thearmourofGod
-
Posts
195 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by thearmourofGod
-
-
its as idiotic as negative Elex reviews: one of the great rpgs created (console): they foolishly downgrade what i consider a strength: typical modern gamer trash
NO handholding
NO dumbing down
-
15 minutes ago, algroth said:
Also since when is being your own new thing a bad thing? I would also say that Disco Elysium is very much an RPG because regardless of what you expect of RPG gameplay, the focus of the game is pretty heavily centered around *roleplaying*. That it's taking a new approach to this genre is only a plus in my book.
in-game mechanics, for me
again. i LIKE disco
but, i have to fib the lines to compare it to other rpg classics
i d love to c the greatness of disco integrated into NV, for example
but, i will not agree with disco needing vegas: two different genres
-
8 minutes ago, ComradeMaster said:
I enjoyed RE1 in 1997 and enjoyed the remake in 2002.
I enjoyed RE2 in 1998 and enjoyed the remake in 2019.
there's my take...
i find your discrepancies alarming as the re2 remake is a remake and a touch better
if re2 REMAKE gets any awards ill go ballistic
* why the dicrepency between re and remake of 2?
-
2 minutes ago, ComradeMaster said:
I already called out Resident Evil 2 and The Outer Worlds before this list. Never played the others, as they fall out of my spectrum of interest. Disco looks interesting at first glance but something about it just doesn't sit well with me. My instinct tells me to ignore it and wait for the next similarity.
i find re2 brilliant (yes, i rebought, though, i have the original and my gamecube lol) but....
its a remake.
whats your take on that?
-
9 minutes ago, Theonlygarby said:
Makes sense I suppose. Though I mean JRPGs are RPGs even though they don't really have any role playing. Disco definitely is a role playing game... I don't think it's for me personally... But it's definitely a role playing game. Player choice(and what seems to be complete freedom) and dice rolls = RPG in my opinion at least
ya, you are probably right and im being a tad dramatic, lol
however, disco is its own thing and i do not compare it to the great rpgs of all-time
im playing, literally, right now, battle chasers: absolutely great game, but, i dont compare it to disco, lol, or new vegas
TOW should be compared to mass effect: and i despise mass effects horrid adolescent writing and “good/bad”
for example: mass effect 2 was BARELY a rpg; dark souls is NOT a rpg
it is a fighting game you get to level up fighting skills (might as well play return of the king)
- 1
-
1 hour ago, ComradeMaster said:
I think the biggest culprits here are Bethesda and Bioware, and I don't see any games from them on the list. There's a difference between deliberately dumbing games down and gravitating them from already established modes of gameplay.
i should also state, console games only. my fault
1 hour ago, ComradeMaster said:I think the biggest culprits here are Bethesda and Bioware, and I don't see any games from them on the list. There's a difference between deliberately dumbing games down and gravitating them from already established modes of gameplay.
morrowind to oblivion
mass effect one to mass effect two
assassins creed one to ass creed two
i thought, foolishly, each and every time, that the next game would expand what greatness the first had started.
skyrim vanilla is a crock. a scam: yet, im about to buy it for my daughter due to mods. and, im actually getting giddy, lol
* morrowind was my first xbox buy: beth games are now on my never auto-buy list
btw: TOW doesnt even get close to the brilliance of NV: id never b foolish enuf to compare the two
-
the first thing i do in any game is check gameplay and hud customization
disco doesnt even need such changes as its not a rpg and barely a game
when im in the mood for a game like disco, its brilliant, but, its not...
morrowind (not hitting due to low player skill is what i like-controller twitch is not)
its not, divinity original sin
its not, planescape or fallout or deus or gothics or bgate or new vegas or mount and blade or even skyrim with mods
disco is not a rpg and it has its own category, for me
* zero handholding should be a given in EVERY game (thus, mechanics should ALWAYS reflect this)
*let the snowflake cheaters look it up on their own time
playing TOW i have the hud off: no cheating (YES, there absolutely IS cheating in a single-player game)
i try and do all i can to not let the game or outside idiocy influence my playthrough; second playthrough is irrelevant
-
obviously, im not the only one bringing this stuff up about disco
im assuming itll win other categories, including, lol, goty, from multiple sites
it is my cup of t, but, im never so lacking in ego that i cant criticize things i like
its like comparing, oh, TOW to NV; or the walking dead games to state of decay; or the witcher 3 to the last wish
or, the tlou writing to anything
*end rant, starting, lol ......now!
**seinfeld reference
-
5 minutes ago, algroth said:
I for one would have liked even more awards/nominations for Disco Elysium and The Outer Worlds both. Both deserve at least a nod in the art direction/direction departments too. But I'm also glad for the attention they're getting.
art/direction? sure
but, disco is going to get goty and best better bestest awards and its barely a video game
- 1
-
i like all kinds of games
what i dont like is Dumbing-Down and mediocre gameplay getting glorified
i hate gamers wanting more and more fluff: animations, graphics, voice acting, ui (not ai lol), 3rd to see character, “romance”, game music (i turn it off-wouldnt if devs would get smart and not connect it to battle music), handholding
for example, tlou is a mediocre mess, doing nothing new and simply being liberal Regressive politics: i and others knew exactly what was going to happen ; it was typical every step of the way and inevitable if you arent a Regressive sheeple
bioware writing and “romance” is simply stupefied gameplay that gets pumped up due to presentation: mass effect one: a decent start- mass effect 2: get rid of all rpg mechanics and dumb down; morrowind: great game-oblivion: get rid of rpg mechanics and dumb down; assassins creed 1- good game (no HUD gameplay) great base for next game; ass creed 2: dumb down and get rid of all that was great in AC1
i hate “accessibility”
i despise hand-holding: when i read reviews, people actually sometimes use that as a negative: it blows me away
i started gaming with Pong and what i see now in “gamers” and devs angers me
the hypocrisy and idiocy is laughable
end rant lol
- 1
-
parvatis simpleton and unbelievable, aw shucks attitude, is one reason why i dislike her
if anything, its contrary to what she actually does in the game, as O alluded to
-
11 hours ago, Omgilovesteak said:
Is Disco in there as a favor to someone? O.o
no kidding
its the shiny new toy everyone likes to yap about
though, in reality its not
as overrated as the last of us
-
im amazed that wasnt fixed
unacceptable
yet, 2 second fix
-
with these patches that “fix” quests does one need to restart a game (a non-corrupted save) to see if the patch actually fixed it?
