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Yoyo_

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Posts posted by Yoyo_

  1. Harvesting bug parts is a big part of the game but some bugs often times never give you what you need. This is not really a fix to an issue, It’s more of a change to a mechanic.

    So with so much time spent collecting big parts I think it would be fun to be able to choose which part of the bug you get to harvest. 

    For instance: You just killed a wolf spider and you are given the option to harvest (essentially pick) which parts of the arachnid that you want to keep before the rest of the body is ruined. So let’s say you’re given 5 picks, you could choose to slice 3 legs off that count as spider chunk, and then slice the fangs off which count as 2 parts. Or slice the body and grab the venom inside (which counts as a harvest) You could then grab 3 venoms an then get 1 fang and one spider chunk for a total of 5 harvested items. 

    We could go in-depth and make the tier of the weapon dictate how much could be collected from the bug. (More effective weapon > cleaner kill > less ruined body ala. RDR2 hunting mechanic)

    Some body parts could be accessible by certain type of weapons like daggers to avoid puncturing boiling glands/venom sacs, hammers to squish spider sacs to extract spider web etc.

    • Like 1
  2. On 9/1/2020 at 5:54 PM, Daedro said:

    I personally disagree with this if the intention is to have talking bugs giving you quests. It would just make the game unrealistic in terms of what you could find in the garden or how you would naturally interact with the bugs. That being said, if it was something like a mouse trying to get to a bit of cheese trapped in a jar like scenario, and you opened the jar with some tier 3 weapon then I think that could be interesting. However it should probably still be given as a BURGL request: (Help the mouse: 500 science points) 🤣

    Yeah that's the sort of "quests" that I'm talking about. Not necessarily talking to the bugs but just helping some out for

    benefits. 

    • Like 1
  3. I havent seen many people talk about it but Carnivorous plants could be introduced as a new enemy type! Bug types should be vulnerable to different types of weapons that way some tools would not make others obsolete. Example once we get the Mint Mallet the bug hammer is useless unless you want to use it with a torch. The bug hammer could be perfect for a specific enemy type so it wont be completely replaced by the mint mallet. 

  4. I love the gas mask that you have to craft in order to get to a certain part of the map. That being said I wish they were more inaccessible places on the backyard that can only be accessed with specific tools or craftable items. Some examples could be high to reach places that require climbing gear (or stairs needed to be built it doesnt have to be tools)

  5. The woah! Difficulty is no joke I die constantly but the problem is not death, it's the lack of serious consequences. So far I noticed that when I die I dont really lose anything just my pride and a little bit of time. It would be important to have some sort of repercussion to death. Maybe phobias can be added (like on The Outer Worlds) Death could be tied in with the repairing tools mechanic. For instance if you die to spiders all your tools will be covered in spider web and you wont be able to use them unless they are fixed. The tools could be covered in acid/poison which could ruin your food, sap etc. 

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