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Nemo0071

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Posts posted by Nemo0071

  1. Given the choice between zero bugs and zero interesting content I'll take the interesting content. KTHANX?!

     

    As I've said before I think it's childish to expect multiple degrees of freedom in our games and not expect emergent behaviour - eg bugs. Otherwise how come they always come up in superlative RPGs and not bloody run'n'guns? What's the alternative explanation? That companies which make RPGs are staffed entirely by morons?

     

    We don't expect a bug free game Wals. But you must admit there's quite a difference between the level of polish usually provided by, say, Bioware, and that provided by Bethesda and Obsidian. Well.. that and the fact that I was half-joking :p

    Also bugs DO actually come out in FPS too, just look at S.T.A.L.K.E.R. and all its iteration. :p

    From what I've heard so far, S.T.A.L.K.E.R. is a game full of ambitious ideas, almost on par with RPGs. Doom 3 otoh, had NOTHING new except awesum graphics, and it had little to no bugs, correct? I'd take an interesting buggy game over a smooth "pew pew pew" game any day of the week as well; if I had to choose.

     

    Call me greedy, but I want both. A well-polished game that actually brings something new to the table. Everything I've read about JE Sawyer so far has been in favor of this, especially the part about him having "good planning skills" or something. I think they have enough goodies in the game (for now) to keep everyone happy and they know it.

     

    So, yeah. Polish pls. :p

  2. 5 of these activists died of head shots, at point blank range.
    Cal, you don't have to shoot someone in the head on purpose. You can do it by accident.

    5 times?

     

    Just going by the posts here, btw.

  3. Nice music in that recent trailer.

     

    Anyone happen to know the artist/song?

    Like I said, it was in the GNR mod for Fallout 3. But it was a 100 song archive and I have no idea which one was this song...

     

    Look it up in the Nexus, if you like.

     

     

    ...Scratch that, all of that. I opened up the page to provide a link, and it hit me in the face:

     

    "Jingle, Jangle, Jingle" by Kay Kyser and His Orchestra

     

    This must be it... ;)

     

     

    Aaanyway, the mod...

  4. I really really really hope the trusty old raider badlands armour is still in the game, even if it's retextured. I don't want to be trotting around in a vault suit untill I can find whatever passes for the mercenary gear. Its a small thing, I know, but I simply can't use ugly armour, I prefer my skivies.

    Looks are important. We are role playing, aren't we? o:)

  5. Pretty good trailer, though I wished they focused a bit more on.. the other elements of the game.

    You know, the ones that don't involve combat. >_<

     

    It has the double potential of being boring and spoiler-y, so no thanks :)

     

    Alpha Protocol's trailers managed to hide the spoilers in a pretty good way.. well, except for the 'Shaheed spoiler'.

    tutorial + 3 missions THEN you get to that point of the story.

    And yet they've used it as a premise to market the game. :)

    I don't know about AP, but I'm against any kind of plot spoilers, be it minor or major. In these "splosh" and "kaboom" videos at least you get a good look at graphics & gameplay without spoiling anything too much.

     

    On that note, for example, I'm O.K. with videos showing some boring dialogue for the sake of showing the dialogue system. Even if it's a non-story related piece of unique dialogue (like a joke), it makes a big difference to see it in-game or in some trailer/preview for the first time, imo.

     

    edit: Love the video. And the music. It was also in the Fallout 3 GNR Mod, iirc.

     

    edit 2: The eyebot's bumper sticker: "My child is an HONOR STUDENT at Roosevelt Academy"

    First in a series of references to FO3?

  6. Well if you don't treat a broken limb bone marrow seeps into the bloodstream and you become septic and die.

    Considering the 100 skill point cap (for medicine), I don't think we'll see that much detail in the game... :shifty:

     

     

    Also, before anyone mentions it, when I said "a free way to heal", I wasn't thinking of *GASP* "hand-holding", I was thinking of a safety switch.

  7. BTW, I remember reading that in FO2, because there was no time limit, the doctor skill became useless; you could just rest for a long time and you would heal eventually.

     

    I wonder how they're handling doctor's bags in NV... Hmm......

     

    Doctor's bags are the items you need in hardcore mode for healing crippled limbs.

    I'm not sure what will be their role if you don't use hardcore mode, maybe they will heal more than one crippled limb at the same time... or maybe a gif of angry Sawyer's face will appear scolding you for not playing the game in hardcore mode. :o

    Heh. Nice.

     

    So, in normal mode (like in FO3), we can heal the broken limbs simply by sleeping in a bed or even using stimpaks; and in hardcore, we need to see a doctor or be our own doctor? :sorcerer:

     

    I think they'll keep some kind of "free" way to heal in the game, hardcore or not. It probably should be there too, but that's also the thing bugging me... Maybe you have to sleep in your own house / bed (like the well-rested bonus) to heal limbs...

