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LastRifleRound

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Posts posted by LastRifleRound

  1. Confirmed Stability has no effect on Critical aiming time. I have it up to 2seconds through skills on AR, and with a maxed out stability 3-star Samael AR, it still takes.....2 seconds.

     

    Scorpion--where does damage fit into your equation there? Noticed you left it out.

     

    Are some stats more important for some weapons than others? For example, I would assume recoil to be a bigger factor with SMG's than accuracy since it's a volume of fire weapon.

  2. Stability did seem to have an effect on assault rifles on how much the critical was thrown off by movement. I will test this tonight by taking a UC weapon and a Samael and comparing the times.

     

    Do you have to complete the whole 5-strike chain for point blank shot to work? what does it look like so I know if it's successful? Can you do it with any weapon or just pistols?

  3. First post woohooo!

     

    Loving this game. Glad I ignored the reviews.

     

    Anyway, what does the stability stat for firearms actually DO?

     

    I have martial arts upgraded on my MT up to Point Blank Shot, but it never seems to work when in melee combat with an enemy. Is this a bug or is there something I'm not doing that I should know about?

     

    I am playing on the XBOX 360

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