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Yamakiro

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Posts posted by Yamakiro

  1. On 3/2/2021 at 2:11 PM, Odog said:

    I don't mind the change, but they HAVE to allow proximity repairing so you can use nearby chests.  AFAIK they are planning to hot fix that.

    I think my 2 cents would be

    1. Increase all durability by 20%-40%
    2. Have a repair station that can repair weapons and armor and just uses a lot of Quartzite.  That way it's a pro-con where you don't have to worry about random ingredients, but you can't do it out in the wild and you need to make sure your Quartzite is well stocked.  Maybe also it only uses a percentage of the quartzite needed?  If full repair is 5Q, and weapon is only 20% damaged, then it just requires 1Q (?).

    Edit:   Some of the repair requirements are a pain.. the Mint Mace comes to mind.

    I would be ok with both of these as this would ease the pain of stuff breaking then having more stuff break when trying to get ingredients to repair the stuff that is already broken. At current it is just a frustrating spiral of annoyance that lessens the overall enjoyment of the game from a design standpoint.  I would also make it a point to change the weevil shield requirements to perhaps it's nose since the weevil meat spoils and becomes useless after a day. Therefore making it hard to stockpile repair ingredients for said item. 

  2. I would have to agree with the posts above in that the new Repair gimmick tends to take away from the overall enjoyment of the game. Now you must have insect parts in order to repair things which any equipment used while farming insect parts would again require more part. It feels rather redundant and boring than simply the previous repair system of collecting the needed materials whilst exploring/building within the game.  

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