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GammaReagan

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Posts posted by GammaReagan

  1. On 12/31/2019 at 8:09 PM, metalworks said:

    What an anticlimatic ending

    Until tartarus I was seriosly invested in the game, after those two reveals in bizantium, things were shaping to be pretty interesting to the real conflict of halcyon; it kind of pushes you in a situation were you have to make a serious choice that will impact the future of halcyon. But I kind of vaporises into a really rushed ending, kind of wrapping things up fast, and then that epilogue hits you and your told all the things that you probably wanted to actually do or make choices about.

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    And the allies coming to help you out of the blue, felt specially cheap

    It felt like they run out of money or something

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    Spoiler

    if factions come to your aid at Tartarus it is not because Obsidian/Private Division ran out of money but because you've actually played well enough to earn their help. This only goes for the main factions, Groundbreaker, MSI, Iconoclasts and SubLight Salvage. It's the same thing as in Fallout: New Vegas, if you've played that. Be nice to the not-directly-opposing factions and those who matter will be nice to you in the end.

    Many (including myself) have complained that TOW is a far too short/small game but the fact is that Obsidian did not have the resources to blow all their fuses on something that perhaps would not work out for their audience.

    Indeed the Byzantium part of the game is a bit swift and concentrated but I believe that it has rather got to do with trying out the idea of TOW than being sloppy.  Luckily enough,  we'll have at least one DLC to look forward to this year. 

     

     

  2. On 1/1/2020 at 3:03 AM, Jackalgirl said:

    I totally forgot to mention that, although it did cross my mind: you're absolutely right: Adelaide's solution is even shorter-term if you start requiring that she and hers only make use of volunteers.  Not everyone is Parvati. ; )

    Well, the backside of Adelaide's solution is that her crops will make the inhabitants of Edgewater healthier and that fewer, as a natural consequence of that, will die from malnutrition and as a natural result of that, the amount of fertiliser will gradually decrease. Using volunteers wouldn't be a good solution either, as that might increase the production but decimate the population in the process. For a while an increased hunt on marauders would solve the problem but eventually Edgewater would run out of them as well so indeed it's a short-term solution. Perhaps the inhabitant could learn to actually fish (rather than collecting fish that's already dead) and prepare it in more...traditional ways than shoving it in cans along with who knows what kind of chemicals. 😜
     

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    It's a good book, but dang is it kind of overwhelming (in a depressing sort of way).

    I read up about it on Wikipedia and it seems interesting enough. Thanks for the tip!

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    It seems to me that an integrated approach would be best for the long-term, combining Adelaide's technique, some accelerated adaptation, as well as trying to build up a culture that values minimum use of resources, maximum return to the environment, and maximum local self-sufficiency (if you've ever read "Ishmael" by Daniel Quinn, I'm talking about a Leaver society, vs. a Taker society).

    But as always the people would not have any saying in it and perhaps not even any awareness of it all, which is quite disturbing. The problem of feeding the colony seems however to be fixed once the colonists aboard the Hope are revived. 

    Haven't read that book, but I think I get the idea of what you mean. 

  4. On 11/14/2019 at 8:40 AM, Cismontane said:

      The idea that Earth wasn’t destroyed, but just so disgusted and indifferent toward its “lost” colony of Halcyon that it decided to abandon it within bothering to tell them, just ghosting them, would fit best with the world building bleakness of the Halcyon setting, I think.  So, yea, I’m guessing that Earth wasn’t destroyed.  It just doesn’t care.

    It really could be anything but yeah, the fact that Earth's "gone dark" does of course not have to mean that it's been destroyed but either as you say, they don't care anymore or there are other problems preventing communications. Even though we can imagine in what state Earth was left behind we don't know for sure. 

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    Bwah hah hah hah -- yes, I should have said "banked up good with with everyone BUT the Board".  In total agreement!  As for Eva, I can't kill her.  What she wants to do is just too interesting & compelling.  But Tartarus came with all kinds of surprises, especially for the Better Half, who basically just killed everyone and was totally on his own.  He was surprised by how my version of the story went.  I, of course, was absolutely delighted.  "Grimmy!!!"

    Eva - now that's a lady I _can_ kill. "Yeah people can't eat this and nothing seems to grow the way we want it to so we'd better alter people's very DNA instead..." That's not quite how to do it.  Adelaide obviously has another method working. 

