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TheDON3k

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Posts posted by TheDON3k

  1. Is there any chance that you've moved your Windows profile to another location other than default? Maybe you're syncing your profile folders to OneDrive?

    It appears that the game has an issue, as I discovered, and until I restored my 'Saved Games' folder to its default location, my saves kept vanishing, too.

    So, to fix....

    Locate your Saved Games folder, wherever it may be, which should contain a The Outer Worlds folder.

    Right-click on the Saved Games folder itself, choose Properties and then Location. Click the Restore Default and it will reset it back to C:\Users\YOURPROFILE\Saved Games. When you click Okay, it will attempt to move the existing files to the Default location. If it cannot move The Outer Worlds folder, you may need to delete it before it can be restored to default.

    The saves should then work properly from that point forward. I could not get my older lost saves back.

  2. If you have the Epic Store release, go here:

    %LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor\

    if you have the Windows Store release, go here:

    %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor


    Locate the file Engine.ini - Open and replace contents with this:

    [Core.System]
    Paths=../../../Engine/Content
    Paths=%GAMEDIR%Content
    Paths=../../../Engine/Plugins/Tests/EditorTests/Content
    Paths=../../../Indiana/Plugins/PrefabTool/Content
    Paths=../../../Engine/Plugins/OEICommon/Content
    Paths=../../../Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Content
    Paths=../../../Indiana/Plugins/ImpostorBaker/Content
    Paths=../../../Indiana/Plugins/InstaLODMeshReduction/Content
    Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
    Paths=../../../Engine/Plugins/Editor/MeshEditor/Content
    Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
    Paths=../../../Engine/Plugins/Enterprise/VariantManagerContent/Content
    Paths=../../../Engine/Plugins/Wwise/Content
    
    [SystemSettings]
    r.DefaultFeature.AntiAliasing=2 ;forces a specific AA-type: 0=none, 1=FXAA(untested), 2=TemporalAA(default)
    r.PostProcessAAQuality=6 ;improves the quality of AntiAliasing
    r.MaxAnisotropy=16 ;improves the quality of AntiAliasing
    r.TemporalAACatmullRom=1 ;sharper TAA filter kernel
    r.TemporalAASamples=2 ;minimzes jittered positions and flickering for TAA, fluid camera movement visuals are achieved by FrameWeight
    r.TemporalAACurrentFrameWeight=0.2 ;helps preventing "TAA ghosting", faster visual responsiveness, turned down to reduce flicker
    r.ScreenPercentage=100 ;native TAA, under strong suspicion to cause micro-stuttering when set higher than 100
    r.TonemapperFilm=1 ;activated by default, more vivid and powerful colors, at the cost of a necessary brightness increase
    r.Tonemapper.Sharpen=0.8 ;immensely reduces TAA blurriness by sharpening, raised slightly after TAAFrameWeight got changed again with v1.4
    r.Tonemapper.Quality=4 ;improves Tonemapper quality
    r.Tonemapper.GrainQuantization=1 ;disables possible noise added by Tonemapper
    r.SceneColorFringe.Max=0 ;disables chromatic aberration, greatly increasing image quality
    r.SceneColorFringeQuality=0 ;disables chromatic aberration, greatly increasing image quality
    r.MotionBlur.Max=0 ;disables motion blur
    r.MotionBlurQuality=0 ;disables motion blur
    r.DepthOfFieldQuality=0 ;disables depth of field
    r.StaticMeshLODDistanceScale=0.35 ;reasonably increases rendered distance for static meshes, max setting is 0.25
    foliage.LODDistanceScale=5 ;increases rendered distance for foliage to minimize "popping in" of grass/trees/...
    r.HighQualityLightMaps=1 ;enables high quality lightmaps

     

    • Thanks 1
  3. On 10/26/2019 at 8:16 AM, rrack said:

    I am partially disabled playing on PC. I can program the keyboard to the lower right and all is wonderful, except the ESC key where I have to move my upper torso and far reach to the far left corner ALL THE TIME to go back or close. It makes the game almost unplayable for me. In most other games there always seems to be a window with an X to close a menu with the mouse rather than ESC.  Or the mouse works on BACK or ESCAPE which it does not do in this.   Thanx   Would seem an easy fix for next update... 

     

     

    Obsidian is one of those Devs who feels they will tell you how to use your hands to play their game, and that everyone LOVES WASD. How wrong they are!

