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Azdeus

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Posts posted by Azdeus

  1. http://www.nma-fallout.com/forum/viewtopic...ighlight=#23414

     

    also, am thinking our definition o' grindy is different than some folks. if combats is undifferentiated and repetitive, we considers 'em grindy. as such, bg combats were far more grindy than the combats in any other bio crpg... save maybe kotor. da ain't anywhere near the level o' bg grind. how many functionally identical hobgoblin, bandit, gnoll and skeleton attacks did you face in bg? yeah, some o' the darkspawn encounters in the deep roads got repetitive, but the mindless repetition o' near identical bg encounters were diabloesque... and the fact that such encounters were simple hack and slash did not reduce the grind.

     

    HA! Good Fun!

     

    ps jnpc = joinable npc. in a crpg, all characters NOT the player's is npcs... so jnpc refers to party npcs.

     

     

    *Nods* Never saw the acronym before. And VB? Wow, you dug deeply there. Was still just a lurker over there back then.

     

    My definition of grindy is just... lots of combat, plain and simple - but it's certainly not helped if they're repetitive aswell. I do well remember gathering money by sleeping in the area around... the city after Candlekeep. And selling the equipment.

    I think I just felt the DA: O grinding due to the fact that it was more recent and I had "already" started to get bored with combat.

  2. Onyx was the AP engine, right?
    Aliens and Dungeon Siege 3. AP used Unreal Engine 3.

     

    Yes, ofcourse - knew that, just missed the 'v'. >_>'

     

    And yeah, saw that video I think - Dark, Blurry and low quality recording right? Like cellphonecamera quality?

  3. I found the combat in Baldur's Gate to be a little quicker, mostly because instead of making every encounter at least moderately challenging like in Dragon Age, a good portion of them were simply mindless hack & slash fun to give you experience.

    Still, both BG & BGII were quite combat-heavy and grindy games.

     

    Have'nt played either one of those in more than 5 years probably, so you're quite likely right in that. Might've been that those encounters did'nt require you to do much besides let the character scripts ran on and possibly manage your mage a little. I remember my first BG playthrough, did'nt have a mage. Ever. Never liked mages, hence my fondness for how DA: O dealt with them. Yummy. :)

  4. Well, if 'WUN's' speculations are correct, I do hope there will be some way to get hands on some sort of retail piece. Don't have a credit-card. *sad face*

    That said, I like speculating, makes living fun. :)

     

    Onyx was the AP engine, right?

  5. I think to some, combat is considered a staple of what it means to be an RPG.

     

    You'll find no real consensus on the definition :)

     

    I know what you mean, it's a dead horse that's been beaten back to life and then to death again. I have my own, quite strict yet simple definition of what makes an RPG what it is, but combat is'nt (necessarily) part of it.

     

    they know their customers. coming up with highly differentiated combat encounters AND creating non-combat alternatives requires more effort and resources than does spamming repetitive exp and 1007 drops. diablo, the game credited with resurrecting crpgs, were nothing but repetitive combat encounters punctuated by a few boss battles. bg, the game that put bio on the crpg map, were a game that kinda bridged the gap 'tween the hardcore role-play purists, and the new wave o' diablo fans. bio has never gotten too far removed from their crpg roots... and why should they. grindy combats, particularly in bg, nwn, kotor, me and me2, hardly hurt the biowarian bottom line.

     

    HA! Good Fun!

     

    Edit; ps keep in mind that there is some practical considerations for making combat compulsory and frequent. Nerm the Magnificent, and his loyal party o' jnpcs struggled through all four trap and monster laden levels o' the Dungeon o' Doom before encountering the Vampire Queen and her evil minions. took 15 hours o' gameplay to reach the Vampire Queen, and the final combat with her highness took another 30 minutes and a half-dozen reloads. now, as a developer, try to achieve a similar 'mount o' gameplay w/o combat.

     

     

    Yes, they do know their fanbase well seemingly. Many people love their games through rain, sleet and snow, and I don't begrudge them that.

     

    While Bioware certainly has resources, I think the main hindrance to them expanding their combat systems and exploring possibilities for non-combat alternatives are hampered by their own fanbase aswell. I've played most of their games, and I can't recall a single place where you could for instance avoid combat through dialogue. (Though the opposite I think is available).