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    Agreed that it's too harsh.  I always got the sense from Reed that he was doing his best (though he could have done better) with a really terrible situation; his desire to do the best for his people is what makes him agree to essentially commit suicide -- I mean, he did agree to give over to Adelaide.  So there's something there.  I wonder if he'd be willing to work for SubLight, if it was framed to him that the communities of Monarch really need that factory?  I'd like to think so, because he'd be putting people (the more people the better) ahead of his own pride, which is exactly what he did in Edgewater.

    Well, Reed Tobson is a corporation man, so working for another corporation should perhaps not be a problem for him as he would in the long run not have to answer to the Board anymore. SubLight are more interested in getting the job done than filling quotas. 
     

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    Aethel's (my character's) general philosophy is to get good ties with as many people and corporations as possible, so that when it comes time to completely rework the system, she's got some good will banked up. : )

    When it comes to pissing off factions (no matter what character, as I'm not gonna play evil) I'm really only interested in annoying the Board ;)
    If you've finished the SubLight questline and killed Eva Chartrand, you'll have an extra treat from SubLight coming up at Tartarus!

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  7. To be honest, I would not want to see a Fallout/TOW crossover ever, unless Bethesda clean up their act a bit by getting themselves some decent writers (and of course cease with the Fo 76 folly). Should you start with playing Fo4 and then work your way backwards, you'll soon enough find that they're only recycling old ideas, even ripping off themselves. Btw, the creators of Fo 1 and 2 went on to  Obsidian. Just saying...

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    Thank you for the recommendation -- I'll definitely go with that one (if I ever come up for air from TOW / TOW DLC)!

    Don't mention it. Will finish my 6th playthrough tonight and... What do you think, should I start on a 7th? 

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  8. The following is a bug that has occurred during each of my play throughs (currently I'm on my 6th). It's nothing dramatic and doesn't ruin the gameplay in any way but still it's a bit annoying. 

    Any time after having landed in Byzantium and gotten to the street level through the elevator for the first time, the elevator's door is closed and there's no way to open it other than leaving the area ("running around the block") and then immediately return. Mostly, upon return, the elevator's door will be open again, but not always. 

    At first I thought the bug was triggered after completing the Why Call Them Back From Retirement quest, but now I've realised that it can occur at any point. 

    The problem is easily bypassed by simply using fast travelling back and forth between the Unreliable and some point in Byzantium, completely avoiding said elevator so my question is: has anyone else experienced this? 

     

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    How'd that happen?  I'd love to hear the story!

    First of all you need to compromise and have Cass give you Anton's research without killing her, or this will not be an option. When you return to hand over the research to Anton, choose the dialogue options suggesting that he should take better care of his staff; give him something to think about (of course _without_ having him kill himself, duh ;) ). Some time after the quest is completed (I'm not sure of how long it'll take in game as I just happened to return to the Groundbreaker only days later) you will find him sitting at a table at the Lost Hope and engaging him in conversation he will tell you why he chose not to go to Byzantium. 

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    But I love it for the stories, like you.  The depth of the characters, and how they change, is really awesome.  I'm hoping for more places to explore also, and maybe ways to explore the companions' backgrounds and motivations even more.  It would not surprise me if Obsidian/Private Division did that; they clearly put a lot of thought and work into them.

    I can only concur! They're not only companions with skills and abilities but there's some real substance to them as well.

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     think of all of the stories, though, "Slaughterhouse Clive" was the most disappointing.  You really don't have a long-term productive choice there.   On the first run-through, I skipped it entirely. On the second run-through, I did the option that lets you let SubLight and Clive team up, and boy do I regret it.   I wish I could just have Aethel kill Clive, ghost SubLight, and then go fetch Tobson and say, "hey, I've got a management job for you on Monarch..."

    Well, no, it's not the most exciting story/quest of TOW, but I kind of like SubLight so I always go through with it anyway. But for your alternate story, there.. ghosting SubLight might, looking at their overall reputation, not be a wise thing. They'd probably just take over the C&P factory anyway, killing Reed Tobson and whatnot, but perhaps having Reed work for them as the factory's manager? I don't like Reed's attitude regarding his workers, or for that matter the deserters, but forcing him to leave Edgewater and suffer death by marauders is a bit too harsh. 