     

    "Time" in Fallout is great in concept, but its related balancing problems are going to kill me someday. Or rather, the designers. Meh, maybe not.

  8. - Super Stimpaks – When you absolutely, positively, need to keep your blood inside your body, Super Stimpaks fix you up in no time.

    - Doctors Bags – Mercenaries and broken limbs go together like Iguana-on-a-Stick and Nuka Cola. Thankfully, these Doctors Bags take a bit of sting out of the inevitable crushed skull.

    -- So Super Stimpaks will heal more quickly in Hardcore Mode? :sorcerer:

    -- Much like repair kits, it's good awesome to see doctor's bags are making a comeback. Simply using stimpaks on broken limbs pretty much destroyed the purpose of broken limbs for me.

     

    :o

    The tribal raiding armour appears to be displaying some texture issues in this particular pic:

     

    http://static.bethsoft.com/blog/fnv-tribalpackblog1.jpg

    Having compared the two pictures, I think they didn't want it to look EXACTLY like the Blastmaster raider armor; you know, the one in Fallout 3? Along with the awesome leather armor and awesome armored vault suit... o:)

     

     

    edit:

    BTW, I remember reading that in FO2, because there was no time limit, the doctor skill became useless; you could just rest for a long time and you would heal eventually.

     

    I wonder how they're handling doctor's bags in NV... Hmm......

  9. I missed that thread, a shame really.

    That one started out as news, moved on to become a (more or less) mature discussion, and got locked because of personal attacks. I hope this one won't suffer the same fate.

  10. If you mess around in the face gen for 40 mins you can create something superior to the NPCs and the pre-gens. I used the Hispanic or Asian female face as a base. Don't have a screenshot though. The same was true of Oblivion.

     

    The face gen is fighting you every step of the way though. I hope it will be possible to load and save face parameters and add to the presets.

    Ohh and Josh, I'm looking at you, lets not have the face-gen in a dark area at the end of a tunnel or with unnatural lighting so you can't gauge the skin tone until you press 'next' and load the game world proper, possibly having to re do everything because now you can see that your arms are brown and your face is yellow with excessive cheek rouge.

    Agreed 100%

     

    I used an Asian female base too, and it looked decent after minutes (hell, hours) of intense tweaking. And still it wasn't anywhere near my pathetic excuse of an "attempt" at a female model in Dragon Age.

     

     

    If there are repair kits in the game, which that box would appear to indicate, that is just groovy and all I can say is, BEST GAME EVAR.

     

    If you have to buy that edition to get the repair kits, then I will indeed do so.

     

    Josh, are there repair kits in the game? Or just that edition?

     

    I read that as the preorder just starts you out with four repair kits vs starting with zero repair kits. I cant imagine that would be the only four reapir kits in the entire game.

    Yeah, if we're going by that "Caravan Pack" picture, I'd say the same thing. For binoculars, too.

     

    Mind the "Exclusive" for the armor and shotgun. I wouldn't expect them to make an addition as awesome as "repair kits" exclusive to a pre-order pack, anyway.

     

     

    scavenging other weapons for parts is a good idea, but should definitely NOT be the only way to repair your gear

    +1

  11. New info.

    It has actually been out for some time but no one posted it so...

    (...)

    [some plot details]

    (...)

    * The new Survival skill influences how effective food and heal items are. You can also create consumable items like stimpacks with the right plans and material.

    (...)

    * There will be wild Big Horns who can be easily provoked. (Not initially hostile creatures?)

     

    - I appreciate the spoiler tags, so it's not directed towards you:

    I just don't understand why this kind of info is leaked / disclosed in the first place. I mean, the people who buy a game for a good story & solid quest design don't want to know the details about them (do they?), and those who buy a game for the "blingz" and the "kaboomz" don't care for this stuff. So, what's the point?

     

    - Both Survival skill and this "crafting" stuff gets more and more interesting.

    BTW if Survival will affect food & medicine effectiveness, where does that put "Medicine" skill? Is Survival taking it's place in entirety, or is it going to have a different use? :ermm:

    (iirc Medicine's only use in FO3 was either this stuff, or some quest / side mission stuff)

     

    - Neutral creatures ftw. Every animal in FO3 (actually, in every FO game) wanted a piece of my a**. Even the ones inherently friendly and/or domestic (like dogs). Brahmin was a notable exception, but there was this Mad Cows kind of encounter and..... Oh, nevermind.

     

     

    Anyway, thanks for putting all the old & new info in one convenient place. :)

  12. You know I have noticed that I'm quick to make a save if I drop something. I'd say my DEX is at least a 15

     

    I actually dropped something yesterday and realised five minutes later that I hadn't picked it up because I figured it would only persist for so long before disappearing!

     

    And if it was a quest item, it'll probably respawn in your inventory, anyway! :(

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