     

    I thought that Fallout was hailed as the game resurrecting cRPG's, atleast by the critics, but my memories may fail me or might be too colored by nostalgia for the right memories to be set correctly. You're quite right about the grindy combat, but atleast I remember the combat in the BG games to be less... grindy as it was. Not saying that you are wrong now, since this is personal experience, but most people that I know that played Diablo hated the BG series.

     

    Edit; Yes, that is quite true, writing non-combat or building stealth areas are time and resource consuming - would'nt dare to say anything else. We're most likely talking ten times the amount of time and effort of doing this. The results would be a better game though, and if these sort of things were to nestle their way into the mainstream gaming... games, I would'nt mind paying more money for my products either. Cloning mobs and just designing a dungeon takes a long time, hence why Diablo and its successor used RNG to create the dungeons.

     

    J-NPC = joinable npc or..?

  6. Hmm... does internal project mean it's an IP of their own, or could it just aswell be something someone hired them for? Say Bioware hiring them to make an DA: O expansion? (Wich really would'nt surprise me.)

  7. ^- *Salute*

     

     

    I'm using hyperbole here, but sometimes it felt that World of Warcraft had less combat than Biowares games.

     

    I don't know why they chose to have the amount of combat that they do and don't give any alternatives to it, and they're hailed as the best RPG makers the world has to offer? *Sigh*

  8. The fact that the mobs are smaller on console and that combat is less complex, is imo quite a boon, though. It makes combat be over much quicker, which is quite a blessing.

     

    That would be a blessing, yes - while I enjoy the style of combat they employed it kind of dwarfed just about everything else in the game, and the combat itself was'nt that interesting. I do hope they let you get some alternatives to fighting in the sequel, but I don't have much trust in Bioware letting you do something as complex as that.

  9. Again I haven't played the mod but from what I gather it's mainly about shooting things and trying to stay alive. From the gameplay vids it looks like there is a fair bit of cooperation involved but I wouldn't expect incredably complex tactics or stratergy, more like cover all the sides, move wounded to the back and let them heal ect. I'll let you know on monday after I get my hands on it. Seems like survival was a big part of the mod though, you had limited ammo and healing ect.

     

     

    http://www.youtube.com/watch?v=DwwPJ-KiN7c...feature=related

     

    Cheers. :)

     

    But was there any tactics or similar involved or was it diablo style?

     

    Been a while since I last played it. There are various weapons and finite inventory space, so you need to diversify your squad to effectively deal with situations. With friendly fire also being on, it was definitely a challenge. For instance I used the shotgun which was super powerful at close range, and piercing, and I frequently would blow away my teammates if I wasn't careful :)

     

    Hahaha! Sounds like a hoot! :)

  10. My parents took a crazy life insurance policy out for me that basically covered everything that could happen to me, while still getting an impressive rate on it. *Shrug*

     

    I know of one person that was killed in my hometown, actually murdered - and that was over 15 years ago. It's a safe place to live in, so I am not particularly worried about anything worse than some vandalism happening to me. (Has happened once.)

  11. My bank does'nt issue that kind of protection, pretty much screwed there. Then again, I'm not particularly worried about losing my cash, but in the even that I am robbed, my insurance is supposed to cover that. Unless I'm killed trying to kick the robbers ass, in wich case my family gets a massive amount of cash.

  12. Empire: Total War is super extra broken, plus the earlier Total Wars have some pretty awesome mods at this point.

     

    Go get some awesome (and cheap) indie games instead of wasting money on buggy stuff.

     

    As for violations of privacy, even the Obsidian board reserves the right to use some of your submitted information for a variety of different things.

     

    Yes, yes - very well aware of that. Does'nt make me dislike Steam any less though. :(

     

    Love the Empire AI - 750 yard range howitsers en masse shooting away at the enemy that's just standing there. Brilliant stuff.

  13. The car analogy with spareparts does'nt work in comparison to DLC's, since spare parts more equals patches.

     

    DLC's are more like optional extras; Carbon ceramic breaks and doubleclutch gearboxes. Or atleast they should very much be optional extras.

     

    Spare parts equals patches you have to pay for. A patch is issued to correct flaws in the design, spare parts are sold due to normal wear and tear. So while a patch is a 100% loss from a production stand point (goodwill doesn't count here), spare parts certainly aren't. I'd say patches are more similar to the warranty issued with a new car, which is also a complete loss for the manufacturer, but needed for the goodwill it brings (and because I don't think anyone would buy something like a car without one).

