42td
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On 3/7/2020 at 2:41 AM, Shyla said:
We are still working to try to improve our Ultrawide Support across all areas of the game, and hopefully we will be able to complete this soon.
I recently started this game, and my first impression using multi-monitor resolution of 4360x1440 with FoV = 120 was okay. Borderless window mode seems to work pretty well.
But later on, I noticed some problems:
- a planet changing color when in peripheral vision;
- weapons and hands look bulky;
- some menus (crafting, IIRC) having some content duplicated or too far on the sides.
So I decided to postpone this game and hope for better ultrawide / multi-monitor support.
@Shyla - is your current work targetting 21:9 / 24:10 specifically, or can I hope to get better non-standard wider aspect ratio support, too?
Please, widescreen support (21:9) !
in The Outer Worlds: Technical Support (Spoiler Warning!)
Posted
@Shyla Could you please clarify whether you are working on 21:9 specifically or even wider aspect ratios too? (32:9 was mentioned above; mine is approximately 3:1 [4360x1440 px].)
I asked in the Patch 1.3 topic, but got no answer.
Thanks!