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Cl_Flushentityhero

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Posts posted by Cl_Flushentityhero

  1. Omega Procedure, starring Thor Miketon as he takes on the insidious Helltech Corporation in order to stop them starting a World War!  Also starring Tina as his handler, the crazed Belgium agent PIE, Vulture and his deaf bodyguard Sorority, and Lelou as the head of the cororation!

     

    Sign me up.  Obisidan, start taking more of my money already!

  2. I've come to terms with AP2 not happening because of Sega.  That said, Obsidian has been on a roll with a series of successful titles, one of which was a kickstarter that vastly exceeded expectations.  Also, minor point that Pillars of Eternity has received some of the highest review scores this year amongst titles like Witcher 3 and Fallout 4.  Pretty sure if Obsidian wanted to make a similar espionage-themed RPG, people would fund it on kickstarter.

  3. I think deflection is a good choice.  The benefit of killing things harder is built into the weapon stats; killing things harderer isn't a particularly interesting bonus.  The assumption is that a character is going to use 2h in the majority of if not all situations, so patching up deficiencies in defense is logical and believable.

  4. Lack of balance? I assume you're referring to chain shot and shadow operative. Oh noes, teh stealth and teh pistols are really effective in a game about spies!

     

    On to the more important subject of how I would improve AP.

     

    -Social stealth, a la hitman series. If MT walks around with an assault rifle, people should act accordingly. This would open up different ways of completing missions depending on what gear the player chooses.

     

    -Fewer all-out assault missions, unless that's how the player wants to handle it.

     

    -More variety in outfits, with different uses (i.e. maintenance uniform gets you different places than a tuxedo, and has more pockets)

     

    -Enemies use different levels of force depending on perceived threat. Bouncers/security guards would probably try to verbally challenge and/or manhandle Thorton for trespassing, not shoot him dead. This ties into . . .

     

    -Improved CQC. This could be done in any number of ways.

     

    -More flexibility regarding boss fights. The option to flee from a fight, blow up the building from a distance, learn Gunther's killphrase, whatever.

     

    -Choices have more pronounced effects on the mission. Allying with somebody only to swap out their bad guys for another faction seems merely cosmetic to me.

     

    AP kind of plays like the opening action sequence of a Bond movie repeated over and over again. I'd rather the gameplay hit more of a range, or at least allowed for it at the player's choosing.

  5. Good job Obsidz. I feel that AP delivers on the actual substance of a WRPG in ways that other recent games lack. It's major praise to say that I may never do another run of ME2 now, and that's more or less where I'm at. While AP falls short of my ideal game, it's about as close as any developer has been. There's plenty of Monday morning quarterbacking to be done on areas for improvement (some of which I mentioned over a year ago), but I'll save that for another post.

  6. Well, I can't comment on Euro vs. American because I don't think the current evidence supports that distinction in review scores.

     

    My running theory is as follows:

    Reviewers who consider the choices and customization to be the 'substance' of the game like it.

     

    Reviewers who consider the TPS experience to be the 'substance' of the game dislike it.

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