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Powerotti

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Posts posted by Powerotti

  1. What do you think about this:

    BDD purges itself when triggered or is one-use per cast effect. Then creates barier (like Her Courage - which is actually temporary HP) for x+y*PL points for z sec, to protect character from instant death by next dmg. One still needs to react (heal or reposition), before barier will break or expire.

    This way one can extend BDD effect, but it's still disposable. Shield effect could be extended too, but it doesn't give immortality due to finite barier points.

    • Like 4
  2. 5 minutes ago, Noqn said:

    Potion would be easier to design, balance and implement though.

    Yes, but the most boring one

    Some kind of unique mechanic for every class would be more satysfying and lore friendly, but harder to develop, indeed. It could even introduce some new build types - which is good. Bonding it to item with negative effect (-PL or reduced resource pool, or something) could balance things a bit.

    I really like the idea of fighter converting hit rolls to gain resources, seems very "disciplinary".

    As for the other classes:

    Bond - some kind of team maneuver with animal companion e.g chance for restoring resource if companion scores crit on enemy and the following hit roll is rangers crit (any kind - meele, ranged or spell).

    Guile - active ability like seal or trap, which can be placed during combat but only 5m away of nearest foe. If you successfully lure enemy onto it - gain resouce.

    Rage - chance when getting crit or when downgrade health tier (healthy->injured and so on), with cooldown to prevent abusing with friendly fire/HoT loop.

    Mortification - spend 10 wounds to get resource and injury like effect for some time.

    Zeal - no idea

     

    • Like 2
  3. a06fe237110e6da70fefe36b99f3c681.gif

    Play stupid games - win stupid prizes

    Let me repeat myself

    3 hours ago, Boeroer said:
    3 hours ago, Powerotti said:

    @"debate"above - too bad, that it's apparently not feasible to include any way of regenerating in separate file, for those who like it 😭😭😭

    Was that irony or is it indeed not feasible?

     

    3 hours ago, Powerotti said:
    3 hours ago, Boeroer said:

    Was that irony or is it indeed not feasible?

    Not sure. Was it? 😁

    Search carefully, the answer is smiling to you

  4. So every int affliction would cause crush, or just cancel inspiration and leave drugged status without any effect? Both are weird. With trinkets there's funny thing - if multiclassed, one would have to choose which class needs resource more atm and juggle them (and grimoires, if multi with wizard).

    @"debate"above - too bad, that it's apparently not feasible to include any way of regenerating in separate file, for those who like it 😭😭😭

    • Like 2
  5.   It seems more like psychic equivalent of rogue's retaliation, so maybe %chance to trigger on every roll vs will, but without delay?

    2 hours ago, Elric Galad said:

    My version of Brutal Backlash has 40 base damages + scaling. For the damages part, I think it's enough.

    Damage could scale with ciper's defence for 0.xx*will, so harder to hit cipher would backlash for more dmg. E.g. 100 will*0.25->25 base raw dmg modified further by might, captains banquet etc. Is that even possible?

  6. Berserker (or Furyshaper) fits the theme of enraged priest of war goddes and is fun to play. Grab Magran's Favour and Sun&Moon, throw frenzy for additional might and pen, then drop the fire from the sky (Storm of Holy Fire and Shining Beacon can trigger Blood Thirst multiple times, which can be used for buffs or Pillar of Holy Fire - for even more Blood Thirst). Against fire immune enemies it's viable melee combatant. Ofc monk is better at everything, as always

    • Like 1
  7. Priest of wael / beckoner is VERY party friendly as tank/summoner/support. With dumped might and per - focus only on buffing and healing (which doesn't require any ACC, so heavy shield is welcome), while summoned meatshields hold enemies thanks to The Sliver Knights Shields... They can also apply CC and do some dmg

    Celebrant itself can be excelent tank too, because of wael spells and many engagement slots from eq and Champion's Boon

  8. @dgray62It is possible to trigger blade cascade and some other equipment abilities outside of combat or only in combat, but they won't get erased after combat ends (try shroud of the phantasm and least unstable coil for brilliant). Strand of favor affects actual, not base effect duration, so one can extend it endlessly, by puting SoF on and of a dozen times. Unfortunately it won't work with Nemnok cloack.

     

    12 hours ago, Fgh said:

    Can graze-to-hit and hit-to-crit modifiers be applied on top of each other? So for example I roll graze, using flail then turns it to hit, does that hit have a chance to be turned into crit?

    No, only one conversion at a time and one can't reach 100% by stacking. It's good to have, but i find high acc much more reliable.

  9. 2 hours ago, Fgh said:

    it just seemed a better investment per point to get +5% HP rather than 1 accuracy

    If one can't outheal damage or restrain enemy, max HP is negligible, in most cases. Defences and AR have a way greater impact in terms of survivability, and ACC is much more important for removing the danger (killing, interrupting or hard CC).

