Weathers
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Posts posted by Weathers
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Guess I'll add to the requests.
Will pick up the game again if/when it's fixed
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If you wanna do it yourself you can setup deadzones by adding the below to your Input.ini found in C:\Users\XXXXXXXX\AppData\Local\Indiana\Saved\Config\WindowsNoEditor (assuming Epic)
[/Script/Engine.InputSettings]
AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000))
AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000))
AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.200000))
AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.200000)) -
This is in the top 3 issues with the game, along with camera panning stutter even with Freesync (with & without vsync) enabled and lack of Ultrawide support, which are gonna stop me playing for a while.
Shame as from the 3-4 hours I've played there's an amazing game there underneath the problems
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Until there's a fix, I use antimicro and assign the E key to LeftThumbstick press and use that to talk to people
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I use DepthSharpenStaticDof.fx by OVNI (he made it for Kingdom Come over at Nexus) to get sharp foreground, blurry background. It basically has no performance impact.
A few tweaks not mentioned here:
Engine.ini
[SystemSettings]
r.ViewDistanceScale=7 (defaults 0-4) This makes a decent difference visually but costs nothing in performance for me. eg. from your ship on the 1st planet you can see smoke stacks in the distance
r.Shadow.DistanceScale=2 (default, on very high atleast, 0.85) This makes shadows cast on the ground etc. further back at a 0-2 fps cost. eg. coming from the direction Edgewater the ridge behind your ship will cast a shadow from quite a bit further back, it's worth the cost imo, esp if you can get it back with the following:
r.AmbientOcclusionLevels=1 (default -1) This makes very little difference visually but gives 2 fps boost). 0 turns it off.I used console commands (see https://www.pcgamingwiki.com/wiki/The_Outer_Worlds#Re-enable_developer_console) to test the above in real time so no placebo or anything like that
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I've been trying (and failing) to customise the controls (a mix of GamepadLayout=0 & GamepadLayout=3) in the GameUserSetting.ini (when you change controller layouts ingame it adds a bunch of keybinds in there - see below) but it doesn't seem to work. In swapping,say, "ToggleTimeDilation" and "ToggleCrouch" I end up with both happening simultaneously during gameplay (pressing Crouch makes me crouch AND use TTD)
Spoiler
AddedActionKeyBinds=(ActionName="QuickSelect0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Gamepad_FaceButton_Right)
AddedActionKeyBinds=(ActionName="QuickSelect0HoldStart",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Gamepad_FaceButton_Right)
AddedActionKeyBinds=(ActionName="QuickSelect0HoldEnd",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Released,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Gamepad_FaceButton_Right)
AddedActionKeyBinds=(ActionName="ToggleTimeDilation",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Gamepad_FaceButton_Bottom)
AddedActionKeyBinds=(ActionName="ToggleCrouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Gamepad_RightThumbstick)
AddedActionKeyBinds=(ActionName="JumpStart",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Gamepad_LeftShoulder)
AddedActionKeyBinds=(ActionName="JumpEnd",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Released,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Gamepad_LeftShoulder)
AddedActionKeyBinds=(ActionName="QuickMelee",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Gamepad_RightShoulder)
RemovedActionKeyBinds=(ActionName="QuickSelect0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Gamepad_LeftShoulder)
RemovedActionKeyBinds=(ActionName="QuickSelect0HoldStart",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=Gamepad_LeftShoulder)
RemovedActionKeyBinds=(ActionName="QuickSelect0HoldEnd",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Released,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Gamepad_LeftShoulder)
RemovedActionKeyBinds=(ActionName="ToggleTimeDilation",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Gamepad_RightShoulder)
RemovedActionKeyBinds=(ActionName="ToggleCrouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Gamepad_FaceButton_Right)
RemovedActionKeyBinds=(ActionName="JumpStart",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Gamepad_FaceButton_Bottom)
RemovedActionKeyBinds=(ActionName="JumpEnd",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Released,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Gamepad_FaceButton_Bottom)
RemovedActionKeyBinds=(ActionName="QuickMelee",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Gamepad_RightThumbstick)You can setup deadzones by adding below to your Input.ini found in C:\Users\XXXXXXXX\AppData\Local\Indiana\Saved\Config\WindowsNoEditor (assuming Epic
GameUserSetting.ini is found here too
[/Script/Engine.InputSettings]
AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000))
AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000))
AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.200000))
AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.200000))The full entry also has sensitivity and invert as well as "Exponent" but I don't know what that does.
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
Let us know if you make a breakthrough
Please, widescreen support (21:9) !
in The Outer Worlds: Technical Support (Spoiler Warning!)
Posted
Ultrawide (and Superwide) fix for the gun model etc. by Rose
https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-superwide-fix-weapons-corrected/