    If you're talking about just normal keyboard key remapping, you have to use an external utility at this time, like AutoHotKey. You can substitute any key on the keyboard for another.

    I hate WASD and the left side of the keyboard, so I remap everything to the right size/keypad. Basically, I use the Arrows and everything around them. AutoHotKey makes this change easy.

    Here's my config file. It's simple to change. I use Backspace as ESC

     

    It's easy to understand what is happening here -  What You Want It To Be :: What It Is By Default

    Up::w
    Down::s
    Left::a
    Right::d
    Enter::r
    Home::i
    End::e
    \::LShift
    RShift::LControl
    RControl::Space
    PgUp::TAB
    PgDn::t
    Ins::f
    BackSpace::Esc
    Numpad0::v
    Numpad1::q
    NumpadDot::j
    Numpad5::f
    Numpad6::x
    Numpad9::z
    Numpad3::c

     

    Install AutoHotKey, then Copy and Paste the above into a txt file saved to your desktop, named TheOuterWorlds.ahk , and now just open this file to start the remapping.

    They only thing you have to remember is, close AutoHotKey after exiting the game, otherwise you keyboard is all screwed up for normal use due to the remappings.

     

     

    Here's the default PC Keyboard controls, as a reminder and to see what I've remapped to what in my config file shown above:

     

    PC Keyboard Controls & Key Bindings
    The default control scheme for The Outer Worlds for PC is:

    Movement
    Walk Forward – W
    Walk Backward – S
    Strafe Left – A
    Strafe Right – D
    Sprint – Left Shift
    Jump – Space Bar
    Crouch / Sneak – Left Ctrl

    Gameplay
    Quick Save – F6
    Quick Load – F8
    Use / Interact – E
    Weapon 1 – 1
    Weapon 2 – 2
    Weapon 3 – 3
    Weapon 4 – 4
    Inhaler – 5
    Mouse Wheel Up / Down – Next / Previous Weapon
    Attack / Fire – Left Mouse Button
    Aim / Block – Right Mouse Button
    Quick Melee – V or Thumb Mouse Button
    Reload – R
    Weapon Radial – T
    Tactical Time Dilation (TTD) – Q
    Companion – F
    Companion Attack – X
    Companion 1 Special Ability – Z
    Companion 2 Special Ability – C

    Menus
    Pause – ESC or ALT + M
    View Inventory – I
    View Ledger – TAB
    View Character Menu – L
    View Journal – J
    View Map – M

  4. Obsidian is one of those Devs who feels they will tell you how to use your hands to play their game, and that everyone LOVES WASD. How wrong they are!

    If you're talking about just normal keyboard key remapping, you have to use an external utility at this time, like AutoHotKey. You can substitute any key on the keyboard for another.

    I hate WASD and the left side of the keyboard, so I remap everything to the right size/keypad. Basically, I use the Arrows and everything around them. AutoHotKey makes this change easy.

    Here's my config file. It's simple to change.

     

    It's easy to understand what is happening here -  What You Want It To Be :: What It Is By Default

    Up::w
    Down::s
    Left::a
    Right::d
    Enter::r
    Home::i
    End::e
    \::LShift
    RShift::LControl
    RControl::Space
    PgUp::TAB
    PgDn::t
    Ins::f
    BackSpace::Esc
    Numpad0::v
    Numpad1::q
    NumpadDot::j
    Numpad5::f
    Numpad6::x
    Numpad9::z
    Numpad3::c

    Install AutoHotKey, then Copy and Paste the above into a txt file, saved to your desktop, named TheOuterWorlds.ahk , and now just open this file to start the remapping.

    They only thing you have to remember is, close AutoHotKey after exiting the game, otherwise you keyboard is all screwed up for normal use due to the remappings.

