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3x0du5

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Posts posted by 3x0du5

  1. 1 hour ago, xzar_monty said:

    I don't want to be crass with you, but you are talking about your own personal opinion. It has no relevance outside your personal life.

    There's nothing wrong with your opinion, but if you cannot back it up with any kind of argument, it is essentially worthless.

    DOS2 sells 4 times as much as pillars I guess thats not a fact just an opinion right 

    it is a fact for 99% of people out there excluding 50 guys in this forum same guys who think book of Woedica is worthy addition to the game and that pillars 3 should be turn based 

    anyway to end this discussion : reality is that pillars has nothing going for it except the RTWP combat other than that is completely outclassed by actually good games and its even getting outclassed by other RTWP games (PFKM) 

     

    P.S. 99% of posts written on internet are peoples opinion just like all your posts above.

  2. But it has nothing to do with me liking or not liking TB as in that scenario i already picked to play TB game now its a choice between dos2 and deadfire both tb , why would i play pillars over dos in tb ? Dos is superrior game in all aspects( not my opinion but a fact just look at the sale numbers, players or critic receptions or whatever way u want to compare these tb games dos2 is just better)

    To boeroer Being the biggest rtwp release in decade is what sells pillars games, naturally they got additional sales after releasing TB that was the whole point of doing it but you somehow miss the point that sales were bad in the first place and they were bad because game  is a mess even after so many patches. And releasing another messy mode just to grab some quick cash is horrible business practice.

  3. My intention was never to discuss whats better RTWP or TB and I played way more TB games than RTWP ones ( not that there is a choice tho ) . Anyway my point was that Pillars started as rtwp game and should end that way, and my problem with TB mode being implemented into Deadfire and possibly upcoming game is that : obsidian cant even polish their rtwp combat or character skills/abilities and even some fundamental game mechanics and adding another combat mode on top of other unpolished parts of the game is just not the brightest idea, they easily could have spent all that post production time on polishing the game instead of adding TB mode and Woedicas crap dialogue.

  4. 1 hour ago, MedicineDan said:

    Now, I'm too lazy to pretend that it's anything other than easier for me to keep track of things

    Thats the point TB will always be easier than rtwp and because of that it will always be less exciting in the end.

    I never played any TB game more than twice first time you just explore the game second time you go trough it on hardest difficulty and big chance is that you will never open the game again, on the other hand RTWP games I can play over and over again because the combat gameplay is different with every new char you make meanwhile in TB they are all just standing there and you use different animations to finnish encounters TB is actually a lot like all the console games where you need to press X and cool **** which you cant control  happens on the screen, rtwp combat has way more depth compared to TB, however good rtwp combat is way harder to make for developers compared to TB thats why we barely if ever see rtwp games and those usually have same issues again and again but considering this would be 3rd attempt for obsidian on basically same game I just hope to finally see a game with polished rtwp combat obsidian is definitely going in right direction just they somehow never manage to polish their games, thats a problem that might be in the past now with Microsoft involved 

  5. 1 hour ago, Boeroer said:

    If you become too powerful on RTwP you tend to just select all, klick on enemy, dies, next enemy, dies, next enemy. I don't now - I like my fights a bit more... tactical. :)

    And thats why they should focus on improving RTWP combat making it more tactical and challenging instead of spending time and resources on TB, sadly obsidians understanding of challenging combat is spawning more enemies and giving them more defences but maybe that can improve on 3rd try 🤔

  6. Pillars is RTWP game, going for TB on PoE3 would be admitting that they spent decade developing rtwp franchise and failed miserably I strongly believe they not gonna do that they might go with both RTWP and TB from the start for PoE3 but there will always be rtwp combat if they decide to make direct isometric sequel.

    TB combat in general is very boring and gets even worse while game progresses there are plenty of games with TB and the only ones worth playing are good for others things and not their TB combat

  7. I hope they not gonna waste time and resources on Turn Based and just polish the RTWP combat something they haven't done in first two games so then there is no need for turn based. 

