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SnickerSnack

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Posts posted by SnickerSnack

  1. Honestly I don't have a problem with "Insta-death" situations as long as the player knows the risks going in. For example, if I am just starting out the game and I knowingly pick a fight with a wolf spider, it is entirely appropriate that I reap the consequences. The Larva feels a little unfair because you don't actually know what's under the dirt... you go into the situation with limited knowledge. Therefore an instant death feels like a punishment rather than a just consequence for being adventurous. 

  2. So, is the issue that they added mosquitoes right on top of your base with a new update? Can you not make a run for it, or load a backup save where you are in another location? I'm not understanding exactly... I mean, the mosquitoes do pursue over way too far a distance, but they will eventually stop chasing you. You may just have to build somewhere else. Have you tried starting a new game? The creatures do definitely level up as you obtain higher-tiered items. I'm currently using Tier II items, and I rarely die unless I'm deliberately picking a fight with something beyond my level. I'm still managing to progress by being extra careful (which I kind of enjoy) and also by being opportunistic. For example, I got my first spider parts by robbing the corpses after an insect fight that didn't even involve me. If you can manage to kill just one Mosquito, that will get you access to the Mosquito needle, which is an excellent weapon. The Weevil shield is a great addition too... and Weevils are easy to kill. There are a LOT of insects, true, but still not so many that they are impossible to avoid... even wolf spiders. So, I'm not trying to insult your intelligence or abilities... just offering some suggestions on how you might switch up gameplay to compensate for the challenge (if you aren't already trying these things). - For what it's worth I've never played in MP, SP only

    • Like 1
  3. Dear Devs, when you announced after the last major update that Larva would possibly be a surprise when digging for Grubs, I was excited. Now I hate it. You want us to make smoothies (like, that's a big part of the game, no?). But finding Grubs for Grub Goop is nearly impossible now unless you make that your sole mission. I haven't found a Grub in my last 3 sessions - It's always Larva. It would be a total joke trying to make Grub Armor now, especially since the armor set isn't even that good. The only reason I can still make smoothies is because I had ample Grub Goop saved up from before the 0.8 update. Please give this some attention. Thank you very much, you guys rock! 

  4. One thing I might suggest is getting the additional health mutation as soon as you can. You have to purchase it from Burgl, and it costs 5000 Raw Science (don't get me started on how unbalanced the Raw Science system is). Once you have that, you might find that surviving and successful combat is a little more attainable. 

  5. I am suggesting that when a player has multiple types of arrows in their inventory and they deplete one type during combat, another type of arrow is automatically equipped without having to manually select the new type. As for example: If I have 5 crow feather arrows and 16 basic arrows, I could equip the crow feather arrows first and enter combat. Once those 5 arrows are depleted I should be able to automatically continuing firing the remaining basic arrows. As the game currently stands, if I run out of one type of arrow, my bow is useless until manually selecting a new arrow type to fire, which is difficult/impossible to do during combat. 

    • Like 2
  6. So, I'm having a lot more fun that you it seems, however I'm not disagreeing with you. The combat in this game is very challenging as a single-player. I think it's very hard for the Devs to make the game challenging in multiplayer without making it too difficult in single-player, and vice-versa. I don't know what the solution is, but there are definitely some major balancing issues that still need to be addressed. 

    • Like 1
    • Thanks 1
  7. ^^^ All good points. I feel like armor items get damaged much too quickly. Especially the Weevil gas mask. It makes the haze zone hard to navigate carefully because your gas mask is taking constant damage. I'm still on the fence about changing the armor repair to require original components. I think it was a good idea mostly, but I feel that some of the requirement amounts are a little imbalanced. Overall, I feel that the latest updates are adding quality features, but I feel like the overall game balance has been negatively affected.  

    • Like 2
  8. I accidentally dropped some weed stems and grass planks in the water at the pond edge. They are just under the surface. The pieces highlight and the button to pick them up ('E' - on PC) shows up but is grayed-out. They are far enough down that my character is in "swim mode" to get the prompts to appear. This may be by design but is frustrating to have them just sitting there unusable and for the game to imply that they can be picked up when they actually cannot be picked up. 

  9. I've found one so far, but I have only explored the western side of the grasslands, the haze, and I'm currently building a base on the pond. 

    I definitely think that they should give us more than 2 arrows for a giant crow feather though.

    • Thanks 1
  10. I took the time to read through your entire post, and I agree with your feelings on just about everything. Thanks for being so detailed, I hope the devs take the time to read this. I REALLY agree that Raw Science cost for upgrades is way too high for most items. And I feel that way for all the same reasons you enumerated. 