     

    Here's the default controls, as a reminder and to see what I've remapped to what in my config file shown above:

     

    PC Keyboard Controls & Key Bindings
    The default control scheme for The Outer Worlds for PC is:

    Movement
    Walk Forward – W
    Walk Backward – S
    Strafe Left – A
    Strafe Right – D
    Sprint – Left Shift
    Jump – Space Bar
    Crouch / Sneak – Left Ctrl

    Gameplay
    Quick Save – F6
    Quick Load – F8
    Use / Interact – E
    Weapon 1 – 1
    Weapon 2 – 2
    Weapon 3 – 3
    Weapon 4 – 4
    Inhaler – 5
    Mouse Wheel Up / Down – Next / Previous Weapon
    Attack / Fire – Left Mouse Button
    Aim / Block – Right Mouse Button
    Quick Melee – V or Thumb Mouse Button
    Reload – R
    Weapon Radial – T
    Tactical Time Dilation (TTD) – Q
    Companion – F
    Companion Attack – X
    Companion 1 Special Ability – Z
    Companion 2 Special Ability – C

    Menus
    Pause – ESC or ALT + M
    View Inventory – I
    View Ledger – TAB
    View Character Menu – L
    View Journal – J
    View Map – M

  5. On 10/28/2019 at 5:57 PM, neiromaru said:

    I have two graphics cards, and my primary monitor is connected by HDMI to the primary one, the other three monitors are connected to the second card.  

    I have played plenty of other games, including UE4 games, on this set-up without any problems.

    Thanks for the suggestion but I'm afraid that hasn't changed anything.

     

    The Primary Monitor you want to play on, is it connected to GPU0 (The first GPU, according to Windows) ? I'm wondering if the game just always starts on GPU0 when you have multiple cards. If not, perhaps changing around your connections so that it will be on GPU0 is a simple solution.

  6. Look up your video card and check to see what its max wattage may be. Actual in-use wattage.

    Like for a Zotac GeForce GTX 980 Ti AMP! Extreme, the wattage is about 350 watts at 100% usage, so a 600 watt PS is recommended, since the rest of the system is also pulling wattage. They recommend 600 watts, since they know that about half of the wattage is pulled by this specific video card.

    Also, do you have SLI / Two Cards?

    A PS problem is possible, but it's very likely that it could be just an overclock setting, more likely that of your RAM. Try going into your BIOS and under your RAM settings, see if you can pick the default speed, SPD, instead of Profile 1, Profile 2, Extreme, etc Whatever your BIOS memory clock settings may be.

    If you run the problem CPU-Z, it will list all the possible speed/profile settings are for your ram.

     

    Just a suggestion.

  7. Are you using a controller?

    Obsidian is one of those Devs who feels they will tell you how to use your hands to play their game, and that everyone LOVES WASD. How wrong they are!

    If you're talking about just normal keyboard key remapping, you have to use an external utility at this time, like AutoHotKey. You can substitute any key on the keyboard for another.

    I hate WASD and the left side of the keyboard, so I remap everything to the right size/keypad. Basically, I use the Arrows and everything around them. AutoHotKey makes this change easy.

    Here's my config file. It's simple to change.

     

    The left side is What You Want It To Be and the right side is What It Is By Default:

    Up::w
    Down::s
    Left::a
    Right::d
    Enter::r
    Home::i
    End::e
    \::LShift
    RShift::LControl
    RControl::Space
    PgUp::TAB
    PgDn::t
    Ins::f
    BackSpace::Esc
    Numpad0::v
    Numpad1::q
    NumpadDot::j
    Numpad5::f
    Numpad6::x
    Numpad9::z
    Numpad3::c

     

    They only thing you have to remember is, start AutoHotKey before starting the game and then to close AutoHotKey after exiting the game, otherwise you keyboard is all screwed up for normal use due to the remappings.

     

    Here's the default controls, as a reminder and to see what I've remapped to what in my config file shown above:

     

    PC Keyboard Controls & Key Bindings
    The default control scheme for The Outer Worlds for PC is:

    Movement
    Walk Forward – W
    Walk Backward – S
    Strafe Left – A
    Strafe Right – D
    Sprint – Left Shift
    Jump – Space Bar
    Crouch / Sneak – Left Ctrl

    Gameplay
    Quick Save – F6
    Quick Load – F8
    Use / Interact – E
    Weapon 1 – 1
    Weapon 2 – 2
    Weapon 3 – 3
    Weapon 4 – 4
    Inhaler – 5
    Mouse Wheel Up / Down – Next / Previous Weapon
    Attack / Fire – Left Mouse Button
    Aim / Block – Right Mouse Button
    Quick Melee – V or Thumb Mouse Button
    Reload – R
    Weapon Radial – T
    Tactical Time Dilation (TTD) – Q
    Companion – F
    Companion Attack – X
    Companion 1 Special Ability – Z
    Companion 2 Special Ability – C

    Menus
    Pause – ESC or ALT + M
    View Inventory – I
    View Ledger – TAB
    View Character Menu – L
    View Journal – J
    View Map – M

    • Thanks 2
  8. Unfortunate, Unreal Engine 4 does not properly support SLI, so the game will only use GPU1. If you try to force SLI, it will crash / not work.