     

    In the end, it doesn't matter if the analogy holds up or not (and it wasn't really meant as an analogy in the first place, just an example), the point still stands. If the gaming industry needs to increase their profit margins, they need alternate reveneue streams, not to go after the gaming infrastructure.

     

    Car recalls equals patches, but I'm nitpicking. A patch does correct designflaws, but sometimes also prevents crashing. ;P

    Spare parts would mostly resemble getting a new CD/DVD for your game.

    And I still think DLC's are optional extras. :(

     

    Valve have just announced a new game, an Alien Swarm remake on Source. It's being released on monday and it will be free.

     

    http://www.rockpapershotgun.com/2010/07/16...n-swarm-monday/

     

    Did anyone here play the original mod?

  14. Our Inquisitor naturally found out, and I was suddenly 15000 thrones short of money. Ofcourse the Inquisitor took over my operation, and all that time the GM was laughing his arse off in my face. XD

     

    After that it was back to earning the standard 50+(5*Rank) thrones a mission. Considering a lasgun chargepack costs 15 thrones, I was poor. :(

     

    That character is now Ascended by the way. Rank 9, rawr.

     

    What games do you normaly play?

  15. Oh, boy did the GM take advantage of us, my poo-hole would'nt close up for days. :(

     

    My best memory was when he set an Arbitrator on my Noble Guardsman (Pre-Inquisitors handbook though) ass. "I'll have you know that my family are the leaders of the Castelle Alliance! Cease and desist!"...

     

    I lost my characters arm. ;_;

     

    Since the GM is really strict on income and whatnot he really encourages us to find our own ways of making money. Guardsman. With access to the Armory. Hilarity ensued 3 meetings later when we were investigating an cultist uprising in the sector that apparently got ahold of some serious firepower. *Coughs* I swear I'm innocent. >_>

  16. That sounds somewhat eerily familiar. >_>'

     

    Last time I GM'd was nearly 10 years ago, and all the other players had their most seasoned characters - and I wanted to give them some decent opposition - and managed to kill of 4 out of 5 players. :D

    They did like the premise of the adventure though, just not... the combat parts.

     

    I knew next to nothing about Warhammer when we started playing either. I read through a copy of the Imperial Infantrymans Uplifting Primer (Yes, my friends bought one. :) ) as prep for my Guardsman, and listened to some brief explanations about the world before we set off. Out of 6 players, only 2(3, one none regular) had any real knowledge/insight into the world of WH:40K before playing, we learned as we played through the game.

     

    I do understand your GM not wanting to lead a game that the players know more about than him, but I will say that I'm sorry for you. :dancing:

  17. Well, my googleskillz are lacking, but the main jist of it was along the lines of;

    User Generated Information may include, but is not limited to, chat, forum posts, screen names, game selections, player performances, usage data, suggestions about Valve products or services, and error notifications. Subject to the Valve privacy policy referenced in Section 1 above, as applicable, you expressly grant Valve the complete and irrevocable right to use, reproduce, modify, create derivative works from, distribute, transmit, broadcast, and otherwise communicate, and publicly display and perform the User Generated Information and derivative works thereof in any form, anywhere, with or without attribution to you, and without any notice or compensation to you of any kind.

     

    Wich means that Valve/Steam are allowed to use your "game selections" to tailor their marketing towards you.

     

    I'm not as eloquent or as educated as the person that analyzed this before me though.

     

    Edit; GAaaaaah, I hate those postblockingthingies so that I can't quickly edit in a quote the lazy way!

     

    Obviously they track your purchases, as does every other online store including Amazon, NewEgg and what have you. Welcome to the present.

     

    I'd get rid of any credit cards and get an IR hat if I wanted to remain anonymous these days.

     

    I did'nt say it was anything newsworthy, I pointed out that it is food for thought and that I don't like it and think it's an violation on my privacy.

     

    I don't use creditcards myself, I - guess what? :D - prefer handling cash!

  18. Computer hardware survey, yes I know that - but they track your purchases aswell. My link to that report is dead I'm afraid, going to have to go google it if you want it.

     

    I suppose it's to much to ask you to believe me on that part?

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