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feainnewedds

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Posts posted by feainnewedds

  1. On 1/28/2024 at 9:49 PM, Boeroer said:

    Hm, I can't think of anything at the moment. Maybe: if you dump CON because you don't plan to get attacked lot you might as well completely commit to the way of the glascannon and dump RES, too. ;) 

    I've ended up going 10/8/14/18/16/12 with racial/culture bonuses but might drop RES down to 10 and put the extra 2 points in INT/PER/DEX. Miscreant's Leathers seem like a good armour choice because of the recovery reduction. Hand Mortar + Fire in the Hole will likely be my main weapon set, Frostseeker will likely get some use before I get both. Otherwise it'll be best in slot pistols/blunderbusses. Do you have any other gear recommendations?

  2. On 1/26/2024 at 12:19 AM, Boeroer said:

    In terms of abilities you don't need many from the Chanter's side. My phrases would be Sure-Handed Ila + Aefyllath Ues Myth Fir and not much else (because you plan to have other chanters in the party who can pick other useful phrases like Ancient Memory and whatnot). As a ranged character you cannot use short-ranged invocation much anyway, so maybe a good summon spell would be my first pick. Wurms are good at first but they don't scale well. Unfortunaltely a lot of summon spells don't scale well so you will have to retrain at some point for optimal results. The best summon later are the animated weapons. And then it depends on what you want to do most. For CC Killers Froze Stiff is good (the range is long enough to be used from the back row with decent INT) and also Hel-Hyraf and Ben Fidel's Neck (defense debuff stacks with almost everything) have similar cone length and are useful. For Ciphers I always take mind control abilities besides the passives for better focus (Draining Whip) and PEN. I personally will use Puppet Master a lot if I can. The combination of summons (chanter) + mind control (cipher) is very impactful in most encounters.  I'll always take Borrowed Instincts because it's so good. And then there's a lot of room for other stuff I guess. Oh: Two-handed Style if dual pistol. 

    Great advice as always, I'll start planning a build around your recommendations. Looks like INT and PER will be my two highest stats for AoE/accuracy, CON can be dumped since I'll be at the back and will have summons. Anything else I might be missing?

  3.  

    On 1/23/2024 at 4:14 AM, Boeroer said:

    If you like to stick to blunderbusses Cipher/Troubadour is still a good combo, just not with Psion but either with Ascendant or Beguiler.

    I do like the sound of a cipher/chanter, most likely ranged since my party is shaping up to be pretty melee-heavy. I was thinking dual-wielded pistols might also be an option. Frostseeker seems to be a pretty popular ranged weapon too so it looks like I've got some good stuff to spend those weapon proficiencies on. I'm planning on having Pallegina and Tekehu both being chanter multiclasses so I'll have at least one in my party at all times, probably two. I don't think I should be stepping on anyone's toes with chant selection too terribly much. There's also not a whole heap in terms of builds for a spiritualist on here, so I'm having some difficulty mapping what (at least to me) seems like a very ability-hungry multiclass. Do you have any suggestions Boeroer?

  4. Hey all, I've just come off a replay of PoE1 and am jumping back into Deadfire. Looking for some advice on how to build my character.

    I played a blunderbuss-wielding Cipher in PoE1, mainly used abilities like Puppet Master and Amplified Wave. I really enjoyed the CC aspect. I've run through Deadfire once before as a dual-wielding melee Mindstalker (Beguiler/Trickster I think) which was fun from memory but I'm wanting to try something a bit different this time (though it's been a couple of years so I'm not against another mindstalker). I'd like to multiclass Cipher as my own little headcanon is that my Watcher picked up some extra skills during her time at Caed Nua before the events of Deadfire. 

    Party comp is basically the same as last time: Swashbuckler Eder (sword and board), Herald Pallegina (2H, WotEP), SC Wizard Aloth, SC Priest Xoti, Scout Maia (Red Hand/Dragon's Dowry), Theurge Tekehu, then whatever I decide to do with Serafen.

    Basically: I'm having a tough time letting go of my attachment to my PoE1 playstyle. I want to multiclass and not play the exact same character again. I'm a few hours in as a dual-wielding Inquisitor but it's not grabbing me terribly well. I'll keep on it for now, then use some Unity Console magic to change stuff if I want to. 

    It also seems like a lot of Cipher multiclasses rely on items or weapons I have pre-allocated to companions, like WotEP which seems to be the It Girl in Soulblade/riposte Rogue builds but is also an integral part of the Pallegina build I'm following. 

    I'm thinking maybe I should break up with Cipher, but I keep getting pulled back in. Suggestions and the like very welcome!

