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kmassey001

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Posts posted by kmassey001

  1. Mites suck.  Warding them off would be a godsend.  Walking near them feels like you already have a mite attraction totem in place.

     

    I would love some peace from the Orb spiders in the game.  You can skirt most of the wolf spiders but the Orb spiders are always popping in to say hello when you least expect it.

     

    It might also be kinda fun to have a totem that initiates a raid.  Imagine building a war base with friends and then throwing down a totem to start a wave based attack.  Different totems of this type could draw different difficulties of enemies with maybe some special drops if you make it through.  Even without special drops this could be a terrifyingly fun way to harvest resources.

     

  2. Radial dials are not everyone's bag baby and since many games already offer something akin to tapping left bumper to tab through hotkey'd items and hold left bumper to open radial it would be nice to see that implemented here.  I know I myself am not exactly quick on the radial when caught unawares.

     

    Many people are either lazy, don't like clutter or both and in their honor I would beseech the to offer a sort items option for all forms of storage.  Autostacking like items would be a must.

     

    Maybe aggressively throwing your favorite weapons or tools while wandering down the stairs or admiring the lake is little . . . how you say . . . .hmm, counterintuitive.  (yes some peoples gaming fingers can have a mind of their own) And maybe being able to throw every item isn't entirely necessary.  Maaaybe - tools and bashing weapons could just be left out of the mix.  As much as I agree that stacked throwing axes would make an awesome addition to the game, I would rather not throw my one and only personal axe if I can help it. 

    Yes, this is a overexaggerated way of saying I randomly throw things I shouldn't, please help me.

    That being said I do love throwing stacks of grass and stems at insects.

  3. On 5/20/2022 at 11:44 AM, LadyBugWins said:

    Still a BIG   problem....especially for new players at low levels. Or when starting a new playthrough. I had to abandon one game because of this recurring nightmare.....too many Wolf Spiders in one area (Oak Tree), respawn rate is overnight (at best) or instantly (at worse), and Wolf Spiders/Orb Weavers/Ants phasing through walls, palisades and even mushroom brick walls. I believe the Obsidian team fixed this before....with success. Hope it's on they're list and soon to be resolved. Willow would greatly appreciate the help, guys. She's stuck on a lily pad watching the parade of patrolling Wolf Spiders and hoping for a break. 🙄

    Yah I really enjoyed getting killed every night on a new game because a wolf spider would patrol past the initial field station just before I went to bed.  I had to spend all day making a tower 5 stories tall just to be absolutely sure they wouldn't bite me in the ass.  So far so good, but still, a little hot for a start location.

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  4. Allow players to have a single safe zone on the map for their main base.   This would be a space where no insects would spawn and insects wouldn't come into.  This could be a predetermined area or areas, that you have to do a series of quests to enable or could be something that is created anywhere on the map by a device crafted from unique objects that must be found across the map. 

     

    If it is a modular device, let it be something like a tower that can be disassembled for its unique objects but you must get the common crafting ingredients for the entire tower again to set it up somewhere else.

     

    Instead maybe it's some sort of four point invisible fence much like a dog collar, with each point of the fence required to be planted within a certain range of the previous one.  The safe zone would extend vertically to a certain preset distance.

  5. My recommendation is for the addition of a rudimentary chemistry set for crafting more advanced formulas as well as formulas that may already exist.

     

    In the process I believe the addition of totems should exist in the game.  Using the chemical formulas you craft and applying them to a totem you should be able to use the totems to either increase or decrease insects in the immediate environment.  You could create different totems for different insects with a unique visual representation designed into each totem, much like the existing ant head ward. 

     

    Typically these totems should have a countdown timer.  Maybe carrying a totem in your off hand could be used to create a mobile safe zone as you walk through territories frightening off specific creatures.

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