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    By the by, I went to the Outer Worlds Wiki and according to it, you're correct: you do have to kill all the outlaws (either without or after you've cooperated with Cass), including Lillian (presumably after you've given her back her cigarette case).  I'm not sure I'll be doing that -- as fond as Aethel is of her adreno, I'm not sure she wants to murder a bunch of people (even though they're mercenaries) just to get on their good side. 

    That's got that sorted out. I only killed Cass during my first playthrough (when I completely missed out on Lillian), but as I also missed out  on something else in Roseway, my reputation with Auntie Cleo's didn't reach over 65% (not 53% as I believe I previously wrote). However, due to the good ending that will come to Cass as well as Anton Crane if you choose not to kill her, I've never done that again. 

    By the way - you can always kill Clive! ;))

  10. On 12/29/2019 at 4:36 PM, Jackalgirl said:

    I'm not a Fallout player (yet), though I've watched the Better Half play it.  And something occurred to me:

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    We know, by the end of the game, that Earth has gone dark.  Maybe Fallout is why?  

    I'm expecting a journey to Earth for TOW II, and I'm hoping we'll end up interacting with TOW I's descendants (or even be one).

     

    As the previous poster pointed out, the timeline doesn't quite allow for it, but the reason why I have at all been pondering it is a little detail mentioned in Fallout: New Vegas as the npc "Mr. House" talks about having sent a colony ship to space that will arrive at its final destination in a hundred years (Fo:NV takes place in 2281, 204 years after the great nuclear war), but as I found out that the time of the Outer Worlds is set to 2355, it simply does not work out. 

    I don't think that it's too far fetched to initially suspect that Obsidian might have snuck in a reference or two to Fo:NV in TOW (as they, after all, developed NV) but I was wrong concerning this one. 
    Anyway, should you choose to play only one of the Fallout games, it should (imho) be Fo:NV!

  11. Hi!

    Answering your questions means a lot of spoilers so I've covered them up here below.  
     

    Spoiler

     

    1) You're asking whether there is a taxidermist in game? Not as an npc you can actually find, but you will still end up with a mantiqueen's head on the wall of your captain's quarters after  having spent some time in Monarch. 

    2) No, the only npc that we can actually help to "get out" is Vicar Max. 

    3) He leaves Edgewater (and the story) and ends up perishing in the wilderness after only two days. 

    4) Sadly, no.

    5. Eva Chartrand? No, you'll never see any results of that offer. 

     

    6. Now that's an interesting thought that I've pondered myself. Would indeed appreciate if anyone could shed some light over it. 

  12. 6 hours ago, Jackalgirl said:

    I think it's the "Vulcan's Hammer" quest.  I'm not sure if I already auto-botched this for Auntie Cleo, because I don't think I acquired the quest on this play-through but I think I did get the schematics.  I'll have to go through and figure out if I can salvage this quest.  I'm going to be out for a week working on other projects that will preclude me from checking, but I'm definitely thinking that next play-through I'm going to have both a checklist and a notebook, LOL.  Thank you for reminding me about Journey into Smoke, also -- I usually approach quests from the most offset position I can, so I completely missed Lillian this time around, too.

    That's Orson's quest... Have you tried going back to him and return the schematics? Orson is, in my opinion, the only one of the three scientists in Roseway who is actually working on something important although he's probably the only one of them working on something not along the lines of Auntie Cleo's.

     

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    Huh!  Yeah, that's not something I could do, either.  I'm sure it's available on YouTube!  Sheesh, for a game that supposedly was low-budget, there are a LOT of detail and options here.  I am really looking forward to the DLC, which I hope opens up the other planets in the system.

    In one of my early playthroughs I slagged him off for mistreating his staff and even though I don't remember what led to that, I ended up with the option to make him kill himself but of course I didn't do it. 

    Better than finding Crane in Byzantium is however finding him on the Groundbreaker!

    I (like you, I presume) don't care if some people consider TOW being low budget - not everything is about the latest top notch graphics. TOW is definitely one of the best elaborated RPGs I've ever had the pleasure to play and the DLCs can't come soon enough (I expect Hephaestus and Typhon to be unlocked and would be very happy if there showed to be a moon orbiting Eridanos as well)!

  13. 17 minutes ago, Jackalgirl said:

    Now I need to go back and find those other quests, because I don't think I've ever gotten about 53%.  Hm!  

