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Tencatta

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Posts posted by Tencatta

  1. On 12/29/2020 at 2:03 AM, Boeroer said:

    I don't think Feargus Urquhart "threatened" to fire Josh and Adam - I believe it was more like "We will have to close Obsidian if this crowdfunding project doesn't work out". 

    According to "Blood, Sweat, and Pixels" (which was written by a journalist) he did. it's the Pillars chapter, obviously.

    It's possible the author was misrepresenting Feargus, but that seems out of place. Not that threatening to fire someone is any better, though.

  2. On 3/24/2021 at 10:47 AM, Hakdagutz said:

    Thanks for your response! I've forwarded your information to our QA team for review.

    At this time, we don't have a solution for this issue, but we're aware of the reports online from other players and our QA team is investigating, so please keep an eye out for any updates.

    In the meantime, I have not yet seen any confirmed reports of fresh new characters experiencing these issues, so it's possible that this only affects older save files that meets certain criteria. If you'd still like to play the DLC without waiting for a fix, I'd recommend doing the following:

    1. Delete existing autosave files.
    2. Clear your console's cache.
    3. Create your new save file. The DLC can be accessed after unlocking the Stellar Bay Landing Pad, so it can be unlocked earlier than Peril on Gorgon, which requires completion of Radio Free Monarch.

    I would also advise avoiding opening existing save data that are currently affected by the saving/crashing issue, at least until a fix is released. I don't have any evidence that this could lead the save to "corrupt" other save files, but it's better to be safe.

     

    Just so all know I had already tried their suggestions prior to them suggesting them - to no avail. The game is simply bugged.

    I'm confused - are you a dev or are you just copying and pasting a support response?

    Is there any word on when the patch is incoming?

    This is a pretty crappy situation, we've basically paid for a product that doesn't work, and I had hoped Obsidian had gone beyond releasing untested games (the history of Obsidian's broken-on-launch titles is pretty long, but I had hoped this would be fixed when they got bought by M$, but apparently not).

  3. I normally give developers some slack, but this is crazy - I can't even play this DLC without it crashing. What a waste of money.

    A glance at these forums show it's a wider problem... I'm not trying to be rude, but was this DLC actually tested before Obsidian released it?

    It feels like these crashes are so prevalent I don't know how testing would have missed them (especially the Microsoft ones, considering you're owned by them).

  4. On 1/6/2021 at 2:14 PM, Boeroer said:

    Lords of the Eastern Reach wasn't done by Obsidian but Zero Radius Games and before Deadfire/fig.co times. LotER was announced in May 2015 and fig.co only opened doors in October of that year. 

    As I said before: Josh Sawyer writes the TTRPG in his free time (currently) so I wouldn't think we'll see any crowdfunding for this.

    I thought there were Obsidian people on this and it was an Obsidian product, but my apologies, I got it wrong.

    I would not rule out crowdfunding, a number of developers do crowdfunding when there game or product is at 75% (or whatever point the TTRPG is at, it seems to be in limbo).

  5. On 1/5/2021 at 11:16 AM, xzar_monty said:

    I will also be happy to admit that I'm not logical here: sometimes the flaws I described above will ruin a game, sometimes not, and often I can't really explain why. However, there's no uncertainty about actually knowing whether they ruin a game or not.

    I think you can't argue with having a feeling - if  you didn't enjoy it/it hurt the experience, then that feeling is genuine, and sometimes you have to dig for the facts and reasons why - but those facts and reasons don't often change your feeling on the matter.

  6. On 2/25/2020 at 6:28 AM, Wormerine said:

    What I would like to seperate is quality of writing vs. over-arching narrative. 

    I would agree that "story" of the Deadfire isn't very good - but writing - actual work done by writers under constrains and directions given to them is pretty darn good. You can't blame writers on lack of development, or engaging direction, because it is not something that game supports structually. 

    Deadfire presents the lore and setting in an excellent way - it explores factions role and impact on the Deadfire, explores further God's and their relations with mortals. You get to know and understand Huana culture and history in an engaging way. 