  5. I've been bashing my head against a wall trying to figure out how to respec my level 1 abilities. I want to change Whisper of Treason to Eyestrike.

    I'll list what I've tried so far, but everything comes up with "the command or script 'addability' is not available at this time'.

    I get this error message when opening up the little menu that hangs out in the upper right corner. I don't know how to set the object reference. If I press ~ to open the dialogue box, the menu goes away.

    20220306175737_1.thumb.jpg.718a5461e8ab10c59dbcb1eaab01632c.jpg

    Console command template appears to be Addability objectGuid abilityGuid. I have been using the player instanceID b1a8e901-0000-0000-0000-000000000000 from the Obsidian game data formats documentation and the abilityGuid cd3127ab-e8b0-4a97-a4d4-b706945289b3 from the fandom wikia. I've tried:

    • addability b1a8e901-0000-0000-0000-000000000000 cd3127ab-e8b0-4a97-a4d4-b706945289b3
    • addability playerb1a8e901-0000-0000-0000-000000000000 eyestrikecd3127ab-e8b0-4a97-a4d4-b706945289b3
    • addability player_b1a8e901-0000-0000-0000-000000000000 eyestrike_cd3127ab-e8b0-4a97-a4d4-b706945289b3
    • addability player_sabine b1a8e901-0000-0000-0000-000000000000 eyestrike_cd3127ab-e8b0-4a97-a4d4-b706945289b3

    et cetera, ad nauseum. I've tried changing case which seems to make no difference. I still get that error message:

    20220306175905_1.thumb.jpg.6eec5cbba052ee16d74e5b9baefa98b9.jpg

    I'm not a code-savvy person so I have no idea how any of this works. It's a real possibility I've missed out on somethings obvious, but I'd really appreciate some help in figuring this out. 

     

  6. I've been playing around with gear loadouts for the companions to try out all the weird and wonderful things we pick up on our travels and to try out new playstyles. However, I often find myself gravitating towards certain bits or types of gear for each companion.

    For example, I'm trying out running Pallegina as a dual-wielding Herald but I think she looks way cooler swinging around a greatsword (and it suits her better, imo). I have a hard time separating Xoti from her starting sickle and lantern, even though I want to see the havoc she can wreak once I get my hands on the Twin Eels greatsword that heals allies on kill and scales with religion. Maia is an absolute beast with The Red Hand, it seems almost silly to give her something else (though I do want to pick up Dragon's Dowry when I can afford it and give that a whirl). Even with my MC, I think dual-wielding is heaps more fun and suits the character better than using a two-hander, even if it's 'less optimal'. 

    I was curious if you guys also had any bits of gear that you associate really strongly with associate with certain characters!

  7. My usual party is very melee-heavy so things can get a bit crowded when fighting indoors. I want to even things out a bit, as at most I have two backline characters but usually only one. It also seems like I have quite a bit of overlap in roles. Party composition/their equipment (currently) is like this:

    • Eder as Swashbuckler tank/defender -- sword/sabre and shield
    • Xoti as Contemplative support/striker -- default hatchet and lantern
    • Pallegina as Herald tank/striker -- greatsword, esp. WotEP
    • Tekehu as Theurge ranged support/striker -- Watershaper's Rod
    • Maia as Scout ranged striker -- Red Hand
    • Aloth as SC Wizard ranged striker -- default scepter and small shield
    • Serafen as SC Barbarian ranged striker -- dual blunderbusses
    • MC as Mindstalker (Soulblade/Trickster) striker -- dual wield melee

    My party mainstays are Eder and Xoti (though sometimes I swap her for Tekehu). When I'm doing non-faction stuff, I usually take Pallegina/Maia/Aloth, depending on my needs. Respective faction companions come along when I'm doing related quests. I haven't gotten to the DLCs yet so haven't taken the sidekicks for a whirl, but there is the fact that my MC is the same class as Ydwin which is less than ideal.

    As I've gotten a little further into the game, I've seen that there's a heap of cool weapons available. I haven't really done a bunch with ranged weapons and I'd like to try them out, but then again there's so many neat melee weapons as well! I'm feeling a little stuck in the mud with my companions' and MC's weapon loadouts. So, I'm thinking of maybe trying out a ranged MC but I'm not sure what to look at in terms of classes. Maybe also changing up some companion builds as well, but their roles are more predefined and thus harder to move around.

    Does anyone have some suggestions as to balancing my party? Maybe a ranged DPS class combo or something that can switch between ranged and melee when needed? 

