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Arkan

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Posts posted by Arkan

  1. This isn't about the show in general, but the opening of the most recent episode. It opened with "Maybe" by The Inkspots and really had a Fallout-y vibe to it.

     

    The episode itself was also crazy as balls.

    • Like 2
  2. ^ It's interesting you say that. Hey, I hope TESO is a success and they do all the great content things they say they're gonna do with the money.

     

    The developers have gone ahead and said they ain't scared of making a game a lot of people won't want to play, but instead want to make a game the people who love their games will want to pay for.

     

    I dig that, and take Setzer's point. I just wonder if they are swimming against a (very) strong tide.

     

    If that was true, then Skyrim wouldn't have been as "dumbed down" as it was...this is coming from someone that likes the game, too!

  3.  

     

    So it was the voice acting that turned you off?  Not the dumbed down gameplay, not the nonsensical story, not the various technical problems?

     

    I heard about Thief 4 a while ago, then saw it was available on Steam and watched the trailer. It looked okay, but then was flabbergasted when it wasn't Russell doing the voice. Upon research I read about a bunch of the other problems.

     

    Can't jump whenever? Wha?

     

    Yeah, jumping is a context-sensitive action now. "You're at a large chasm. Press Jump button now to jump over it." I imagine it's kind of like how the Mass Effect games for instance handled jumping. Most elements are directed like that, rope arrows for example are used when you have all but a big neon sign pointing to a surface saying "hey, shoot rope arrow at this!"

     

     

    How disappointing :(

  4.  

     

    In case you missed it, the developers did at least explain their decision. It might sound like a joke, but nope, it's the real way their thought processes operated (or didn't operate, as the case may be).

     

    "...we made the decision to record our actor's voices and their movement at the same time using a full performance capture technique. Being able to capture the voice at the same time as the actors' movements and facial expressions, all while the actors play off each other, delivers a much more convincing experience than traditional techniques of recording each characters' dialogue separately and then animating everything by hand afterwards. With the new visual of Garrett we'd created, we found that there was a disconnect that we couldn't ignore between the concepted character and Stephen's voice today."

     

    "...the actor playing Garrett needed to be able to perform his own stunts. Garrett's a really athletic guy. We could have pasted Stephen's voice on top of the actions and stunts of someone else, but this wouldn't appear natural. It really wouldn't make any sense to capture the full performance for our other characters, but not for our star."

    http://www.eurogamer.net/articles/2013-04-03-thief-dev-explains-why-it-ditched-original-garrett-voice-actor

     

     

    Yeah, I had read that.

     

    I also hear that's the same fate that befell the voice actors for Solid Snake and Sam Fisher. What a joke.

     

     

    I've worked with actors in both the Vicon and XSENSE Motion Capture Systems and I can tell you that what they say is actually correct. Motion capture actions combined with voices by someone else causes an unnatural disconnect... when you have super high quality CG and a lot of dialogue spoken during face close-ups as the character goes through the action - while I haven't played this game, I really doubt this is the case.

     

     

    The thing with Garrett is that most of his dialogue always seem to take place in his head, as thoughts to himself, rather than something that is spoken, so I don't know why there would be a disconnect.

  5. So it was the voice acting that turned you off?  Not the dumbed down gameplay, not the nonsensical story, not the various technical problems?

     

    I heard about Thief 4 a while ago, then saw it was available on Steam and watched the trailer. It looked okay, but then was flabbergasted when it wasn't Russell doing the voice. Upon research I read about a bunch of the other problems.

     

    Can't jump whenever? Wha?

  6.  

    Won't be buying ESO. Never bought a MMO, not about to start, and Beth didn't even develop the game.

     

    Did you play it?  It is definitely a Bethesda game, for better or worse.

     

    I get what you are saying, that it is developed by Zenimax Online, but it's really splitting hairs.  Bethesda has its hands all over this thing.

     

    Haven't played it, but MMOs were never my thing.

  7. In case you missed it, the developers did at least explain their decision. It might sound like a joke, but nope, it's the real way their thought processes operated (or didn't operate, as the case may be).

     

    "...we made the decision to record our actor's voices and their movement at the same time using a full performance capture technique. Being able to capture the voice at the same time as the actors' movements and facial expressions, all while the actors play off each other, delivers a much more convincing experience than traditional techniques of recording each characters' dialogue separately and then animating everything by hand afterwards. With the new visual of Garrett we'd created, we found that there was a disconnect that we couldn't ignore between the concepted character and Stephen's voice today."

     

    "...the actor playing Garrett needed to be able to perform his own stunts. Garrett's a really athletic guy. We could have pasted Stephen's voice on top of the actions and stunts of someone else, but this wouldn't appear natural. It really wouldn't make any sense to capture the full performance for our other characters, but not for our star."

    http://www.eurogamer.net/articles/2013-04-03-thief-dev-explains-why-it-ditched-original-garrett-voice-actor

     

     

    Yeah, I had read that.

     

    I also hear that's the same fate that befell the voice actors for Solid Snake and Sam Fisher. What a joke.

    • Like 1
  8.  

    Whoa, whoa, whoa.

     

    Pump the breaks.

     

    Backspace, backspace.

     

    Shift + Home.

     

    There is a (spiritual) successor to Planescape: Torment in the works!? WHY was I not told of this earlier?

    Possibly because you've either been dead, in a coma, or simply living under a rock these past few months? Where have you been that it has not been mentioned? :p

     

     

    Not here, that's for sure. I don't hang out at gaming sites like I used to :(

  9. I'm not even that old. Was just a young un when I joined the BIS boards though., was like 14 years ago I think.

     

    That's nothin! I'm talking Interplays old threaded "mess"age boards.

     

    Edit: Forgot to add 'son' at the end.

    • Like 1
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