    This is one of the main reasons I dislike that the Unreal Engine has gotten so popular for game devs.

    Also, have you installed the latest nVidia drivers, which have support for The Outer Worlds?

    • Thanks 1
  9. Try changing the display mode and resolution directly in the INI files:

     

     

    User Config Files Location
    Windows (Win64 Version)
    %LocalAppData%\Indiana\Saved\Config\WindowsNoEditor\

    Microsoft Store (UWP Version)
    %LocalAppData%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\

     

     

    Create or Edit the file GameUserSettings.ini

     

    This is an example of some of the settings you can configure. This is generic to all Unreal Engine games.

    fetch?id=1113876&d=1471416130

    FullscreenMode=2
    0 is fullscreen
    1 is windowed fullscreen
    2 is windowed

  10. 19 hours ago, Romain_Noir said:

    But i hope they will fix it soon. It is annoying to switch display scaling before and after every game. 

    Locate the Executable for the game itself, right-click and choose Properties. Under 'Compatibility' you can disable the scaling specifically for the game. You can disable 'Full Screen Optimizations' and also the 'Change High DPI Scaling' options.

    • Thanks 1
  11. Are you using a controller?

    If you're talking about just normal keyboard key remapping, you have to use an external utility at this time, like AutoHotKey. You can substitute any key on the keyboard for another.

    I hate WASD and the left side of the keyboard, so I remap everything to the right size/keypad. Basically, I use the Arrows and everything around them. AutoHotKey makes this change easy.

    Here's my config file. It's simple to change.

     

    The left side is What You Want It To Be and the right side is What It Is By Default:

    Up::w
    Down::s
    Left::a
    Right::d
    Enter::r
    Home::i
    End::e
    \::LShift
    RShift::LControl
    RControl::Space
    PgUp::TAB
    PgDn::t
    Ins::f
    BackSpace::Esc
    Numpad0::v
    Numpad1::q
    NumpadDot::j
    Numpad5::f
    Numpad6::x
    Numpad9::z
    Numpad3::c

     

    They only thing you have to remember is, start AutoHotKey before starting the game and then to close AutoHotKey after exiting the game, otherwise you keyboard is all screwed up for normal use due to the remappings.

     

    Here's the default controls, as a reminder and to see what I've remapped to what in my config file shown above:

     

    PC Keyboard Controls & Key Bindings
    The default control scheme for The Outer Worlds for PC is:

    Movement
    Walk Forward – W
    Walk Backward – S
    Strafe Left – A
    Strafe Right – D
    Sprint – Left Shift
    Jump – Space Bar
    Crouch / Sneak – Left Ctrl

    Gameplay
    Quick Save – F6
    Quick Load – F8
    Use / Interact – E
    Weapon 1 – 1
    Weapon 2 – 2
    Weapon 3 – 3
    Weapon 4 – 4
    Inhaler – 5
    Mouse Wheel Up / Down – Next / Previous Weapon
    Attack / Fire – Left Mouse Button
    Aim / Block – Right Mouse Button
    Quick Melee – V or Thumb Mouse Button
    Reload – R
    Weapon Radial – T
    Tactical Time Dilation (TTD) – Q
    Companion – F
    Companion Attack – X
    Companion 1 Special Ability – Z
    Companion 2 Special Ability – C

    Menus
    Pause – ESC or ALT + M
    View Inventory – I
    View Ledger – TAB
    View Character Menu – L
    View Journal – J
    View Map – M

     

  12. This is the only real solution to fixing remapping issues when a game company decides they will tell you how to use your hands to play their game.

     

    Install AutoHotKey

    Create a new Config File

    Map 1:1 your preferred inputs.

     

    Here's what I use, to use the right-side of the keyboard for gameplay:

     

    Up::w
    Down::s
    Left::a
    Right::d
    Enter::r
    Home::i
    End::e
    \::LShift
    RShift::LControl
    RControl::Space
    PgUp::TAB
    PgDn::t
    Ins::f
    BackSpace::Esc
    Numpad0::v
    Numpad1::q
    NumpadDot::j
    Numpad5::f
    Numpad6::x
    Numpad9::z
    Numpad3::c

     

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