  8. Gotcha Boeroer. You're full of great advice! 

    Re: weapons, would it be prudent to stick primarily to greatswords/two handers for the majority of the game? I'm pretty fond of dual wielding personally, so I'm wondering if that will have an overly negative impact. 

    Also, if it isn't too much trouble, do you think you could maybe look over this build for me and seeing if it still holds up/if there are any parts to it you'd change?

    • Like 1
  9. Thanks a bunch. 

    What kind of weapon setup you recommend for early game? You mentioned those particular pieces of armour, is recovery time not a concern? It seems like heavy armour + greatsword would make recovery time pretty hefty.

    My stat spread right now is 10/10/12/16/14/16 (w/o Blessing, just race and background bonus), would you say that's decent or should I rejig it a bit more?

  10. 1 hour ago, Boeroer said:

    Regarding Mindstaller: Maybe you just didn't find the right combo yet?

    A Soulblade/Trickster combines good sturdyness and great damage output.

    You can combine Riposte + Offensive Parry (from the Great Sword "Whispers of the Endless Paths") with high deflection (from Mirrored Images + Borrowed Instincts, they stack). 

    Those two is one of the best combos of melee offense, CC and defense imo. 

    ---

    What I found most fun to play so far (in nearly 5K of hours played on Steam, although some of that is idle time):

    - Psion/Troubadour: strict caster, no weapons needed (you'll still have them of course - I used a small shield setup and fairly high deflection to demotivate enemies from rushing this guy). Non-stop spamming spells, resources refill automatically, super-versatile: can do dmg, support, disable, debuff, healing, summoning, mind control... 

    - Helwalker with dual mortars (Serafen's Blunderbusses, obtainable quite early): unbelievable dmg output and awesome CC. The late game potential is enormous because of Resonant Touch + Whispers of the Wind. The mid game is also excellent bc. of Stunning Surge with AoE weapons. benefits a party setup that focuses on keeping enemies in a tight formation. So a main tank who draws attention first and a Wiz who can cast stuff like Pull of Eora or so.

    - Assassin/Bloodmage: not for the damage but for the awesome accuracy bonus from stealth or invisibility. A well-placed disabling or debuffing spell with +25 ACC trivializes most encounters. Arkemyr's Brilliant Departure makes you invisible (unique spell from a unique Grimoire) and has the unique feature that it doesn't break on non-damaging spells. That means that once you got that spell you can stay invisible and cast debuffs and disables while invisible all the time. Bloodmage lets you regain spell uses (but the self damage will break the invisibility, so proper timing is needed).

    There are a ton of other option which are all fun, but those stood out the most I think.

    For example Arcane Archer/Ascendant with Frostseeker is a well-known combo that seems to be fun for most players. 

    But: with many builds the real fun starts after the early game. So it's difficult to judge your character only by the experience on Maje Island/pre Neketaka.

    But some combos start off really front-heavy and are fun right off the bat, for example when you use classes that start with a special feature right away, like Steel Garrote with the draining, Forbidden Fist,  Streetfighter with blunderbuss+modal or so. For example Berseker/Streetfighter with Hunting Bow + modal starts really strong because of the triple speed buff (but won't improve a lot during the game).

     

     

    Thank you for such a detailed response! 

    I think I might try out Soulblade/Trickster since I really do love the idea of Mindstalker as a class.

    What should I go for in terms of stats and abilities? My current Beguiler/Trickster (using this build as a guide for what abilities to pick) has a spread of 14/12/17/20/17/10 (including Berath's Blessing, race bonus and background bonus). I really like the idea of using Whispers of the Endless Paths -- IIRC, Soul Annihilation is a primary attack so a two-hander seems like the best way to go. Prior to reforging the sword, would it be worth picking up Riposte just to have as a 'just in case'?

  11. I'm having a heap of trouble deciding on a class. So far I've rolled three Mindstalkers (Soul Blade/Assassin, Beguiler/Assassin, Beguiler/Trickster) and the furthest I've gotten is Neketaka with any of them (I could probably do Maje Island blindfolded). I enjoy aspects of both classes but I'm not gelling with this particular combination it seems. Wall of text ahead (sorry!).

    What I enjoyed about Cipher:

    • Charming/dominating enemies, it's very useful early on and is also lots of fun
    • Setting up sneak attack situations with spells like Eyestrike and Phantom Foes
    • Soul Blade's raw damage ability

    What I enjoyed about Rogue:

    • Heaps of sneak attack damage and being able to disappear in a cloud of smoke, especially with Assassin
    • Putting points into stealth for my MC and it being useful both inside and outside combat (I like stealing everything that isn't nailed down)
    • Trickster's handful of spells

    But for some reason, I don't find myself having a whole heap of fun with Mindstalker. Combat gets a bit formulaic and stale since I'm basically cycling between casting foe AOE spells that proc sneak attack damage, Whisper of Treason-ing problematic enemies in the group, re-entering stealth and repeating this ad nauseam.

