A question regarding the character of Michael Thorton. in Alpha Protocol: General Discussion Posted June 28, 2009 This thread is reason enough for Obsidian to make the story in AP based on personal motivations rather than geopolitical ones. More individual antagonists motivated by greed/love/lust/hate/revenge/etc. and fewer organizational antagonists motivated by politics, please! I actually had the opposite response. This is why I think working on real-world games with real-world problems and themes is important. People are more likely to take games seriously if they deal with actual problems instead of vaguely displaced angst. Not that all games have to be serious (or be taken seriously) of course, but it would nice for a few of them to be. Yeah, but I don't think a "lone agent on the run" spy game really fits into that vein. If you're going with that theme, you have to develop the individual characters and their motivations above all else.