a Beth designer to get on the see-saw with you he'd bring 6 of his friends and they'd all just sit there on their side grinning stupidly at you and asking for their GOTY awards.

  11. It might be a bit of a stretch, but items you sell should end up in the hands of NPCs. Like you go recruit some novice Adventurer and he's wearing trashy gear you pawned off after a disappointing dungeon run!

     

    What about rare random traveling merchants & caravans on the road?

     

    Like, only 2-3 in the world and chances are you would meet about 1~ maybe 2 in one playthrough would be pretty slim. New Game+ feature, if you met one last gameplay there's higher chance you'll meet one of the others? Eeeeeh I doon't knoow *italian shrug*

     

    It wouldn't be much of a world if there were only 2-3 travelling merchants. City-states like Firenze and Milano flourished in the Renaissance due to hundreds or thousands of merchant ships passing through their ports every year, not one or two. If you have 2-3 travelling merchants passing through your town in a given year, your town is probably an insignificant hamlet. Probably with rumors of a terrible curse/disease/demon.

  12. How long is she gonna last in the blazing sun on an 8 hour march? Unless you are some kind of super-mutant, I doubt anyone could last more than an hour in that thing.

    A problem shared by... pretty much any RPG character that ever wore heavy armour.

     

    It's a legitimate concern in an RPG, but real militaries had things like supply lines. Hell, as long as there are ice or water magicks, it's irrelevant.

  13. Well, most people who could afford plate could also afford

    horses.

     

     

    And it's not like iron chainmail is light, either.

     

    Just an example off the top of my head, Roman soldiers spent much of their downtime on strength training. Their practice weapons and armor were much heavier than the real thing, and they carried a lot of weight on the march (in the range of 40 kilos if I remember correctly.) This varied depending on a legionary's rank and assignment, so it often could have been higher.

     

    They got rid of the horrid boob-plate, all else is irrelevant.

     

    But maybe she had ROCKET LAUNCHERS hidden in there!

    • Like 1
  14. It makes sense if the character is some merc hireling who's only in it for the loot, but you can't have some Paladin refusing to uphold his oath to destroy the great evil because the leader of the great-evil-destroying-party won't give him a present. Obviously there would have to be some negotiation involved with a merc, they couldn't just claim the best stuff for themselves as they wouldn't be there if they hadn't been hired by the PC.

     

    Besides, if the party acknowledges and accepts the PC as the designated leader, they're naturally deferring to him/her on tactics and such anyway. And food and lodging typically don't matter or are covered by the player's out of pocket money.

     

    If an NPC owns their own prized equipment, the player shouldn't be allowed to just snatch it and pawn it. If you want to give them better gear, they should go ahead and use it, while still keeping their family heirloom, trusty Seax or what have you.

     

    As I'm in charge, I'll decide who gets what from the pile of swag, thank you very much. If the NPC in question doesn't agree, they can always leave. This is one reason why we have the Adventurer's Hall, yes?

     

    Well, they've got to be paid in some way if they're swords-for-hire. If you give them the rusty sword of tetanus when they did the bulk of the fighting and saved your life from a horrendous tentacled beast, they ought to go back and tell all the Adventurers "hey this guy is an ****, don't work for him," and maybe hire one of those rival adventuring parties to give you a good killing.

  15. Saying Asian countries hate drugs is hyperbole. Japan, for example, loves them some booze. The native alcohol, Sake, is a wine made from rice. Beer is immensely popular there as well. You can almost certainly find Japanese beers (big brands like Asahi or Kirin,) in more upscale grocery stores. And notice that the culprit was a Japanese teen in possession of marijuana.

  16. Most RPGs tend to avoid the misogynistic patriarchal realities of human history (thought it varied, the Greeks were balls-out misogynists whose ideal sexual relationship was between a man and an underage boy, the Romans reputedly reminded their Greek subjects/slaves of that immoral behavior and saw the pleasures of a woman as much superior,). It'd be nice to see maybe one country/society with a matriarchal power structure (something which has rarely occurred in human history,) but other lands mirror reality to a greater degree, and female characters in those lands are expected to be submissive wives and mothers.

     

    Any women adventurers would be unusual, have to come from a nonconformist/outcast background and have to work twice as hard and smash a lot of heads to gain respect from the powers that be and men in general. It's disingenuous when a developer says they're making a medieval style RPG and have women functionally indistinguishable from men. Women in the USA still only earn 70 cents for every dollar a man makes doing the same job, and they often have to work harder and longer just to be considered as valuable as a man in the workplace, if they're lucky. If a female PC accomplishes some great feat, it should be news/rumor that emboldens women and troubles men, there should be knights and nobles and thugs who refuse to believe it, and that female PC should get a chance to prove her mettle by dueling said knights and just trashing the thugs (and winning, of course. Unless you lose and GAME OVER.)

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