    I've done some thinking and have come up with some things I'd like my MC to have in terms of roles/abilities/skills, etc.:

    • Striker/DPS or CC role
    • Multiclass (though I could be convinced of single class), most likely magic (or chanting/summoning)/martial since I enjoy being able to sling spells and stab things
    • One-handed, two-handed or dual wielding weapons (was leaning towards greatswords because they seem to have the most unique options?)
    • Points in stealth (though I don't know how many points are "enough") and ideally mechanics as well, since I'm somewhat of a klepto in video games/having both of these on one character is a nice quality of life thing
    • Somewhat unique in my party, as I don't like to have too much crossover with companions 
    • Fitting with my MC's alignment/disposition, so no outwardly "evil"/cruel Bleak Walkers, priests of Woedica/Skaen, etc.

    For the sake of the second-last point, I'll list what classes I chose for each of the companions:

    • Eder, Swashbuckler 
    • Xoti, SC Priest (thinking about making her a Contemplative in this playthrough)
    • Aloth, SC Wizard
    • Serafen, SC Barbarian
    • Pallegina, Herald
    • Maia, Scout
    • Tekehu, Theurge

    There's also the sidekicks, but seeing as I don't really have them in my party a whole heap, I'm not so concerned with overlap.

    My apologies for the essay, thank you if you read until the end. I welcome any and all suggestions that can break me out of this analysis paralysis!

    • Like 1
  12. I find AI scripts to be super daunting. The options and combinations seem endless! I'm not a huge fan of micromanaging each and every party member so I'd like to automate the process a bit. I've done some reading and fiddling around with the scripts but I'm not grasping it fully yet. 

    Eder, Maia, Tekehu, and Xoti are following Lost Sinner's guides on Steam which (thankfully) come with AI scripts. Pallegina and Aloth are following Ascaloth's Tuono e Fulmine and The Weyc Engferthrespectfully. Serafen is kind of a mess, he's a straight barbarian that shoots stuff. Probably don't need to get super in depth with him.

    How can I tease out AI scripts based on the (admittedly, very detailed) builds for Pallegina and Aloth? For example, Pallegina's build suggests that she start combat by firing two blunderbusses and casting some spells/chants before heading into melee. I can't seem to find an option that will let me essentially input something like combat start > weapon set 2 w/ blunderbuss modal > spells/chant/paladin ability > weapon set 1 > melee. 

    I'd be very grateful if anyone could give me some pointers on how to build an AI script for Pallegina and Aloth, either in general or specific to what's written in the guides.

    Thanks!

     

  13. Eternity Keeper was working fine on my PoE one saves but can't seem to find my PoE2 save. Game itself is on Steam.

    I did some cursory googling which told me that the save files should be at C:\Users\%UserProfile%\Saved Games\Pillars of Eternity II (which I have entered with and without spaces) but the only thing there is a file called steam_autocloud.vdf. I also checked C:\Users\%UserProfile%\AppData\Local\Temp\Obsidian Entertainment\Pillars of Eternity II but that doesn't exist, only one for PoE1 that contains a zip file of my saves for that game. 

    I just tried revalidating on Steam but that didn't do anything. Does anyone have any ideas of what I can do to actually get my save files? 

     

  14. I've rolled up a Mindstalker (Soulblade/Assassin) for this playthrough but I'm not too sure on it. I'm only a couple hours in, just cleared the Engwithan Digsite. I enjoy all the separate components, like the crits, sneak attacks, and using stuff like Whisper of Treason to charm enemies, but overall it feels kinda meh. I've been dual wielding swords/daggers. Obviously my MC is pretty squishy with the additional damage taken by Assassin.

    Would a better choice be the Beguiler subclass? Maybe a different rogue subclass as well? Ranged instead of melee? I'm not really concerned with minmaxing as I'm only playing on classic difficulty, so many of the builds online are a bit extreme for my tastes. I've been using the Corvo build on here as a guideline thus far. It's worth noting that I'm playing with the Berath's Blessings of bonus attributes and bonus skills.

    Does anyone have any pointers about how I can make a Mindstalker that is solid in combat and also perform as a decent 'face' of the party? What should I be looking at in terms of skill point distribution (and what should I put on my companions rather than taking myself?) and choices of weapons?  

    Thanks!

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