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bugarup

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Posts posted by bugarup

  1. I've been playing Enderal, Skyrim mod that's, like, entirely its own separate game with production values that of a B game rather than a mod. Skyrim's gameplay got modified quite a bit, i.e. you get XP from quests and killing things to level up and then buy skill books, also they completely nerfed stealth archer and the crown of "Laughably unbalanced easy mode build" there belongs to mages, I don't even to imagine what a pain in the ass melee must be, the way AI behaves in the game. The story is that the low fantasy world has a bit of a Mass Effect reaper problem and you're discount Shepard, though in the end it diverts enough to not be a too blatant copycat. It's also very, very grimdark with absolute majority of quests having downer endings and main quest splitting into downers but with caveats, even I thought it's way too grimdark, and I like grimdark and downer endings. Writing's might be a wee too self-indulgent sometimes - too many moments with our character rooted in spot while a NPC delivers a speech at them, a couple of moments when you gotta walk into obvious trap like a dunce to progress the story, and the most inexcusable travesty of game design - unskippable, unkillable ending credits, but otherwise very positive experience. :yes:

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  2. I somehow sank over 500 hours into Kenshi without noticing it, because it's emergent stories are so, so to my liking and I think I only explored, like, half a map yet. What mods I recommend would be "Less foliage and rocks" and some  texture compression mod, because Kenshi is not exactly optimized, SCAR's pathfinding, Let's Talk (because by default everyone only says something once and game gets too quiet). I also use and love Map Borders mod, one that makes your base gates bit sturdier, one that scatters about more potential recruits and one that allows for really big parties plus a bugfix or two.

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    • Hmmm 1
  3. I'm trying out local hipster brews and one of them is "Pickle sour ale' which sends most confusing and mixed messages into my brain. On one hand, it's very refreshing and breezy, so good on a hot evening, on the other...well, it tastes like pickle marinate, i.e. the very thing you are giddy to find and drink next morning after heavy party. 😵‍💫

  4. On 8/10/2024 at 4:43 PM, melkathi said:

    You can find a dog and keep it.

    It is quite buggy. As you noticed, it can mess with combat.

    Before you adopt it, if the dog event coincides with a dragon, the dog can insta kill the dragon.

    I found one of those! Daedric dog to be precise, I'm sure he can take on a dragon seeing how he shredded random vampires and wraiths to, well, shreds. But he was really pushy - like, literally, whenever I stopped to pick a lock or sell loot or just because, he'd bump into me and yeet 5 metres away which got old really fast even if I imagine that's how big dogs are IRL. What's worse, he messed with my sneaking and had a psychic link with every guard of Skyrim which he diligently used to report any transgression. So I really rushed to finish that quest and get rid of him. His Daedric master was an **** though; really missed the option to say "What?! Hell no, f†ck you and also I'm keeping your pushy dog!" 

    On 8/10/2024 at 4:43 PM, melkathi said:

    as those can spawn attacks (or rats in the basement), the pet may get killed.

    Ah. I was wondering why there's a dead draugr in the herb garden of my homestead. 

     

    "It is quite buggy" is a phrase that could be used with anything in Skyrim. 

    • Like 1
  5. Skyrim.

    It appears that you can get pets now. Well so my mage did find one. Looks like a something born out of love between a spider and a mantis, sounds like a tank when walking. Which is kind of grating especially when you try to sneak, but as soon as I found out it messes with enemy pathfinding I'm more than happy to tolerate it in exchange for draugrs doing nothing but very intense eye contact while I pelt them from behind of my spider-mantis mini tank.

    Elsewhere in Skyrim, I went werewolf. They have their own skill tree and everything now. So I went on some official Companion Guild quest, turned the wolf on, cleared the dungeon, gained a few perks, cool, but it would be pity to let the wolf timer expire without doing some more maulin', I thought. Could come back for loot later, I thought. 

    ...probably half a map later I'm still a wolf. See, wolf timer gets prolonged every time you eat someone and I've forgotten just how many bandits and necromancers are there everywhere in Skyrim. Eventually it should expire some day because I avoid towns and undead are inedible, but I'm keeping the wolf on out of sporting interest now - I want to see that trail of destruction on the map. When I'm allowed to use it again, because werewolves cannot read maps. I do hope my companion is okay, I lost him, like, 30 dungeons ago. 😟

     

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  6. Playing Skyrim reminded me of one pure 100% Bethesdian trademarks - Needlessly Belligerent NPC. You know, the one that upon meeting you for the first time greets you with "Hey f†ckface, the f-- you doing here?! Tell me RIGHT NOW you useless piece of shoit or I smash your ugly face in!" Fallout 3 has them, Skyrim has them, Fallout 4 has them too.  Usually your reply to them consists of 1. (meek explanation of what I am doing here), 2. "Try me, b†tch" and you can guess which one I always take. :)

    Unfortunately, Bethesda loves to troll players with making the most insufferable ones essential and thus unkillable, though sometimes just temporarily and then you see videos of people launching nukes at that one settler in FO4. I now recall that cathartic feeling I had from going to town in Riften when I was finally allowed to; cannot wait to repeat the experience. :yes:

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  7. Weather being what it is, reinstalled Skyrim. Made a couple builds to roleplay someone other than stealthy archer who's a vampire werewolf fighter Arch-mage of thieves guild (though you'd have to pry kleptomania-for-everyone trait from my dead sticky fingers, that's one thing I'm not ready to not roleplay). Learning new things, such as how to kite when you play a mage. Anyways, there is a lot of things to do in Skyrim, but I'll have Cryostasis and Frostpunk queued in case hell-on-earth season lasts longer. 🥵

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  8. On 6/16/2024 at 8:24 PM, Humanoid said:

    I'd never really bought into the idea of the game as a whole being an exemplar of the "cozy game" genre. There's far too much pressure in terms of both time and inventory management for that.

    All the pressure is in your own head, mate. You don't have to do everything at once right away and perfectly. There's always another day, just chill. :yes:

    • Gasp! 1
  9. DA2 had its dark moments, but most of them were hidden in optional lore tidbits you wouldn't come across if you didn't know where to look (like origins of Kirkwall city). Now Inquisition, that was a lukewarm bowl of unseasoned oatmeal, but even it had memorable moments and companions were the highlight (though I still think Varric had no plausible reason to be there). Sometimes I remember those moments and briefly think of replaying DA:I, but then remember vast empty plains littered with respawning groups of three dudes, lootless titanium bears with homing systems, random collectibles and...yeah, nah. 

    From what I saw about BG3 companions + extrapolating from D:OS2, I'd probably want to toss them all into Skaen's blood pool as soon as possible.  

     

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