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max8472

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Posts posted by max8472

  1. Purely isometric for me (but please, a good amount of transparency when beyond obstacles!). The question is... how far the camera will be? Like Baldur's Gate or Torment? From the first screenshot it seems that they choose Baldur's Gate "distance".

     

    About cinematics... I really like "graphic novel" style for cinematics (like The Witcher 2). Of course, only few of them and only for really important, plot related events. This style is far more cheap than fully rendered 3D cinematics. And you can also avoid voice acting if you so will!

  2. Latin and Greek in standard curriculum? If so, colour me impressed. If not, then it's about as relevant as me studying Spanish just because.

     

    We have many types of high schools, in some only latin is standard, in others both latin and greek, anyway them both are mandatory if you want to teach italian. Latin have the same structure of italian of course, so through its understanding you can master italian as well. Without studying latin, few italians truly understand our beloved language. We don't study latin and greek to speak these tongues, we do to better understand classic literature and our native language that, in fact, is an evolution of latin in structure with plenty of greek words (greek conquered/occupied the southern part of italian peninsula at some point in the history). Many english words derives from those languages as well, as you certainly know.

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  3. This discussion is a great non-sense for me.

     

    The reality is, I suppose, that developers in the day of Baldur's Gate had the freedom to create what they wanted to do, and they DO IT. PE represent that same opportunity. They make the game for themselves, don't make it for the fans like an artist paint for himself. All that they want is creativity freedom. They now have that thanks to Kickstarter and it's all that matters to them. Fans could contribute of course but only to a certain degree. They never asked us if we wanted a 2D or 3D game (traditionalists/biowarians). So THEY are traditionalists, I suppose.

  4. The game should give bonuses for completing quests or, like in the Game of Thrones rpg (very underrated game!), minor bonuses to how we handle quests and dialogues with NPCs. In that game, handling quests in certain ways through dialogue leads to minor bonuses that help characterization (talking bravely leads to a bravery bonus, for example).

     

    Practical example: during an interrogation, if we disappoint the executioner he could spike our eye with a burning ember so the game should grant a malus to, say, perception! That could be avoided through dialogue, of course! On the contrary, if we manage to resist without giving him the informations he wanted, the game should grant a bravery bonus.

  5. The game should have some major factions (i.e. Harpers, Cult of the Dragon, Red Wizards, Zentharim to name a few Forgotten Realms factions), mostly generic (i.e. opened to all classes/races but of course not all alignments) with their own goals and joining one exclude the others. Then should be minor factions (thieves guilds, mercenary companies, etc.) preferably more than one of a given type (i.e. not only one thieves guild in the whole world like in Bethesda games) and specific to one or more classes/races/alignments to join.

     

    A great idea (the only one present in Dragon Age 2) could be that companions already joined or can join factions, so we can "work" for those indirectly (think about Aveline in DA2 that became captain of the city watch). Companions could also make a career in the given faction as they grow in power and influence, just like the main character.

  6. A castle or a keep would be great but a more interesting idea could be the possibility to run commercial activities (something seen in BG2 but not-so-well developed)

     

    Every adventurer -> magic items shop or a sort of museum

    Thief -> thieving guild, shipping company

    Bard -> theatre, inn

    Mage -> alchemist shop, magic academy, book shop

    Warrior -> mercenary company, private militia, training school

    Cleric -> church, charity organization, hospital

    Monk -> martial art school, monastic order

    Druid -> erbalist, animal training

  7. My opinion: no level scaling, of course, but only to a certain extension. I think that the most pleasant fights are versus other sentient races (especially humans), and they can and must "scale" to our power level (think about a crucial fight for the plot). They are similar to the main character, with levels, powerful gears, abilities, etc. unlike monsters that don't have a true progression (usually they grow only in hit points and attack rolls/armor class).

     

    So, no level scaling for monsters (you know where they are after all... a dragon's lair is quite distinctive :devil: ), only for sentient races.

  8. I like spell slots, they made the casting system very tactical. You do not need to memorize spells, they are available as you please, only limited by slots (like the sorcerer in D&D with more known spells that are to be learned first of course and quite rare). The slots "recharge" every encounter. You have few slots so you have to choose wisely which spell to cast (long casting times), without the drawback of running out of spells.

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