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Abtacha

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Posts posted by Abtacha

  1.  

    The patch is currently being crunched on by QA. If everything checks out, then you'll probably get an update by end of day tomorrow.

    I'm sorry I have to say this, being a guy, who owns all of your games except DS3, but:

     

    You completely mismanaged this situation. You take a look at how many people play the game concurrently on steam, and you realise it has dropped a lot. It is obvious why.

     

    Every moment you delay putting out a fix for the very serious bugs, is time you lose more and more people, and thus money. You are known to be a developer, who puts out buggy and sometimes unfinished games. Do you really think you can pull this behaviour again at such a fragile point in your history? Do you think your reputation can survive this? Who can take your games seriously on launch day anymore? I know this was the last time I bought a game from you upfront.

     

    Or is it that you got the high reviews, so you can chillax now?

     

    It has been a week now, and loads of players will simply give up on your game, and never finish it. Frankly, as much as I love it, I only have time to finish it now, and most probably I won't get back to it later. Tick-tock. Because you are making it impossible for us to get back at it. Hotfixes should have been out 24 hours after release. You now say maybe tomorrow evening. At this point, this is a joke, and you are a joke, mate.

     

     

    So they should just release something without testing it? :banghead:

    • Like 2
  2. Considering inXile are doing a big upgrade to Unity 5 with their upcoming Game of the Year edition, I guess we can expect that. But it'll take a few months at least.

    But inXile are also porting Wasteland 2 to consoles. I'm not sure they would bother with upgrading to Unity 5 otherwise.

    Might be something Obsidian could consider for the expansion.

  3. Hello,

     

    I've just started (exited the ruins, ready to level up to level 2) with a Cipher PC. I am however unsure which talent to pick.

    I know that the Cipher gains focus by attacking with their weapon, and I've seen that attacking with a crossbow gives more focus than with a hunting bow, but not nearly as much as the damage I do. Is focus gained a percentage of the damage dealt or is it some fixed amount based in the attack speed of the weapon?

     

    If it is based on damage would choosing Biting Whip grant more focus than Draining Whip if I use a slow weapon or is it always better to choose Draining Whip if my goal is to gain more focus?

  4. Quick mechanics question after seeing a decent amount of push on some of the spells in the manual. If I have a fighter engaged in melee combat with an enemy, and I use a spell to push that enemy away, will that allow my fighter to get a disengagement attack off?

    I did not even think to check whether the manual is already up on Steam, your comment just gave me something to read :thumbsup:

    Also thank you to Sensuki for the videos, a very nice introduction since I didn't really follow the Forum.

  5. For posterity, because these questions will keep coming up:

     

    Everything besides the documentary, novella, and obviously the expansion :) will be up on Thursday 9AM PST / 17:00 CET. Our release party is tomorrow night and to cap off the documentary, the film crew is going to be there to work on the final footage.

     

    Thank you, was pretty confused because BAdlers screenshots in the post on how to redeem your keys shows all the other stuff too. They might want to add that there, I'm sure their support is being flooded by confused backers right now :)

     

    Edit: They've now updated the product tab to state just that :thumbsup:

    • Like 1
  6. I'll echo those asking for more information before I vote on something.

     

    - How do you expect to raise the money?

    If you think existing backers upping pledges and/or choosing additional addons will be enough to pay for the goals (though I can't really see that happening myself) I'd be obviously fine with it, but I don't think that would warrant a poll.

    Opening the backer website for preorders would be OK I guess. I'm sure there are people that missed the Kickstarter or couldn't afford to pledge then.

    I wouldn't want that to go along with a big fundraising campaign or stupidly priced Steam early access (see Planetary Annihilation or the Double fine Adventure).

    If you're thinking about a whole new fundraising campaign through Kickstarter then absolutely not.

     

    - How much money are we talking about for those stretch goals?

     

    - How will it affect the release of the game?

  7. I'm looking forward to the whole game right up to when I have to create my character, at which point I will then enter angst mode and wail about having to choose between things and collapse in a indecisive heap.

     

    I usually make it through character creation only to replay the opening hours several times trying to figure out which class to choose.

    The dangers of choice ;).

  8. Personally I believe that a system should either be classless or only allow one class per character (with flexibility in that class). Multi-classing seems to me to be wanting its cake and eat it (never got that saying, what else do you do with cake?) and ends up breaking the game, watering it down, etc.

     

    Thats my opinion anyway for what its worth.

    Pretty much how I see it as well.

    I generally don't like the way multiclassing works, if you want to give the players the freedom to be anything they want make it classless. If you want clearly defined classes don't muddy the waters with multiclassing.

  9. I'd actually be surprised if you couldn't play PE with just a mouse, real time with pause lends itself almost as well to that play style as turn based games.

    You could play the Infinity Engines games with just a mouse, I know you could play KOTOR onehanded because I had a broken hand when that came out and I assume the same is true for KOTOR 2, the NWN games and other real time with pause games.

     

    As for the subtitles, I think PE is mostly going to be not voice acted text so that should hopefully be a given too.

  10. CRPG will never reach the the level of PnP games, as long as there are players like that.

     

    Has it ever even occurred to you that CRPGs and PnP RPGs are *gasp* different?

    A good DM won't just kill off characters because of a bad roll, a computer game doesn't care.

     

    Let me save whenever I want; and if I choose to exploit that to make sure I don't fail skill checks than that's my "problem" and none of your business.

    If a developer does not want me to reload upon the death of a character they have to make it worth it for me. Either through gameplay mechanics or narrative impact. Forcing me to deal with the death of an interesting character because I was unlucky with the die rolls in combat by either playing on as if the character never existed or replaying from the last savepoint is not good gamedesign, it's just frustrating.

    • Like 2
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