    2 hours ago, thelee said:

    dexterity adds about 3% net damage per point, and perception 2% per point (similar with might), so in the long run, even with low accuracy, the trade-off works in dexterity's favor

    Unless someone is using Blade Cascade/Strand of Favor exploit😁

     

    There is very few type of builds, that prioritize something other than max per, dex, int

  10. I played FF/Streetfighter and it was really cool, indeed, but it was mortar focused. Firstly i dumped Con and Mig (with perma buffs it was above 10 anyway, so no negative modifier) - sneak attack and deathblows do the job for weapon dmg. Max Res, Dex, high int for mortar AoE and Deep Wounds- forbidden curse ticks when applied, then after every 3 sec, so making it last less than 2.9 is unnecessary.

    Powder Burns distracts to activates streetfighter bonus and wears off after ~3.5sec with buffed Int (giving wound, healing and activating Crucible of Suffering), so one can rotate stunning surge and forbidden fist.

    Toxic Strike, Stunning Surge and Confounding Blind on AoE are insane, especially with Fire in the Hole jump and Kitchen Stove 4 hit rolls on single enemy.

    I picked Human instead of Godlike, to put Helm of the White Void which works with all core abilities. Mach it with Guardians Plate and Frostfur Mantle - it's one of the few classes, that use it effectively, and get bonus for stylish look👌

     

     

    • Like 1
  11. So i did some testing and results are surprising 💪

    1. I made custom monk/debonaire with total Acc, when weapon equiped - lower than 49 (dummys deflection), to prevent regular crits on dummy

    2. Added Heartbeat Drumming by console command. Swift Flurry was off to not disturb the tests

    3. Charm Dummy with Chanter Invocation, so only first hit can be critical - no HBD chains

    4. Hit dummy

    5. Profit!

    sunandmoon.jpg.3616b64f5620418fe9bbf13de0762386.jpg

    1 - Chanters Charm

    2 -  initial frost head missed

    3 - HBD triggered frost head hit

    4 - HBD triggered flame head hit

    5 - initial flame head hit->crit by Debonaire ability (this one initiate HBD)

     

    On 12/21/2020 at 3:32 PM, Powerotti said:

    Another possibility is that every crit from one head launches two hits from both, but i doubt that

    Here I was wrong - it does launches two hits 🙂

     

    Edit: I did some more tests, to confirm repeatability, and it seems like frost hit roll is counted as first and fire as second. Frost get converted to crit even if both head hits, but fire head, only when frost missed.

    Both can be converted to crits by One-Handed Style talent and both can trigger HBD.

    The order in the fight log looks like this:

    1a. Frost hit roll from HBD

    2a. Fire hit roll from HBD

    3a. Initial frost hit roll

    1b. Frost hit roll from HBD

    2b. Fire hit roll from HBD

    3b. Initial fire hit roll

    So all HBD procs are typed above the hit roll that launched them

     

    • Thanks 3
  12. FF is meele but not weapon attack. Looks like fire part of Sun and Moon would be "proper" main hand (weapon, meele) attack, and freeze - "additional" (weapon, meele) main hand attack. Then, if SF/HBD uses only main hand, could the initial hit from frost head proc flame head chain?

    The spell effect of grave calling is probably tagged as weapon effect, and not meele. Then it would benefit from weapon upgrades, but can't proc SF/HBD

  13. 1 hour ago, Boeroer said:

    I have not a very well educated idea why it procs crit chains that often - but it does for me. I toyed around a lot with different setups and it just procs more ofhten than most other stuff.

    Two initial rolls should result two times longer crit chain. Statistically. Another possibility is that every crit from one head launches two hits from both, but i doubt that

  14. It seems, like second (frost) hit roll is not "proper" weapon attack, but rather separate ability with 100% chance to proc on greaze/hit/crit. It work simillar to Grave Calling proc Chill Fog - CF benefits from weapon enchantments and other bonuses, like sneak attack, but not from single handed bonus Acc. The character sheet seems to confirm this, since it only shows dmg and acc of flame head, wich would be "main attack roll" of weapon. On the other hand, blunderbusses are described the same way (only one of four bullets in the weapon tooltip), but all of them gets single handed bonus. Weird🤔

    Btw i found, that Ring of the Marksman acc and pen bonus works with Chill Fog from Grave Calling and other AoE spells from weapon, like Ghost Blades of Engoliero, but not with Sun and Moon.

    • Like 2
    • Thanks 1
  15. So it needs to be:

    - comparable to other pl9 spells, but not op

    - unique and different to other summoned weapons

    - useful, but not must have

    - fun to use

     

    I'm thinking about something inspired by omnipotence paradox - "immovable object" for breastplate and "irresistible force" for weapons. But if it's fantasy world, it should work mostly for magic aspects. Breastplate have barier, that blocks all spells (from both sides, that's why one can't cast) and weapon attacks can't be resisted, so:

    - immovable object - can't cast spells, and gives 100% spell resist (or immunity to all afflictions, or reduction to negative effects)

    - irresistible force - reduce positive effects on target (like street sweeper) and prolong positive on user (like wall of draining) on hit.

    • Like 1
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