    But none of it is "story". That's I think, the impact of Josh being directly involved in molding overarching narrative. He is a great lead, with a special appreciation for history and culture, which made PoE world detailed, believable and engaging. But Deadfire is a history/culture lesson, rather then a story or adventure. 

    This last sentence sums it up perfectly. I felt like I was playing some history book trying to make a historical point, but I didn't want a lesson, I wanted to play a role-playing game. 

  7. On 5/24/2020 at 6:04 PM, Wormerine said:

    I was looking forward to seeing Eder, Aloth and Pallegian in PoE2, but I felt they did more harm to the characters then good. Eder is just there, those he does have nice moments. Aloth and Pal, I felt got really flattened to serve the needs of the game. 

    Agreed on this. I felt these characters didn't really transition well to PoE2 (although I never liked Aloth). I felt like some of them were phoned-in and some were just written strangely, as if the tone from PoE1 to PoE2 got lost somewhere along the way.

    I know the original writer for Eder left and was on contract for PoE2, so that may have had something to do with it.

  8. 11 hours ago, thelee said:

    holy crap, does Vs Evil just have like one part-time developer doing this? the game hit end-of-life like two years ago

    I think they alienated the company doing the port (Grip Digital). 

    I'm just really disappointed in how these ports were "farmed" out and the companies they went to clearly are going for cash-first, patch-later to an extreme degree.

    It could have been a great chance to showcase the franchise on other platforms and instead we get these crappy poorly-ported wrecks (including Outer Worlds).

  9. On 12/25/2020 at 11:49 AM, Aranduin said:

    I reaally want see the final edition. I would like (but I doubt it will happen) a Kickstarter for see a good edition and some supplements.

    I don't think there's a release date for it, it's just "whenever."

    If they did crowdfunding, they'd probably have to use Fig because the CEO is on the board (it's why they used it for Pillars 2, despite problems). Lords of the Eastern Reach (6.5/10, I noticed) was Kickstarted, though, although I didn't even realize it was out and likely wouldn't get it except for the Pillars tie-ins, otherwise seems pretty forgettable.

  10. On 1/3/2021 at 5:26 PM, ComradeMaster said:

    LOL I wouldn't count on that.  Witcher 3 is a bit different than niche titles like Pillars.

    Let 'em die.  No sense kicking a dead horse.

    Yeah, (i) watching a TV series and getting inspired to play the game that's a lot like what you just watched vs. (ii) playing a game then going back to an earlier, cruder (isometric) version is more comparable to the Fallout 3 scenario and then gauging how many people got curious to try F1 and F2 (I doubt it was much).

    Witcher is also just more accessible than Eternity was, and even if it has generic tropes, it still manages to find an identity because it has a protagonist for people to relate to (plus, it doesn't hurt that Henry Cavill is the face for Geralt on Netflix, which is a huge plus, I imagine).

  11. On 12/29/2020 at 3:28 AM, Boeroer said:

    No, Feargus is not directing Avowed. Afaik he's not directing anything but is completely occupied with his role as CEO. When I said that Avowed is his "baby" I meant that he wanted Obsidian to develop a first person RPG since Skyrim came out - and now successfully pitched the idea to Microsoft. 

    Good to hear, I thought there was some hints he was getting back into the Obsidian games, which from a manager standpoint, isn't always a good thing.

    I thought they had pitched the idea to Microsoft before and got shut down.

  12. On 1/1/2021 at 10:24 AM, xzar_monty said:

    Deadfire is, indeed, a strange beast. The story doesn't really work if you look at it carefully; it's just strange that the great revelation of PoE is essentially ignored in Deadfire, and then there's the paradox of the apparently urgent chase for Eothas, on the one hand, and the fact that the game is clearly designed so that you're meant to also explore the entire archipelago, on the other. It doesn't add up, it's just weird.

    However, the game's still great. I will happily agree with everyone who thinks that the game's foundations are shaky, but the game is still great.

    Fair enough - there's an argument to be made that if you enjoy something, maybe not look at the underpinnings too closely. :)

    • Thanks 1
  13. Obsidian pushed the port work to VsEvil, which was responsible for the first Switch port of Pillars 1, which wasn't well done, and as I understand it, still has numerous issues to this day.

