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Nightshape

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Posts posted by Nightshape

  1. It depends how you are as a gamer - I'd encourage you to go back as far as you can handle with the M&M games.

     

    Get the graph paper ready and have at it - it's a lost art that, the whole mapping of levels - and have at it.

     

    If anything it'll show you how far games have come, and how hardcore gaming used to be.

  2.  

     

    Yeah, sometimes it's clearly joking.  Other times it's not.  Most of the time it's in that ambiguous "I'm not sure if they are or not" state.  Stupid writing words on internet!

     

    I actually stopped caring many years ago what people thought - truth is, I'm a human.

     

     

    I have seen no evidence of that. :p

     

    After all these years? *sigh* 

  3. I don't get it, aren't saves basically files that store variables? I would think adding map #s and xy coordinates to the rest wouldn't be that hard.

     

    No. Data serialization can be extremely hard, especially in complex code-bases. Check point based systems allow for some control over the matter.

  4. The precedent was set when the second release of the PS3 removed PS2 compatibility from hardware - up until then there was basically a PS2 inside every PS3, which was laudable but in financial terms a ridiculous extravagance. The requirement that Sony put a Cell inside every PS4 to achieve backwards compatibility with the PS3 meant the chances were nil from the very beginning. It's only slightly more rational in engineering terms than duct-taping a full-blown PS3 to every new PS4.

     

    Support for PS2 games would depend on whether a modern mid-range PC nowadays could run a PS2 native game acceptably - I have no idea whether that's the case or not, but it's basically what the PS4 would have to do. But one suspects that given the option of either implementing that, or getting customers to pay again for the same game (albeit at whatever the new price will be), Sony will choose the latter.

     

    EDIT: Ironically perhaps, it may well be the least engineering effort for Sony to reverse-port the PC port of their PS3 games to get them running on the PS4.

     

    This stuff isn't that simple, and it isn't really worth the operational cost to achieve either. At any level, wanna play PS3 or PS2 games, get the console.

     

  5. Extra Credits - its good at doing one thing, communicating to the wider general public how things work internally and what kinds of processes take place at some companies.

     

    I don't watch the show, I've seen a few episodes, and found it to be entirely irreverent to me - I'm an engine programmer - most of the stuff seems to be related to design, production and creative direction - it is - entirely useless for the average person in the industry. That said, I'd recommend people who are interested in design, and/or production to look into the show as there is some useful advice for n00bs.

  6.  

    HOLY. ****ING. SHIIIIIIIIIIT. UNIFIED MEMORY. UNIFIED MEMORY. *ticker tape parades spontaneously start across the world*

    Why is Josh happy about this? It means more work for engine programmers.

     

     

    >Have you ever played any PC games with a decent gaming rig after PS3 and 360 came out?

     

    He asked... Bokishi?

     

     

    Actually it means LESS! work for engine programmers, and more flexibility in approach... So Josh is happy because development on Sony consoles actually just got a lot easier.

  7.  

     

    "The worst is tied between Irenicus' dungeon in BG2, and ME3's "introduction"."

     

    Disagree on BG2. It ahs one of the best intros for any game ever. ME3, on the other hand, definitely is BIO's worst or at least top 3 though I cna't think of any worse ones at the moment.

    ... No... The BG2 intro sucked.

     

    Only because it's an eminently replayable game and it gets tedious on replays tho'. First time it was p. okay with me.

    Sure... But its a massive flaw.

  8. "The worst is tied between Irenicus' dungeon in BG2, and ME3's "introduction"."

     

    Disagree on BG2. It ahs one of the best intros for any game ever. ME3, on the other hand, definitely is BIO's worst or at least top 3 though I cna't think of any worse ones at the moment.

    ... No... The BG2 intro sucked.

  9. First CRPG Hmmm... Probably 'The Wild Bunch', it was RPGish, the first RPG I truely remember playing and loving was 'Shining in the Darkness'

     

    That said I've played a lot of the older CRPG's after I got very into RPG's when I was about 13, 14.

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