    I have also noticed that the balance between digging up Larva versus Grubs is off since update 0.09. Since grub goop is essential for making smoothies, they need to spawn more frequently than the Larva, not the other way around. I also think the smoothie effects should last longer. Also, the fiber bandage should have a better healing effect than the smoothie IMO. Right now, the fiber bandage seems almost useless to apply during a fight. 

    • Like 1
  11. I agree with LadyBugWins, there are either too many hostile critters everywhere, or they respawn too quickly. The infected mites and weevils in the haze are the most annoying things in the world.

    Also in terms of bugs, I have noticed that the "enemy detected" notification when inventory is open does not go away. I think others have commented on this.

    In terms of balance, I like the concept of dehydration affecting stamina, however it is way too imbalanced currently. Hydration level needs to drop slower and have less overall effect on combat performance. 

    • Like 2
  12. I think adding a Black Widow would be epic as the ultimate baddie, but only in a super reclusive area like under the porch. I really think that they should implement the Subnautica game mechanic where your water and hunger levels don't drop while you are sitting on a piece of furniture (maybe they already did that? - I haven't built any furniture yet to test it). 

    • Like 3
  13. *Edit* I apologize I intended for this post to go in the Feedback and Suggestions category. Perhaps a moderator can move it? - Thanks.

    I came back to grounded after a few weeks away. I immediately noticed some great changes, however I feel that the dangerous insects are too plentiful now. It's getting hard to venture out anywhere without running into trouble, and while I understand that may be by design, it makes it more difficult to enjoy other important aspects, such as exploring, base building, resource gathering, etc.

    My suggestions based on a few hours with update 0.9...

    1) Decrease spider frequency (but increase their ability to pursue on elevated terrain and make them more territorial - This would A) solve the problem of a person just being able to range attack them to death, and B) make the spiders more realistic and exciting. For example, if a spider becomes aggro'd on you, it can reach most elevations that you would have considered safe, this means that getting a few ranged shots in would be beneficial, but you are still vulnerable. The impossibility of climbing out of reach could be balanced by making the spiders pursue less over distance and stay within their territory, allowing the player to glide away to more safety. To fully dispatch the spider, it would require either several attempts at such a strategy, or eventually requiring close combat.)
    2) Aggravated Mosquitos pursue way too far a distance - they chase you halfway across the map it feels like... seems a little imbalanced. 
    3) Digging for grubs but finding larva was a great idea, but is imbalanced. I found 6 larva versus 2 grubs in a recent session. It should be the other way around IMHO. 
    4) Speeding up Aphids was a great way to increase the importance of ranged attacks, however I feel like Weevils are too few in number and are always being pursued by ants, which makes it necessary to run halfway across the map trying to kill one (which often results in encountering dangerous insects when you weren't in the mood for that kind of experience). 
    5) The water/hunger rebalance is better, but water is lost a little too quickly, and hunger not quite fast enough. 
    6) Photo mode is awesome, but even with the camera speed controls we have, the camera moves waaaay too slow. 

    That's all I can think of right now. Thanks again for putting so much effort into a great game! 

    • Like 2
  14. I really approve of suggestions # 1 and 2.  I think having spiders able to climb walls etc. in pursuit would be epic. HOWEVER, I feel like they should be fewer in numbers. Insect spawns overall have been increased since patch 0.9 to the point where I almost feel like the dangerous bugs are too plentiful (or they may just be increasing as my level increases). Either way, I feel like it is currently imbalanced. So if they decrease the frequency of spiders, they could compensate by making them able to climb.... I feel like that would be a more exciting experience. 

    As for inventory management, I also feel that items should be autosorted within inventory for quality of life. (I get why they aren't... If everything is just thrown into a backpack, they wouldn't be autosorted, but I feel like this is an artistic decision that needs to change in honor of better gameplay. 

  15. I am requesting that the "Memorized Recipes" section of the smoothie menu actually list the recipe ingredients. Currently, the "memorized recipes" only lists the recipes discovered, but doesn't tell me what the ingredients for those recipes are. If I don't have the correct ingredients in my inventory, I am naturally unable to make the recipe. Since it does not show me the required ingredients however, I do not know what ingredients to go find and collect. Maybe my in-game Avatar remembers the recipe, but the real me does not. This creates a immersion-disconnect. 

    This is a pretty significant quality of gameplay issue that would hopefully be fairly simple to solve. Thanks for listening! 

    • Like 1
  16. I think they want us to experiment with the smoothie station. But one thing that needs to be implemented is that the "Memorized Recipes" section of the smoothie menu needs to actually list the recipe ingredients. Currently, the memorized recipes only list recipes discovered, but don't tell you what those things were. If you don't have the correct ingredients in your inventory, you will not be able to select the recipe. However since it does not tell me what the recipe requires, I don't know what ingredients to go find and collect. - I think i'll mention this in a new post.

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