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drake heath

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Posts posted by drake heath

  1. when romances or interaction between npcs or PC´s are somewhat "realistic" but illogical at the sametime you get what i had in BG2 the underdark. The evil dwarf in my party was so bad to aerie that she left... she left right at the beginning of the underdark and i lost my main spell caster because of that. I couldnt adventure further and had to use a save game prior to the sahuagin quest... That was unnecesary, unrealistic (she would never ever walk alone back to athkala) and just bad design!

     

    Because in reality my PC would have killed her but i did not had the option to do. A selfish traitor like she in such a situation would have been killed, female or not doesnt matter.

    Which is evil/neutral parties are the best.

  2. I know Tolkien orcs were based on the Roman (Late Imperial) perspective of the Huns.

     

    No one really knows where the Huns came from or if they were even a singular group.

     

    The image of vicious inhuman barbarian invaders that seemingly popped into existence out of holes from the ground is pretty much the Roman view of Huns.

    I think the rest of the DnD/Fantasy image of orcs comes from the extrapolations of that and other barbarian tribes the Romans (Byzantines) dealt with, like the Bulgars, or they base them on the European/American accounts of the Zulus or Native Americans.

  3.  

    ^ This.

    That PoE has elves,dwarves,D&D classes and Forgotten Realms-like setting are the worst parts of the Project already. Adding the rest of the baggage won't help.

     

    Take these "worst parts of the Project" away and what does it leave you? Humans? Oceans and meadows? That's a cliche rip-off too.

     

    Just go and play Tides of Numenera instead if you're not into classic fantasy, geez. (why did you back the game in the first place?)

     

    Obsidian: "Hey, guys we want to make a game like the old IE games, such as BG and IWD!"

     

    *4 Million Backer Dollars Later*

     

    Backers: "Ugh, why is it like Forgotten Realms!? I hate that stuff!"

    • Like 3
  4. DAI has promise, from what I've seen, I'm interested in it even though the past BioWare games for the past five years have ranged from mediocre to really bad.

    If it's good, I'll be happy, because there'd be at least a hope that the old BioWare is still there (though, in retrospect, you could see how they've gotten where they are now with some of the stuff in their older games.)

     

    And the Mass Effect trilogy got worse and worse to the point where I don't even like ME1 anymore.

    Like; in the ME2 marketing they liked to compare it to the Original Trilogy for Star Wars.

    But really it was more like the prequel trilogy, with ME1 being Sith; a good game that is a little lack luster but still quality, ME2 being the Phantom Menace; a stupid as hell, utterly pointless to the main plot game, but enjoyable if you turn your brain off, and with ME3 being Attack of the Clones; bad and insultingly stupid (and I'm not talking about the ending, that entire game was AotC level stupid all the way through).

    • Like 2
  5.  

    I might agree with this were elves and dwarves not present in the setting. The fact that they are renders the point absurd.

     

    Taking a stand against Tolkien would be well and good, but including elves as an obligatory part of high fantasy robs that stand of any credibility. Do you think elves rob the setting of any creativity or respectability? If the answer is "no", then you are excercising an entirely arbitrary judgment of what is good Tolkien and what is bad Tolkien. Which is fine, but entirely subjective. Claiming an objective disparity between the "credibility" of elves and that of orcs is ridiculous.

     

    Yeah, I mean, drawing an arbitrary line like "Elves partially based on Native Americans are acceptable, while anything that looks like an Orc/Goblin/Halfling/Gnome is unacceptable and unoriginal."

    Because "Elves = Celtic Native Americans" as never been done before, ever.

     

    You guys need to have more trust in the worldbuilding abilities of Obsidian, I'm sure if they wanted to add Orcs/Goblings/Haflings/Gnomes they'd do a good job on making them more original and unique, like they're doing with the elves.

     

    I think just breaking the fantasy trope of "Race = Culture" (which they're doing with PoE), without making them just an odd exception, goes a long way in making a typical fantasy race more original; and if they can do it with elves and dwarves, (even humans), why can't do they do it with Orcs?

    • Like 2
  6.  

    I meant Paradox didn't fund Pillars.

    True enough. I was more trying to speak to the fact that people pretty much jump to the conclusion that hiring someone to publish your stuff automatically means they own you, hence the panic welling up in response to the announcement of this partnership.

     

    I mean, if Obsidian just said "Paradox is now our publisher," and that's it, then yeah, I'd understand people saying "Okay, so... I'm curious... do the specifics of that agreement allow them any creative license with the project?". But, Obsidian's been very specific, and yet still people come in here, don't even read all the stuff Obsidian took the time to spell out for everyone, and just go "So wait, the game's Call of Duty now?!" 8P

     

    I just wish people would take the time to save everyone (themselves included) the trouble, and observe the information available before A) requesting information that's already available and B) freaking the hell out because of assumptions.

     

    I like for people who don't know things to then know those things. It's pleasant. I just wish it could happen in a smoother fashion.

     

    Yeah, but you can't make sweeping hyperbolic statements about how Obsidian is selling out if you do that.

    • Like 1
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