-
if RE2, disco and monster win those 3 categories ill go ballistic, lol
if disco wins anything except “innovative”, ugh
what another weak gaming year
*lol, must go see codex whining and gnashing...
-
im finding tinckering when done systematically and with specific focus as they become available to be a good addition with a few minor tweaks to make it great
(uniques are a different story, for me)
as Achilles said, limited tinckering and the willingness for timely swapping is key
** as ive asked before and will experiment with as i get later in the game: as of now, i dont understand the “costs too much” argument as one should NOT tincker the lower starting level weapons any further when a higher level one is found
** has applied to uniques, as well: only slightly higher at each tinck compared to the SAME leveled normal
-
as i and others have stated, keeping companions alive in supernova is NOT that difficult, especially, if a proper build is made
minimal reloading and babysitting required
for me, the combat is too ez and “hard” should be more difficult ans supernova even more so
ONE, OPTIONAL difficulty has these gameplay restrictions and as there is very little meaningful gameplay/ hud customization in TOW i am thankful they gave people like me at least ONE difficulty with semi-companion permadeath with a hybrid saving system that absolutely redues savescumming due to tediousness
** i am a hardcore advocate of in-detlh and meaningful gameplay and hud (map) customization
** as such, MY style of hardcore gameplay is very RARELY accomodated via actual, in -game mechanics
its refreshing to be able to play an rpg with, at least, some hardcore gameplay
-
TOW should not be compared to NV
different games completely
i compare TOW to mass effect and ill take it over that bioware junk all day every day
as i said, the story, motivation and plot are well-done in TOW
not only giving the pc enough info, but, also not providing too much
perfect for a hub-style, dialogue rpg
-
1 hour ago, Omgilovesteak said:
I am about to play this. I tried to play it last week but i could not get into it for some reason. I think it is because i heard it was so short BUT i have also heard that people are doing 30 to 40 hours not the 15 or 14 hours i had been hearing. As much as i cover every square inch of a game then it will take me a good while so ima jump in again!!
the game is not short
those saying the game is short are purposefully skipping game content
even if one skips content for rping purposes the game is not short
on multiple playthroughs of the first area alone my shortest run has been 8hours and that was with dialogue skipping, no looting of unlocked/common containers or enemies i didnt kill and playing with purpose as it was a replay
- 2
-
i see lots of RPG game mechanics with grounded, including, so-called “survival” components, of which, i call “rpg” components
for me, its all about the in-game mechanics, choice and consequence and pc development
the premise looks solid
-
im playing on nova with no hud
ive tinckered with companion and non-companion builds and have found both very viable
no baby sitting ever and minimal reloading once i understood the mechanics and proper tactics
it was usually my fault for not using inhaler early/often enough or tinckering weapons/armor appropriately or fighting enemies significantly stronger nor using companions specials tactically for quick escape/teleportation
love that death is permanent
*havent finished game however
*fast traveling to ship IS TOW save upon quit
-
im playing with restrictions where i do not pick up unlocked loot and must buy water/food
ive had no problems with either from merchants and machines as they restock often and i sleep regularly
though, ive not played the entire game yet so i dont know about later game worlds
one thing i do is drink/eat right before battles as its a two-fer
-
34 minutes ago, Selnor1983 said:
OH dear God no. Having no motivation is what's so brilliant. The whole point is you don't know who to really trust. It's much more like Dungeons and dragons table top.
And if this game had a timer I'd quit it faster than you can say The Outer Worlds.
As it is now, it's a traditional morale choice RPG game.
Not many devs make these types of games. Which is why it sits so well with many people. It's my favourite RPG of the generation so far. I've currently clocked in nearly 50 hours and haven't finished it yet.
Dialogue is amazing. The narrative Intriguing and the marality choices involving.
I couldn't play past 20 hours of Fallout 4. It was so bland and moved away from RPG into a building/survival simulator. Which is a big big turn off for me.
lol, no kidding!
the “no motivation” schtick i hear so many gamers regurgitate these days is ridiculous on multiple levels and often just simply incorrect
to say there is no motivation in TOW is insane as you quickly find out you were left for dead in cryo and were thawed by a wanted man by those who wanted to leave you in stasis
oh and your target date to reach your colony is only slightly off by um about 70 years
its perfect background motivation for an actual rpg game, yet, like you said it sets up instantaneous distrust and the need to find out what the heck is going on
the “pacing” in this game is spot-on
-
just finished the Vale again and didnt slow or speed play, but, did all quests and explored all areas
though, i did fast-forward many of the conversations and only looted locked containers/doors and enemies i killed
9 hours
the “short game” pitch is rejected
The Outer Worlds is nominated for GOTY, Best RPG and Best Narrative at The Game Awards
in The Outer Worlds: General Discussion (NO SPOILERS)
Posted · Edited by thearmourofGod
as other gamers for years have proven, mass effect 2 takes the rpg mechanics of the first game and flushes them
yes, exactly...a shooter with combat upgrades and dialogue choices that dont matter (boring companions and “romance” to boot)