Oblarg
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Posts posted by Oblarg
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Power metal (Gamma Ray, Stratovarius, Destiny's End)
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Motorhead - Overkill
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Good thing that's cleared up.
Really, if SINS doesn't prove that DRM isn't necessary to sell a game, I don't know what does.
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Piraters attempted to autheticate the games during launch day itself, overloading the server of Stardocks.
Sounds like it was leaked. That's not the fault of DRM.
Sins of a Solar Empire is one of the most successful recent PC games, in terms of both copies sold and reviews. It has no DRM.
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Not steam, please. Learn a lesson from Stardock - DRM does not make your sales go up. Look at the success of Sins of a Solar empire, which has pretty much no DRM.
Actually, based on Stardock's recent game "Demigod", they might have second thoughts now.
It could simply be that, you know, Demigod wasn't that good?
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Not steam, please. Learn a lesson from Stardock - DRM does not make your sales go up. Look at the success of Sins of a Solar empire, which has pretty much no DRM.
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Some of my favorites:
http://www.youtube.com/watch?v=jYLCKDPvOU4
Gamma Ray - Eagle
http://www.youtube.com/watch?v=NeiX6bf2OPI
Gamma Ray - Rebellion in Dreamland
http://www.youtube.com/watch?v=ZPWjB2S92BA
Gamma Ray - Solid
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That list is fail because no Manowar. Seriously. Manowar is the sum of all things right (and wrong) with metal. HAIL AND KILL.
Gamma Ray is better.
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Gamma Ray - Rebellion in Dreamland
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You can save at a safehouse. You have a checkpoint that's made when you first return to a safehouse in between missions, but if you then go off and buy a bunch of weapons and send a bunch of emails, you can make a save after that, quit and reload, and all the stuff you did in the safehouse will be saved.
Well then, I'm satisfied.
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Still incredibly silly.
No more silly than being able to freeze time, aim three shots, and unleash them all at once. Or shoot your SMG's without reloading for a period of time. Or slow down time and cause your CQC to become superpowered.
Really, it's not a critical gameplay mechanic, and groaning about it is nitpicky.
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Really, assuming you can save when at a safehouse (if you can't, I'll be extremely aggravated), the only problem with a checkpoint save system is having to repeat some fights when you die, because you can't save at any time in the middle of a mission. Really, this doesn't bother me at all.
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If this invisibility cloak has to exist (which I really don't like), you better provide a good explanation for it (The Stealth Boy in F3 was plausible enough). If it's just like there, it will seriously hinder my enjoyment of the game.
I don't care that the game's not done completely in accordance to our world laws. I just want a game world that seems plausible... that feels like it could exist somewhere in the universe. If this cloak is just some magical feature that only Mike can use and nobody reacts to or mentions it, I will have a hard time immersing myself into the game world. It's just too obvious to label it as a feature (like rapid shot for example) not worthy of serious mention.
It's a very short lasting ability which lets him get through a tough spot. I don't see it as gamebreaking at all. It's not like you become invisible for the entire mission.
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If I kill an enemy, it should stay dead after I save.
I am not going to kill the same guy over and over and over to get past a point (which is further down the road and has nothing to do with the guy I am killing over and over) just because the game is defective by design.
Sorry, but I have never heard anyone complain about the save anywhere in an RPG. On the other hand, I have heard a crapload of complaint about checkpoint save systems. And I wholeheartedly agree with those complaints.
You console gamers who are used to checkpoints have fun with this game. I, on the other hand, will play one the thousands of other games out there; something that doesn't assume the player is a little kid.
Don't slam the door on your way out.
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I hadn't seen the jeuxvideo footage before. The game looked a lot better than in the gametrailers walkthrough. For me at least.
Same here. For me the difference is in how proficient he is at taking down enemies with martial arts, that build has much more points in that skill, you see him running frantically taking down ttwo guys very easily, while on the gametrailers footage he takes much longer.
Also the jeuxvideo footage shows him readying a lock on ability, which is interesting to see.
Yeah, the combo ending in the flying reverse roundhouse kick to the face was pretty ****ing epic.
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I'm pretty sure you'll be able to save whenever you're at a safehouse. If not, I'll be pretty disappointed.
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Normally in an open-ended game I like to save and then experiment. With checkpoints, I feel like I need to perfect the most obvious route instead so I can get to the next checkpoint. This is better suited to linear shooters IMO.
That's the point. They don't want you going through a conversation, saying "oh crap, I didn't like that outcome," then loading and trying again. That removes the entire point of the real-time dialogue. Make decisions, make decisions quickly, and make them right, or you suffer the consequences of not saying what you want to say.
Were they to allow saves at any time, replayability would decline.
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I think it's shaping up quite nicely. It could still use some polish, but I like what I see.
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We're spacing out the checkpoints pretty generously. You're not going to play for 10 minutes without seeing a checkpoint, in other words.
Oh yeah? What if I stand still for ten minutes? Didn't think of that, did you?
I swear, this guy is my hero.
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Please tell me invisibility is a really high level ability.
That's what it seems to be. It's not a HAY I GO INVISIBLE ENTIRE TIME type thing. I'm still hopeful for stealth gameplay.
Plus, the duration looked fairly short relative to the cooldown.
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Ha.. Purple Rain? Top Gun? Weird Science?
I have a feeling that Brayko will be my favorite character in AP.
This must be the 1980s obsessed boss character, haha
Was thinking that myself.
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"If you're on a mission to meet someone at a coffee shop, you need to dress in everyday clothing, but if you're going into a combat mission, you'd be wise to wear armour."
Good, good, GOOD.
Obsid, I love you.
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Interesting that the "Forums" link on the new official site links to SEGA's forum rather than here.
The posts on that forum are painful to read.
I'll stick to obsid's forum, which is filled with competent people.
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I hope you have to actually use some cover in the game, that was pretty ridiculous with MT simply striding through bullets and mowing people down. That's gameplay I'd expect while using a special ability, not standard.
The Music Thread
in Way Off-Topic
Posted
Ew, dragonforce.