Yamakiro
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Posts posted by Yamakiro
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6 hours ago, SnickerSnack said:
I saw on Discord someone said it took around 55 in-game days for it to respawn.
Eww yeah they need to make that shorter as I would really like to get more ovens beyond just having 4.
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Is there any way we can up the chance for a charcoal respawn? I've been waiting weeks for it to respawn and nothing. Mayhap this needs to be adjusted?
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Given that we are about the size of an Ant. Would it be plausible for there to be an Ant Lion in the Sandbox to act as a boss mob?
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Is there a possibility of the branches in the Tree becoming a Biome unto themselves with maybe a pulley system elevator to get up there?
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As the title posted said, "Will there be any Glider type gear that allows a player to glide from place to place? If not will there be able mutations that extend the overall life of a dandelion fluff?"
I truly believe this type of item or mutation would be a great benefit to a player's enjoyment in being able to glide from one place to another. -
On 3/2/2021 at 2:11 PM, Odog said:
I don't mind the change, but they HAVE to allow proximity repairing so you can use nearby chests. AFAIK they are planning to hot fix that.
I think my 2 cents would be
- Increase all durability by 20%-40%
- Have a repair station that can repair weapons and armor and just uses a lot of Quartzite. That way it's a pro-con where you don't have to worry about random ingredients, but you can't do it out in the wild and you need to make sure your Quartzite is well stocked. Maybe also it only uses a percentage of the quartzite needed? If full repair is 5Q, and weapon is only 20% damaged, then it just requires 1Q (?).
Edit: Some of the repair requirements are a pain.. the Mint Mace comes to mind.
I would be ok with both of these as this would ease the pain of stuff breaking then having more stuff break when trying to get ingredients to repair the stuff that is already broken. At current it is just a frustrating spiral of annoyance that lessens the overall enjoyment of the game from a design standpoint. I would also make it a point to change the weevil shield requirements to perhaps it's nose since the weevil meat spoils and becomes useless after a day. Therefore making it hard to stockpile repair ingredients for said item.
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This would be amazing!!!
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I would have to agree with the posts above in that the new Repair gimmick tends to take away from the overall enjoyment of the game. Now you must have insect parts in order to repair things which any equipment used while farming insect parts would again require more part. It feels rather redundant and boring than simply the previous repair system of collecting the needed materials whilst exploring/building within the game.
Base attack Toggle features.
in Grounded: Feedback & Suggestions
Posted
So I understand many wanted the base attack feature but there are some that do not. Is there anyway we can opt out of base attacks on all modes. Many have spent many hours building huge bases and do not wish our work going for naught.