    The first time I didn't get more than those 53% but for the second time and forth I found another quest that just might have boosted it, but seriously I can't remember whether Journey Into Smoke really has anything to do with it or not. I'll check it up and get back to you as soon as I have, unless you prefer to find out by yourself.

     

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    I've worked it Anton's way both times, so I'm not sure about the storyline you're talking about here -- but if you don't kill him (and I think if you give him his research), you do run into him again later, as a part of a different quest/storyline involving the "early retirees" in Byzantium.

    Yep, found him in Byzantium. I've never killed him because even though I think he is a moron I kind of feel sorry for him. However, there is an option to make him kill himself whilst still in Roseway. Never done that either. Can't act as the bad guy, remember?;) 

    • Like 1
  14. 3 minutes ago, Jackalgirl said:

    Indeed!  YouTube is really handy for that.  There's a video about the "ice cream endings" that's pretty funny.  As for Felix, I'm still holding out hope that his ending will change a little.  If not, it'll just run in my head that he makes his home in Stellar Bay and is with Nell.

    Speaking of Felix, I've heard that a lot of people really don't like him and I can't understand why. They guy is hilarious (and his bickering with Max crack me up every time)!

     

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    Yes, I always pay attention to them when they say that -- always -- although I discovered quite by accident that Max will give you advice about the MSI/Iconoclast situation after a certain point (if I recall correctly, and I'm not saying that I am, it's after you complete the print shop quest).  He didn't ask Aethel to talk with him at all, so now I make it a point to have her periodically talk with the companions.  Aethel also had to go talk to Parvati in the Unreliable to kick off "Don't Bite the Sun"; Parvati didn't ask her to speak with her.  But other than those two instances, the companions have spoken up when there's something on their mind.

    The first time you engage Max in conversation after having finished The Commuter quest for the Iconoclasts, he will air his thoughts about said situation, just the same way he'll thank you for keeping him from beating up Reginald Chaney the first time you speak with him after having met with Chaney in Fallbrook but in none of these cases are you prompted to speak to him. Ellie, on the other hand, seems to have opinion about everything pretty much all the time, whether you want her to or not ;)

    Concerning Parvati, she sometimes speaks up to start Don't Bite the Sun, sometimes not. The same goes for Felix' Friendship's Due.
     

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    Yes!  Although I'm disappointed that I can't actually have the captain ask Parvati to have SAM check in with ADA, or for ADA to be more overtly jealous of the way that Parvati pampers SAM.  Have you been able to dig into ADA's background more, or get her to uncover the "[REDACTED]" parts of her self-knowledge?

    Hahaha, I don't think ADA would ever admit being jealous. I mean, come on, she obviously had a thing for Alex Hawthorne (with her comments like "Captain Hawthorne used to be more dashing") but in a quite suspicious manner denies it all,  when asking her if she was in love with Hawthorne).
    Alas, I've never found out anything past the "(REDACTED)" part. It that even possible? 

     

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    I have never played that, so I'm not familiar with that either.  But I do hope you feel better soon!

    Oh, give it a shot, you'll love it!
    Thank you!

  15. 1 minute ago, Jackalgirl said:

    Well, Aelthel's reputation with them right now is "Friendly" (53%), if that helps.  Without totally spoiling things, completing the quest does have some amusing by-products and how you complete the quest affects those changes (for example, you can give the research you retrieve to Anton, or sell it to Gladys, or there's a third option I'll let you find on your own if you want to).

    There's at least one conversational option that wakes him up a little.  But his actions have consequences for him, too, later on down the road...

    I've never gotten past 72% so it's really the last 28% I'm curious about. Even after having completed all of their quests in the nicest ways possible (except for that I keep killing the matriarch)  I just can't seem to get past that. And yes, I know what you're talking about. Slag him off completely and he will take that _very_ personal. 

    • Like 1
  16. On 12/25/2019 at 3:08 PM, Jackalgirl said:

    I went with the Phineas ending; I just can't bring myself to play an evil character.  But Felix's ending seemed lonely, and it sort of surprised me given the conversations he had with post-vision Max while we were walking around (the background conversations that the companions have, especially when Max is in the party, are really wonderful).  At one point, Felix asked Max if he could read some of Max's books from seminary, which Max welcomed, so I thought there'd be an opportunity for Felix to expand his education, and when his ending basically said, "Felix, being too dumb for anything but manual labor, spent the rest of his days working hard alone," my heart cracked for him a little.

