Sahusil
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Posts posted by Sahusil
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Im thinking it would be interesting to not only do the food and water aspect, but because of the "Sick" Debuff you can get from drinking the "Nasty Water" wouldnt it be interesting to also have other features?
Imagine if you are sick from drinking the Nasty Water, you can get Diarrhea which could potentially lead to more water loss and hunger loss. You could get Dysentry etc. What if you are tracking that spider you want to kill, and you get sudden pains which gives you a Debuff because you got constipated. Just a few ideas I thought of.
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5 hours ago, MrBmore410 said:
Today is the day my SECOND bag got stuck in a rock. One is by the bees (where the mosquitoes are in that water way) and the other is in a rock by the T-Rex. This is annoying. All that hard work gone.
Hence why BEFORE you go somewhere, you empty your bags of everything you are afraid to lose. I do that before every excursion because "Hey, you never know what will happen"
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You're missing the dung beetles!!! I think it would be awesome to have dung beetles
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11 hours ago, SnickerSnack said:
There is already fog in the game. It is extremely foggy for a period every single night. But I would also like to see some weather variety. Rain is going to be tricky. For every raindrop to potentially have lethal consequences, it might make the game too frustrating for some players, and also the performance impact might prevent the game from running smoothly.
They could also make it so the "lethal" potential would only be on Woah! Make it easier at lower levels
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Add weather such as rain, fog and mist.
in Grounded: Feedback & Suggestions
Posted
The Xbox Series X and PCs could, but it might also ramp up the "system requirements" but Im certain the Series X could easily handle it