    Maybe now with Microsofts foot on their neck they gonna have to polish the games before releasing last patch and dropping them for good, one can only hope.

  8. Blood Mage with Three trolls stitched, Flesh mender, troll skin belt(I know it sux but still +1 Regenerate 😄 )Ring of greater regeneration, voidward and bathhouse buff can spam shadow flame spell like there is no tomorrow perma paralysing pretty much anything that is not immune I thought I will use fire or pulsing spells with this character but I never do anymore as there is no point in casting anything else than wizards double and shadow flame 😄 

  9. Single target damage > AoE damage when it matters 

    But yeh u can use some decent warbow with red hands damage buff to do more single targetdamage but still need charged red hand on your character for the best effect 

    i personally dont value low range low single target damage but attacks aoe ranged weapons they arent practical because you will end up attacking wrong targets just to do AoE.  What matters is sniping those priests and wizarfs before they cast anything and red hand excells at that and in late game some warbows with red hands buff too 

    im sure there are plenty of ways to put aoe ranged weapons to good use if you really want to.

     

  10. 5 hours ago, Boeroer said:

    And then there's the Red Hand which kind of doubles its dps by skipping one reload (and has the absolutely awesome "Double Tap"). In many cases that's the best pick right away.

    This... this is what matters 😂

    Real question should be “why not use redhand forever” with double tap it can even kill targets immune to pierce, and you get it for free very early in the game , oh and then there is “no rest for the wicked” and its upgrade which makes red hand the mega boss of all ranged weaponary 

  11. Honestly trinkets from mega bosses dont matter too much, i was just looking for easy ways to bump PL and its kinda weird that stone of power stacks with other active pl bonusses but its also something i can use from early game together with the potion so i basically know what i wanted to know now also because potion replaces most of smaller pl buffs you kinda dont have to worry about them and just drink the potion  😂 thanks for the input everyone 

  12. 39 minutes ago, thelee said:

    All potions and food are considered active bonuses (with a caveat) so they don't stack with other active bonuses. However, corpse-eater food bonus appears to be set up so its gated for just corpse-eater - this also means it stacks with other active bonuses because it's a different type of bonus.

    The big caveat is that a save/load cycle appears to change the status of a long-lived food/rest bonus from being "active" to "passive" so you can force food bonuses to stack. So technically you can stack food/rest bonuses like this, though it's up to the player to decide whether or not this is legit.

    So basically Potion of Ascension +2 will overwrite pretty much everything that is not : Racial passives of Death/Nature god-likes , Lance of Midwood stag proc , passive Prestige talent, and then potion itself would get overwritten by the +4 trinket correct ? 

  13. 44 minutes ago, Boeroer said:

    Off the top of my head:

    • Lance of the Midwood Stag: +2 PL (enchantment "Lord of the Forest", pike)
    • Acute: +1 PL (e.g. Fighter's Tactical Barrage or Priest's Liturgy for the Mind and some items)
    • Brilliant: +1 PL (just an upgrade of Acute - Tactician, Cipher or some items)
    • Shark Soup (food, +1)
    • Hot Razor Skewers (food, +1)
    • Smoked Rib Rack (food, +1)
    • Mountainous Ooze Droppings (trinket, +4, 1/rest)
    • Helfire Ironclad's Core (trinket, +2, 1/rest)
    • Deck of Endless Possibilities (quickslot item, +2 - but random)

    Summoned stuff (also creatures, not only weapons): PL only raises the summoning duration of summonings. The rest is governed by character level. Same with Animal Companion. No idea why. Only weapons that scale with PL are Transcendent Suffering (every 2) and Monastic Unarmed Training (every 3).

    Lance of the Midwood Stag is a pretty decent item because of that (for example for a Druid who doesn't want to specialize in shock/storms or beast/plant). But you have to have something like Woodskin or Form of the Delemgan in the party arsenal to unlock it reliably and constantly. Or cast Tanglefoot or Binding Roots etc. on yourself... ;)

    But does lance, food , brilliant even trinket+2 stack with the potion which gives +2 ?

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