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Gizmo

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Blog Comments posted by Gizmo

  1. Out of curiosity, if Obsidian did Kickstart a project, what would you want to see funded? (You can respond in comments or to @ChrisAvellone on Twitter, whichever you prefer.)
    Only one? I would hope for several over time (not just RPGs either).

     

    Something I would love ~Love! (and buy deal.gif) would be a modern take (or even for budget sake, just remake) of "Die By the Sword"; using a modern engine and a more advanced method of control. Die By The Sword was a decade ahead of it's time, and now it's a decade later and there isn't (and hasn't been) anything like it since. If you knew how to play it puts Fallout 3, Oblivion, and FO:NV's melee combat to tear causing shame ~But (admittedly) if you did not know how to play all it caused you was tears and misery.

    This game was full 3D in 1998 and allowed full dismemberment and or decapitation causing instant death. It had visible area wounding wherever you hit the opponent; and the weapons were under full player control, and that meant that in order to parry or block, you had to manually manage it by actually blocking with the shield or weapon, and your hits were measured for impact force ~separating the scratches from the critical hits. The game even shipped with a move-editor studio app, that allowed players to record custom attacks and defense animation ~then hot-key them later in the game.

     

     

    There is a hack out right now that lets you control DBtS with a Wii controller and its really cool.

     

    I'd pay equal to what I did for Skyrim, just for a good clone of Die By the Sword; but a new game based on its concepts and general gameplay would be fantastic.

    **********************

     

    I would also (personally) like a modern successor to Tachyon's ancient title

    .

    Just modern 3d art and AI would be enough; for what was effectively (in the later stages) an RTS that let you make your PC and command an army; while narrating your character's conquering of the world.

     

    But of course I wouldn't expect (or necessarily prefer) an exact 1:1 clone of the original, just a really cool successor with a very similar feel to it.... but hey, that

    video really gets the imagination working.

     

    For example, From

    derived from
    ; but even a Populous 3 remade to match the original opening intro would astound.
  2. I would like the "Something I can sink my teeth into" RPG... with combat on par with Temple of Elemental Evil ~Doesn't have to be D&D, but that would be fine by me.

     

    An odd thought just came to mind ~it's not something I had planned to suggest, but...

     

    What about a modern remake ( :o)... of 'Curse of the Azure Bonds'. NWN2/Witcher style visuals with 'Temple of Elemental Evil' style combat. The PC awakens at an Inn with 5 [unexpected] tattoos; (magical) on their forearm. They explore the town they are in for a while. Later on the tattoos 'flare up' and they are compelled to assassinate the king (personally), then 'unbound' from the enchantment, they make their escape through an underground thieves warren... culminating it a mass conflict with the thieves guild, and eventual escape into the open game world where they may venture off in whichever way they choose. The main quest is to find (and defeat) each of the five mages that branded them with the 'Azure Bonds'; (and get those bonds destroyed).

     

    had many locations and some really neat NPC's, but several of the locations (towns) were just a menu ~literally; so there is plenty of room to invent.

     

     

    Back to the point... I might like a game that is a blend of Planescape, ToEE, 'Ancient Domains of Mystery', 'Dwarf Fortress', Diablo 1, 2, or 3... and Realms of Arcania; not to imply a fantasy setting ~though fantasy is fine. Any engine would likely be fine also. Oh... and CUDA aware AI chaos.gif(for events and game-world politics).

    • ToEE has the best D&D TB combat I've seen bar none.
    • Torment was a joy to read and interact with.
    • A.D.O.M. is thick with PC detail and tracks the character's adventures and presents a suitable eulegy for them in the event the PC get's killed.
    • DF... Just the fact that the game constructs the world at install was good impression enough.
    • Diablo is just plain cool, and the graphics of either of them are more than sufficient IMO.
    • R.O.A. is the kind of game where while crossing the mountains on the overland map it might decide that one of your PC's fell off the mountain. rofl.gif They can also get sick for walking rough country without shoes, or trudging through water; sleeping in the rain unprotected. (And shoes in the game wear out if you walk far enough in them).
    • CUDA... Imagine if the engine used hardware physics support ~not for flapping tapestries or rock slides, but for mapping a player caused flood on dynamically created terrain that was unique to the specific install of the game, and only those towns that were actually flooded had crops lost and property damaged ~and economic troubles/ price hikes/ desertions where residents move to other towns and those then become crowded. Where an NPC death (if they were well liked) spawns a public funeral in that town. NPCs maybe take to adventuring on their own and loot dungeons before you get there (or be found dead in them). It would be really neat if the technology could be used for massive parallel NPC AI at all times ~even while the PC is resting.

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