Jump to content

LordsWeapon

Members
  • Posts

    13
  • Joined

  • Last visited

Posts posted by LordsWeapon

  1. Just started another play through of IWD2 and was reminded of how aggravating and over the top the intense amount of puzzles were in the Ice Palace level.

     

    I try not to use walkthroughs at all and hope with PE there are not areas with insane amounts of puzzles to complete like the ice palace, kills the game atmosphere for me and my hardcore Shield Dwarf axe wielders, with their low IQ they get bored quickly.

     

    Much as I think that the Ice Temple interior is maybe my second least favourite part of IWD2, (after the Fire Domain... urgh that is frustrating) I really don't think the problem with it lies in its puzzles which are pretty simplistic, but more that for an area where you have to do several things it feels fairly directionless. As I say the puzzles aren't that hard but it is structured in a fairly abstract way with no reason to make the leaps of logic required to assume that battle square = getting bedroom key or those random phrases you know for the portrait for no explicable reason get you to specific places. The individual elements are not bad at all, but the fact there is such a high concentration of the, plus loads of entirely optional and not particularly worthwhile rooms on the upper floor doesn't really help matters...

     

    Very well said, and agreed!

  2. Just started another play through of IWD2 and was reminded of how aggravating and over the top the intense amount of puzzles were in the Ice Palace level.

     

    I try not to use walkthroughs at all and hope with PE there are not areas with insane amounts of puzzles to complete like the ice palace, kills the game atmosphere for me and my hardcore Shield Dwarf axe wielders, with their low IQ they get bored quickly.

  3. I do not want the protaganist voiced,

     

    Probably don't have to worry about this one. I don't think any of us want another Hawke.

     

    you think wrongly then

    while you may be right that many people on this board will share this opinion, i for one, and i'm sure i'm not alone on this, think that few things can lift a game up as much as a well voiced main character

    the mentioned dragon age 2 (at least the female hawke, which i played), aquanox2 and alpha protocol are only some examples that profited massively from well voiced main characters

    on the contrary, i would say the missing voice acting for the main char in games like dishonored and dragon age 1 is those games greatest flaw

     

     

    on the point that a community can't do good voice acting, go and play this:

    http://www.youtube.com/watch?v=Tlo_5U6fqqw

     

    I really don't think I'd use the term "Massively profited" in the same sentence as Dragon Age 2 considering that it was such a huge train wreck it spawned it's own meme, and irreperably tarnished the Bioware name to the point where EA's now pulling the name from studio's.

     

    I'm not commenting on voiced protagonists, situationally each has it's merits. I'm just saying that using DA2 as an example is a bad selection.

     

    Gatt..."tarnished the Bioware name" is an understatement, your being too kind, he he good post!

  4. Is adding voice overs really that expensive if they don't use big name or expensive (voice) actors?

     

    They don't necessarily need to hire the most well known voice actors like Ron Perlman, Kevin Michael Richardson, Phil Lamarr, Tricia Helfer, Jennifer Hale, etc.

     

    There are plenty of talented young or new (voice) actors out there.

     

    They don't need to hire ANYONE at all. For God's sake, give me Microsoft's Sound Recorder and I'll create a bunch of wav files for the game. Make it believable and sincere, add some persistence and anyone will break into the voice over field. It simply takes desire and passion to voice a character.

     

    Agreed Fel, but without the voice being "believable and sincere" it would then be useless and a waste of time and money thus making it very important to pick voice actors that have some experience in the field and not just any wannabe

     

    Ok, ok back to my tenth play through of IWD2, I know, i know only 10 in 12 years but I do have a life outside of the ten towns...

     

    Not Really 8(

  5. What I'm really looking for, and BTW thanks for the input everyone 8), is at least having all npc's with voiced dialog the first time that you encounter them, this concept was very weak in games like IWD and BG as someone mentioned above more than a few npc's in those titles should of had their initial meeting voiced. "Initial meeting only" voice design on all important and some secondary npc's would give the player a solid more realistic foundation to work with in their own imagination when trying to evaluate an npc's position and personality in the world and will help aid the player in making hopefully numerous text response selections...

     

    NOOOO i do not want total voice overs, had enough of that with DA and definalty want PE to stay as ole school as possible 8)

     

    thanks again for all the input poeple, GodSpeed Devs!!!!

×
×
  • Create New...