    Both companies encouraged pre-orders of a broken product, and I for one, am not going to give any money for another poorly-done port that both companies don't even seem to care about getting right. The fact they are doing pre-orders on Deadfire Switch when the first port doesn't work, is really questionable.

    I seriously doubt you'll see it until Pillars 1 Switch is "fixed," which is likely to be never.

  14. On 12/22/2020 at 5:18 PM, uuuhhii said:

    player obviously will never care if gods are made by mashing millions of soul together or not

    it also doesn't make sense if player character and teammates just running around shouting it from the roof top

    how many random mortal would believe or care?

    just read the description of sun and moon

    Yeah, for a player to care, it needs to impact them or they need to see some danger/effect on the world to care (preferably a change that affects them).

    It seemed like in Deadfire, no one really cared in the first place, and the Eothas "chase" isn't very urgent, so the revelation kind of loses its strength. The fact the gods aren't actually gods doesn't change the fact they have considerable power (so much so you can't even fight them without a Godhammer bomb, and even that doesn't quite work).

  15. Seeker Slayer I largely avoided because I didn't really want a "combat challenge" DLC for a game that's story heavy (it's why I hated the Foundation DLC for Control and thought it was a bad move - like Deadfire, it takes the worst aspect of the game and forces you to engage with it at an obsessive level).

    For those who liked Deadfire combat, though and enjoy super hard difficulty, knock yourselves out.

  16. So I was browsing Reddit for Bloodlines 2 news and saw a post in the /vtmb forum (not going to link it in case that violates the rules), but someone went through the Paradox ex-employee reviews on the net and found a weird comment from one of the Paradox ex-producers claiming there had been some incident of sexual misconduct with regards to a Pillars 1 marketing event... and both Obsidian and Paradox had covered it up/went silent on it.

    I found some references on the net, but I didn't realize that this had happened at an Obsidian event.

    Does anyone know if the marketing manager (Shane DeFrest?) involved in this incident is still at Obsidian? The fact he was retained for a good amount of time after what happened makes me uneasy.

  17. I don't mean this as a negative, but with regards to the quest and writing, there's definitely been a sea change in writing at Obsidian, and what you've seen might be the result of more female writers on the project that can bring their perspective to the table, which is a good thing.

    I don't think this is a bad thing - the only time I have a problem with representation and diversity in media is when it hurts or undermines the plot (to explain this - if you watch the Netflix's Old Guard, a vague spoiler:

    Spoiler

    In Old Guard, you instantly know a plot point is tied to a specific character because (i) it is bad and (ii) he is a heterosexual white male, and if they'd tied the plot point to any of the other more diverse characters, it would have sent a bad message - BUT it allows you to telegraph the plot for reasons that shouldn't matter because you realize he's the only character that could have done the Bad Thing).

    Again, no judgments, but Outer Worlds may also have that issue, where they may be course-correcting too much and not letting the narrative flow naturally for the sake of addressing gender imbalance.

  18. On 8/24/2020 at 5:43 PM, Calinks said:

    Really hoping they add a third person cam. I like to jump between both perspectives.

    Same!

    I'm not familiar with any of the Directors listed - did any of them work on New Vegas or Outer Worlds? (I'm more interested if they have New Vegas experience, Outer Worlds isn't quite as relevant).

  19. While it's arguably good Avowed is its own thing, I mentioned in another thread that POE2's story isn't benefitted by not having a POE3, so not sure what's going to happen there - without a POE3, there's really no point to 1 or 2, since neither one "concludes" the major arc.

    "Deathmarch" = Sounds (?) like a long, hard development road, which is consistent with the POE1 dev tales. Also, considering that the head creatives Josh and Adam (?) were threatened with being fired over POE1 by Feargus (I think I read this in a Kickstarter success stories book), I'm not surprised - and even POE2 shipped with a ton of bugs.

    I just game companies would take their time and not shoot themselves in the foot with their own releases. There's no "point" to a deathmarch if the initial release is a hot mess and there shouldn't be a deathmarch anyway.

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