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Puce Moose

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Posts posted by Puce Moose

  1. Spoiler

     

    1) Parvati. So sweet and endearing, optimistic, kind - fantastic voice work. 

    2) Nyoka - I love the fact that she seems always high or drunk, even when not in conversations. Great voice work. I was also amused that despite being a "badass hunter" (by her own estimation), she was killed almost *immediately* in my first rapt encounter with her as my companion (Supernova, granted). I reloaded and put her on Passive to help keep her alive, and I glad I did, as she had a pretty lengthy companion quest!

    3) Felix - I like how he seems to be someone you could actually meet in real life - a sort of goofy, immature sports fan. I enjoyed his exchanges with the Vicar.

    4) Vicar Max - his snotty observations amused me at times, and I liked the way he evolved to be a cool hippie after his hermit-based drug marathon. 

    5 - SAM - It never gets old being called "customer" on my own ship, for whatever the reason.

    6) - Ellie - ugh - hated her from the start, not sure why. Just one of those characters that I didn't like. I *did* enjoy her exchanges with the Vicar though, so I didn't kick her off the ship.

     

     

  2. I also liked Lilya a lot more than I expected to. I'm not done with the game yet, but she's one of my favorite characters so far.

    Spoiler

    I liked the fact that she straddled the morality line while still seeming to care about her employees and put value (not just monetary) on human life. Based on the less-than-positive banter I heard about her I expected another "kill 'em all" boring evil thug character, but she turned out to be something else. 

     

    • Like 1
  3. I've noticed that sometimes I receive more weapon/armor parts than the description indicates when I am breaking things down. Is this a function of the science/engineering skill, or is something else affecting the chance to get extra parts?

    Also, if you break things down on your ship, do you still get Parvati's +10% bonus to gain a mod? Or is it better to break things down "in the field" (outside of the ship) with her as a companion, as it mentions in her description? 

  4. Not being able to drink out of the toilets made me pretty sad. I also like to sit in a chair and look around for a little while in each new area, so I wish that was an option. I did find that you can drop items to view them - in the player's ship I have a nice little collection of model spaceships/music boxes/tossball cards going, though I'm not able to move them after dropping them. 

  5. One thing I was impressed with was how gently they portrayed an asexual character - I can't remember a game where such a lifestyle (in the rare event it was even mentioned) wasn't presented as a punchline or a thing to be ridiculed/pitied. I experienced quite a few feels vicariously, helping her through a rather silly (but sweet) line of quests to woo her sweetheart. 

    • Like 1
  6. I agree on the save on quit - even if it immediately deleted the save after loading, it's important for a game to have a "quick exit" option when real life calls. 

    I also would like to see a change in the way the "companions can die" element is handled on Supernova  - give them a bleed-out timer, or, since their corpse seems to be persistent, let us heft them on our shoulders and slow-walk our way back to the ship to use the magic of technology to bring them back, maybe at a hefty cost. An incentive to keep them alive, and guard them during combat, but not just a "sigh - Havarti just ran up to another group of Primals while I was running away and started swinging, time to reload" sort of deal. 

     

  7. I just started the game this evening (through XGP-PC), and I had to force myself to stop playing for the night. It plays so far like a distillation of New Vegas and BioShock, with a little bit of RAGE and Borderlands tossed in. To my shock in didn't crash once in the four hours I played it. It's running really well on my machine (i5/16GB/1060 6G/1920x1080), and I'm getting 40+ FPS on Ultra, so I'm a happy gamer. 

    I love the vibrant colors and the ambient life - I ran into a creature that looked like a cross between a snake and a flatworm, which was pretty nifty. The trees and other flora look great. 

    Also, thanks for letting us holster our weapon by holding R! I hate it when we have to run around holding our gun out in front of us like a fool at all times. 

    Supernova difficulty has been satisfying so far, though I've noticed that water seems to be a lot harder to come by than food. About four hours in I think I have 25+ food items and only about three non-alcohol drink items. 

    • Like 1
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