    You and me both - there's a hard block there somewhere, preventing me from playing an evil character. However, I did expose myself to a Youtube spoiler to see the Board ending and what happens if you don't finish your companions' quests and that's all sad for sure. I think I can understand why you find Felix' ending a bit saddening but I'd rather interpret it as he abandons his old ideals and find new ones instead. 

     

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    Indeed, the various ways that companions interact with each other (and with NPCs) based on where they are in their own arcs is very interesting and layered, and calls for many more play-throughs*. ; )  I have also found it useful to ask my companions when there's a decision to be made; they usually give me the "Middle Path" answer I'm looking for for my character.  One thing I've noticed, though, is that on my PS4, I don't get any kind of "companion wants to talk to you" marker.  So I periodically have to stop and see if they have something to say.

    No kidding! That's one of the reasons why I'm currently on my 6th play-through! ;)

    I'm on PS4 too, btw, and no the marker doesn't show up but on the other hand the companions seem to say "can we talk?" or "can I have a word?" whenever something's up, though. And after only one play-through you know that they will eventually want to talk and can trigger the conversations yourself. 

     

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    That's a pity.  Because it seems like there's hope for Felix with Nell. 

    The love for Tossball unites?;) 
    Speaking of romance between NPC:s, I find the "relationship" between ADA and SAM _hilarious_!

     

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    More walk-throughs -- I'm already playing this game so much.  You know you're playing "The Outer Worlds" too much when you sit down to watch "A Christmas Story" with your family and when Ralphie** daydreams about defeating Black Bart & his gang with Old Blue***, you want him to kick into TTD and start popping off heads.

    ** Even funnier when you realize your Better Half's character in TOW is named "Ralph".

    *** I have now named my character's rifle "Old Blue"

    I fell ill this Christmas and had to cancel all celebrations, why I stayed at home, sneezing, coughing and playing TOW instead. Alas, I've never watched "A Christmas Story" so the name Ralphie rather makes me associate to the ED-E eyebot in the New Vegas DLC "Lonesome Road".

    • Like 1
  17. Did that in anyway increase your reputation with Auntie Cleo's? Or, I should rather ask, what's been your maximum reputation with this faction? 

    I must confess I've never actually tried to save the matriarch because I 1) think that Anton Crane is a superficial moron who meddles with things he can't control just to make something like diet toothpaste to get to Byzantium and 2) perhaps enjoy shooting raptidons a little too much. 😁 Sooner or later I ought to make a serious try, though. 

  18. I'm on my 6th playthrough of TOW and still haven't managed to get more than a 72% positive reputation with Auntie Cleo's even though I have completed all of their quests with what I define as the "best outcome". I suspect that one must either kill the outlaws instead of compromising with Cass, and/or save the raptidon matriarch. If the latter, what level of sneak is really required to sneak past the spitter hanging around the gas tube slots, because once you get its attention it's impossible to activate the terminal on the other side of the hall.

    Thanks to anyone who can help me out here. 

     

     

  19. 52 minutes ago, Jackalgirl said:

    The OSI puzzle cube is on Sanjar's desk in Stellar Bay on Monarch.  I haven't stolen it yet as I'm friendly to MSI and there are two guards standing by the wall behind the desk, but your mileage may vary. ; )

    Ah yes, I forgot that one. I stole it. You gain 1% negative reputation with the faction, which will not affect much as long as your reputation is otherwise good. 

    • Like 1
  20. Did you do the Phineas ending or the Board ending? Personally I've sided with Phineas on every playthrough as the Board really sucks, imo, but as long as you complete Felix' quest with the outcome that he remains a part of your crew (finding Trask's evidence), he'll get the best ending possible.

    Companions will comment on various NPCs depending on which companions you'll bring where. For example, Nyoka speaks a lot of good about Zora Blackwood; Max will get into direct debate with Graham Bryant, and both of them will have positive things to say about Catherine Malin, whilst Felix will be reserved concerning Malin, disrespect Sanjar Nandi and be all in favour for Graham Bryant. At least for a start. I'd recommend that you bring out all of your companions to different situations in different adventures and in different stages of their personal quests to find out the most about them and their interactions with other NPCs.

    But no, the only companion romance with another NPC is that of Parvati's.

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