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Karranthain

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Posts posted by Karranthain

  1. I absolutely HATE the new mouse over highlighting, is there any way we can turn that off ? Why the hell was that added in, it's totally unnecessary ...

     

    (Edit: Well actually if it was changed so that it only showed when using certain actions that would be better, all the time is overkill)

     

    I agree, it's awful. Blinking selection circles are a much better choice in my opinion.

     

    By the way, I like the changed Flames of Devotion. The visual effect is now applied only on the weapon, which looks far better. Changing it to a targeted attack was also a good idea.

  2. The PE music is just...there. I liked the short theme that plays when you start the game, though (reminded me of LOTR soundtrack somewhat).

     

    And I agree with Sensuki about the mixing, case in point:

     

     

    Not really bombastic, but the guitar keeps you interested throughout, with lots of interesting things happening in the background.

     

    • Like 2
  3. That's indeed a russian-style helm. But there is also a definite cross-over between Russian/Byzantine cultures. 

    I attached some reference examples. 

    We do have a couple of the designs in the game! They are a bit simpler though, no chain mesh. But if we make any more variants, we will make them more elaborate. 

     

    Speaking of which, here are some very cool Novgorod Republic (militia) designs (late XIV century):

     

    xOPawyg.jpg

     

    WKJunw0.jpg

     

    runNPwL.jpg

    • Like 3
  4. The lack of basic expenses as a money sink only covers part of it: in RPGs the money faucet of loot tends to be turned on full blast.

     

    I've said it before, but it's way better just to not give the players the huge amounts of items to resell in the first place. I like the idea that what the enemy uses is what they drop, but you should only pick their basic gear up if you want to use it yourself. Any potions or scrolls they might have been carrying should be fair game too, obviously. It just becomes a gameplay problem when a player can freely convert a lot of weak stuff into a few excellent items.

     

    Realistically, there just shouldn't be a market for all of the gear a player will accumulate on a dungeon crawl.

     

    That reminds me...remember the Raider camp in Fallout?

     

    By the time we left it completely destroyed me and Ian were lugging about 15 leather armours, several spears and Desert Eagles around.

     

    Which I then used to blow up the Hub economy. ;)

  5. I'd say for any, really. Give or take some specific tweaking. The ability to swap to a different weapon without having to wait 2 seconds to attack isn't spectacularly "powerful," really, especially when compared to anything else you could've chosen in that trait's stead.

     

    Indeed, it's useful, but not really all-powerful, so should universal.

     

    And by the way - group weapon swap would sure come in handy in that ogre fight. ;)

  6. @Karranthain That does look good and pretty realistic, other than the hammer/mattock which would probably be a bit unwieldy as a real weapon.

     

    Unless dwarves actually are much stronger than humans, of course.

     

    I think that they are, at least according to lotr.wikia:

     

    Because of the threat of Morgoth over the world, Aulë made them very strong, both in body and character. (...) They were physically very strong, had great endurance, especially in the ability to resist heat and cold, and they made light of heavy burdens.

     

    Here's another great piece:

     

    YwTEchz.jpg

    • Like 5
  7. For a change, I'd love to see shops not selling any good magical items at all. In plenty of CRPGs, the first, second or third merchant you stumble upon, suddenly have some fantastical items for sale (meant for like 5-10 levels up those of your party), and also with astronomical price tags. I'd like to get those items by playing the game, not shop around for them at a few hub vendors.

     

    I personally enjoy a good mix - that there are some powerful items to be bought (who doesn't love to rush to a nearest merchant in a new area?), but some you'll have to find during your adventures.

     

    Some you need to steal or craft (Arcanum). I especially enjoyed findinging and piecing together unique schematics. Now that's fun.

    • Like 1
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