Jump to content

Ctstrphlls

Members
  • Posts

    11
  • Joined

  • Last visited

Posts posted by Ctstrphlls

  1. 10 hours ago, Boeroer said:

    Ok, one partcicular broken item to build around is Grave Calling (sabre). It has an enchantent named "Chilling Grave". If you kill a vessel with the weapon you will spawn a foe-only Chillfog. If this Chillfog kills more vessels they will also produce a Chillfog each. That particular Chillfog profits from Grave Calling's enchantments (like legendary PEN, dmg bonus etc.). Best thing is that it also works if you kill your own summoned vessels. Now imagine a Berserker/Beckoner who can summon 6 weak skeletons (vessels) which split into 2 more skeletons after death - for a total of 18 skeletons. The Berserker Frenzy confuses you, so if you attack and kill one of your Skeletons it will proc a Chillfog that will immediately kill the other skeletons which will all produce a Chillfog, killing the following split-skeletons who will also generate a Chillfog. So, with a single attack the Berserker/Beckoner can create 18 parallel Chillfogs and trigger Blood Thirst by the way, too. He then switches to Modwyr to end confusion and turn the Chillfogs into foe-only. Encounter will most likely be over after a few pulses of 18 Chillfogs...

    Hand Mortar has the enchantment "Blinding Smoke". It is a rel. big non-damaging cone attack that hits other enemies if you crit an enemy. Fire in the Hole has a jump which includes the AoE. Both together on a Druid with Avenging Storm: Mayhem. Because Blinding Smoke triggers Avenging Storm and all AoE hits (including jumps) do as well. You can also skip the Druid and use Heaven's Cacophony - but its Avenging Storm is only 1/rest. You can also use it als Stormspeaker (Tekehu) who also gets Avenging Storm at PL 8 as Chanter. Cool with Sure-Handed Ila.

    Necklace of Fireballs has 8 charges. That means you can use it 8 times and then it's trash. But wait. If you find two of them (there are even more, I currently have 3) then you will have 8 Fireballs per encounter on any character you like. Just leave the one amulat in the stash. Cast with the other. Then, after the encounter, put the emptly one onto the full one. They wull form a stack in the stash (one icon with a little "2" in the lower right corner). Onc you seperate them both will have 8 charges again. Tadaaa! Use on Berserkers, Helwalkers - whatever. Make a fire caster without picking a caster class. :) Sme works with Stone of Power by the way (which usually is +1 Power Level once per rest - if you have two of them you can make it 1/encouter the same way). 

    This is what i was talking about :)

    Never thought about switching to Modwyr after creating chillfogs with Gravecalling. I ll have to try it!

    And that necklace thing, I have to think about a good build for that, thanks Boeroer!

    • Like 1
  2. Thanks guys,

    Yes you re right about the large amount of items you can build around but i didn't meant items like Casitas Samelias Legacy (good for an intimidate tank) or Deltro's cage for a shock build which are pretty straightforward.

    Maybe I should have asked for items that enable a certain build like you just did with Effigy's Husk, Effort and the mantle. This enables an awesome wizard build sending his kamikaze doubles :)

     

  3. Hello!

    I was fiddling around on the wiki, trying to find good items to build around.

    So far I found (it has prolly already been done) :

    https://pillarsofeternity.gamepedia.com/Effigy's_Husk : with the aoe damage at death, while being a SC paladin, you can cast sacred immolation, die from the self inflicted damage, proc the aoe damage from Effigy's Husk and come back to life with either sacred sacrifice or providence. Haven't had the occasion to test it yet but looks like a fun kamikaze paladin build :)

     

    https://pillarsofeternity.gamepedia.com/Nemnok's_Cloak : Berserker/streetfighter, get tankier and deadlier (blooded, streetfighter passives) as you take damage. Wreck faces, get BDD from cloak and when it is about to expire, disapear in a smoke bomb.

     

    Are there any other good items to build around ?

     

  4. I ve tried a few,

    Paladin + Wizard + ring of focused flame makes a really fun fiery martial caster. Grab all the fire and defensive spells, pretty tanky thanks to paladin so go in the middle of the enemies and cast your aoe spells, when you re out you still have FoD to finish the survivors.

    Fighter + wizard is pretty straightforward, cast defensive spells + citzal lance and proceed to clear out the most monsters.

    For druid I m playing a Barb/Fury which is amazing but since you don't like barbarians, I suggest Trickster/Shifter. I havent tried it but a mirrored werecat with deathblows should do wonders. Cast a few druid spells of your chosing, spiritshift and whack away. You ll be very tanky thanks to trickster spells and will do a lot of damage thanks to rogue passives.

     

  5. 4 minutes ago, Boeroer said:

    - Body Blows (not really an ability but a modal - but one of the most useful effects in the game)

    - Driving Roar (just sooo powerful and also so cheap). Best with Blood Thirst + Blood Surge. 

    - Whispers of the Wind (especially with dual mortars). Combine with Resonant Touch.

    - Vanishing Strikes (with high INT and attack speed- because 100% Backstabs and Assassination is cool)

    - Pull of Eora (the best spell if you like AoE abilities). Especially effective when used with an Imbue **** by an Arcane Archer whose shot has 2 jumps (Watershaper's Focus or Fire in the Hole + Driving Flight): 3 Pulls with tremendous ACC = nobody escapes.

    - Concelhaut's Draining Touch + Essential Phantom (the combo is just fun and powerful)

    Body blows is the morning star modal right? Why is it so useful?

    Damn Boeroer  you make me want to try so many builds/abilities !

    Never had the occasion to thank you but I always read your posts with interest, thanks for being so helpful and friendly !

    • Thanks 1
  6. Hello,

    Not sure this is the right subforum.

    Anyway, is there any way to duplicate a character profile?

    I'm level 12 and would like to continue to use the same character but on 2 different playthroughs.

    I tried copying savegame files changing the character name but the new save was still under the same profile in the load game screen.

    Thanks

  7. Hello guys, I'm new to the game and coming from DnD games I don't really understand attributes in POE2.

    I mean, I understand what they do, yes, but I don't understand how to make a build around them.

    Since i'm a CRPG vet and avid theorycrafter, I made my research and started a playthough on POTD. So far, everything went smoothly, even if a few fights were too difficult at low levels (I just skipped them when possible).

    Reaching Neketaka, my altitite kicked in and I decided to restart with a new character.

    I want to make a tactician/priest of rymrgrand (with a mod) but I have no idea which attribute to prioritize except Perception and intelligence.

    I see a lot of builds where people dump resolve and dexterity. Why is that?

    Resolve gives more deflection (which if i understand correctly is like AC) and dexterity allows to act quicker right?

    That seems important to me so I guess i'm missing something.

    Could you please tell me how you would distribute attributes for this kind of character in POTD and why?

    Also would you build it different for solo or party playthrough?

    Thanks!

     

×
×
  • Create New...